https://i.imgur.com/U9ZhhAZ.jpg
Fans have been loving Doom, and with good reason. It's a super fun campaign full of all the mayhem and secret rooms you'd expect from the franchise. But it hasn't all been rosy: most reviews of the game are glowing, but mention the lackluster multiplayer.

Currently there's no way to have a private game with friends, no custom matches, no bots. These are not the only issues with the multiplayer in Doom, but these are on id's radar to fix.

In an interview with Eurogamer, id's Marty Stratton outlines the changes coming. Private matches and custom game settings are coming later in the summer in a free update, but bots will take a bit longer to roll out.

Read the full details on Eurogamer: http://www.eurogamer.net/articles/2016-06-09-id-takes-back-control-of-doom-broken-multiplayer-on-pc

EDIT: id has already released a server-side multiplayer patch that addresses some multiplayer issues. (Thanks to Greg for the tip)
http://www.gamespot.com/articles/doom-multiplayer-update-makes-weapon-balance-chang/1100-6440651/

And in other update news, a campaign related patch coming later in the month has some neat changes, and Bethesda has announced four of them:


  • Added Photo Mode for taking in-game screenshots

  • Added Classic DOOM weapon placement/view model option (1st person view option)

  • Added new Snapmap features (including skybox windows) and AI pathing and logic fixes.

  • Fixed various bugs including players accidentally triggering Dev Mode and Trophy/Achievement bugs (IDKFA, Every Nook and Cranny).



https://community.bethesda.net/thread/23941

Azurephile   Super Member wrote on 06/10/2016 at 09:16pm

I read about that last night. I'm hoping for some co-op capability. I may try playing against some bots sometime.

Here's an update about today's update: http://www.gamespot.com/articles/doom-multiplayer-update-makes-weapon-balance-chang/1100-6440651/

Travis   Admin   Post Author wrote on 06/10/2016 at 10:15pm

I REALLY hope they made the rocket launcher feel less like throwing noodles at people.

Azurephile   Super Member wrote on 06/10/2016 at 10:34pm

I used it a bit, but not as much as in other similar games. That's kind of a surprise to me. It didn't seem as powerful. I want them to leave my Super Shotgun alone, that is my weapon of choice, I love it!

Travis   Admin   Post Author wrote on 06/11/2016 at 03:31am

I mean in Multiplayer. The rocket launcher is fine in single player, mostly. I at least understand their balancing for it. But in multiplayer it seems super weak.

I heard they bumped it from a max of 50 to 60 damage so that's nice.

Azurephile   Super Member wrote on 12/08/2016 at 05:41am

If I had known that all of the DLC was going to be for the multiplayer game, I wouldn't have bought the season pass. I may be incorrect and there may actually be something that's for the single player game that I've missed (other than Snap Map), so feel free to enlighten me if that's the case. Otherwise, while this game is fantastic, it is the only one with a season pass that I regret paying for. Maybe that will change and some day I'll get into the multiplayer game, but I pretty much don't have any interest in that.

jdodson   Admin wrote on 12/08/2016 at 06:34am

> If I had known that all of the DLC was going to be for the multiplayer game, I wouldn't have bought the season pass. I may be incorrect and there may actually be something that's for the single player game that I've missed (other than Snap Map), so feel free to enlighten me if that's the case.

So far all of the paid DLC is multiplayer only and they've released a bunch of free stuff for single player and snapmap as well as multiplayer. In fact a pretty big free update today even:

https://www.youtube.com/watch?v=nOjbvzR7KkI

Multiplayer looks interesting now that it has bots, I kind of like to try it out with bots and if that's good move to playing with real people. But mostly I like playing shooters with friends online.

Azurephile   Super Member wrote on 12/08/2016 at 07:28am

Yeah, that DLC is what sparked my comment. I was reading the game's News section to see what this new update was about and I read, "as for paid DLC, the final pack is launching on December 15, and will introduce three new multiplayer maps, as well as a playable Spectre Pinky demon."

I don't like to play shooters with friends, but that's something that could perhaps change. I like co-op play. I don't like competition, I never have. I don't have much self-confidence to go head-to-head against someone one and I usually don't find that style of game play to be very fun. Playing against bots might be more fun, especially in a co-op game.

On the other hand, I love playing Terraria with my fellow Cheerful Ghosts.

jdodson   Admin wrote on 12/09/2016 at 04:26am

I agree that playing co-op is generally more fun that competitive play.

I read an article somewhere that noted that in this update of Doom they released the games DRM scheme. Not something they advertised but apparently the game was cracked some time ago and they removed it in this patch. No word from iD Software on why maybe after it won GOTY they figured it was time. smile

Travis   Admin   Post Author wrote on 12/09/2016 at 04:44am

The prevailing theory is that Denuovo has a three-month guarantee and if your game gets cracked within that three-month period, you can get your money back BUT you have to remove it from your game.

This is supported with evidence. The games that haven't been cracked within three months haven't removed it, but many games that have been cracked within that three months DO remove it. And it seems if it gets cracked in the fourth month it doesn't have an effect on its eventual removal either.

It makes a lot of sense that they would have that kind of deal and would explain why Doom no longer has it.

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