Doom

You are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever!

In 2019 iD Software re-released Doom to nearly all the modern systems. It was a solid release, yet didn't have LAN or online multiplayer and it wasn't as configurable as it could be. During this years 2024 Quakecon iD Software partnering with the incredible team at Nightdive Studios released the definitive remake of Doom in Doom + Doom II. What does this re-remaster include? A whole lot and by default includes all the levels from Doom + Doom II as well as Master Levels for DOOM II, TNT: Evilution, The Plutonia Experiment, No Rest for the Living, Sigil & Legacy of Rust (a new episode created in collaboration by individuals from id Software, Nightdive Studios and... Read All


"Watch as David L Craddock moderates a chat between John Romero and John Carmack about Wolfenstein, DOOM and Quake. One hour of great conversation on DOOM's 30th Anniversary."

DOOM is 30? Oh yeah, right, right I'm very old.

DOOM is one of those games I have running on nearly everything and most recently played it on my Steam Deck and it's still fantastic. To celebrate the 30th of DOOM John Romero released Sigil 2 which you can get for free within DOOM or nab the free WAD from John's site as well as a Physical version.

https://romero.com/sigil


If you aren't playing anything interesting and wanted to try something a bit different, why not try the Doom II mod Venturious?

"A The Mummy/Indiana Jones/Tomb Raider -inspired partial conversion for Doom2.
I'm releasing it as-is for now. There's 7 completed maps, and I'm hoping to add some more in future, but no idea when that will be.

Dynamic Lights need to be ON.
Crosshairs ON is recommended.
GZDoom's Alternate HUD is suggested, set to show only Available Weapons.
If the game seems too dark, set Sector Light Mode to 'Standard' instead of 'Software'.
I don't expect compatibility with other mods. Damage Numbers by Xaser Acheron is already built in.
"

... Read All


Wanted to wish everyone a very Happy and safe Halloween this year. Also wanted to share the latest Angry Video Game Nerd episode covering all the classic Doom ports. Weā€™ve covered the basic Doom port history before but the Nerds review is fun and worth watching.


DF Retro interviewed Randy Linden, the programmer behind the Super Nintendo Doom port. The interesting part about that console Doom port is that it was created to run on the Super FX 2 chip and was one of the better Doom console ports. It's still a bit framey, but was one of the best non PC ways to play Doom for quite some time. The DF Retro interview is incredible and Randy talks about how he miraculously ported the game to the Super Nintendo.


Wanted to wish everyone a very Happy Halloween! This year I had a get together at my place with some friends and to celebrate this spook season we played co-op of the original Doom. It was fun to play Doom with friends and if you wanted upgrade things a bit you could play one of these Halloween / Horror themed Doom WADS reviewed by The Dean of Doom himself. I'm a sucker for the original Doom campaign but there are some really incredible WADs that in a lot of ways are better than the original campaigns but require you to be a bit of a Doom expert to complete.



Tangerine Nightmare: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/tn
Wormwood: ... Read All


Quite enjoyed the latest video by MtPain27 where he admits he is Doom Save-Scum. Save-Scum refers to a play style of Doom where you save and reload to complete a level. In some hardcore circles of Doom Save-Scumming is frowned upon as playing the whole level start to finish with pistol start on incredibly high difficulty is seen as one holy grail. MtPain talks about that and admits his Save-Scumness and it's nice to hear because I am too. I don't mind challenging games these days but I play games to have fun and sometimes that means... being Save-Scum.

"Some thoughts on save-scumming, Doom difficulty, and being too hard on yourself.

"I am save-scum. When I play Doom,... Read All


Doom historically has been ported to everything from the Super Nintendo to pregnancy tests and now the new Nintendo Game & Watch. The new Game & Watch isn't very powerful and it looks like quite a bit was required to get it to run at all. The system isn't as easy to hack as the NES or SNES classic but if you have some time on your hands it looks like Doom will run but doesn't play very well as of yet.

The Game & Watch is also quite limited in terms of storage (1.1 Mb) so even if you do hack it doesn't seem like it would be able to store an entire NES ROM set.


When iD Software added download addon/mod support in the Doom & Doom II official ports they included some historically incredible mods available for free. They said over time they'd add more community mods and since the community has made some absolutely incredible stuff it seems like a nearly limitless prospect. Today iD added it's first total conversion Mega Wad called Rekkr that legit turns Doom into an incredible Hexen inspired Sword & Wizardry FPS straight outta the 90's.

"A total conversion of DOOM (1993), REKKR takes on a Norse-inspired setting casting you as a mighty warrior who, after narrowly surviving a shipwrecked expedition, encounters a terrible... Read All


A week ago I discovered YouTuber MtPain27 who has recently published a new YouTube series of videos that looks back at classic Doom megawads and reviews them on some fun criteria. Most YouTubers focus on Doom or Doom II and the main wads and there hasn't been someone that has gone deep on the community megawads.

MtPain started things out reviewing The Plutonia Experiment and recently TNT Evilution which are the two megawads featured in the Final Doom release by iD Software created by community wad teams. On a fun side note if you want to play these they are available as free downloads in the recent Doom Unity remasters.

So far MtPain has reviewed the original 1993 3... Read All