When iD Software added download addon/mod support in the Doom & Doom II official ports they included some historically incredible mods available for free. They said over time they'd add more community mods and since the community has made some absolutely incredible stuff it seems like a nearly limitless prospect. Today iD added it's first total conversion Mega Wad called Rekkr that legit turns Doom into an incredible Hexen inspired Sword & Wizardry FPS straight outta the 90's.

"A total conversion of DOOM (1993), REKKR takes on a Norse-inspired setting casting you as a mighty warrior who, after narrowly surviving a shipwrecked expedition, encounters a terrible occupying force…one that doesn’t seem to be of this world."

You can download Rekkr right now in the official Doom or Doom II Unity ports on any platform you wish or free from the Rekkr site or Doom World to play in the source port of your choosing.

http://manbitesshark.com/
https://doomwiki.org/wiki/REKKR

To celebrate including Rekkr in the official Doom ports as a download iD Software has an interview with the lead creator Matthew “Revae” Little.

https://slayersclub.bethesda.net/en/article/56vna8TkoUXCQkQUaHIFyT/nods-to-mods-interview-rekkr

Travis   Admin wrote on 09/23/2020 at 04:25am

Some people...

Not me, mind you, but some people...

Might think you're kinda into Doom lately ;)

It's really cool that they're adding mods, especially total conversions, but one bit got me thinking. You mentioned that they added it "for free" but I wonder what the legality is of charging for community mods. This is just kinda globally curious, not necessarily related to this but like if Bethesda released Skyrim in 20 years and charged for the SkyUI mod for instance, how would that even work?

jdodson   Admin   Post Author wrote on 09/23/2020 at 04:30am

Yeah, I’ve been playing the old Doom a lot.

> but I wonder what the legality is of charging for community mods.

I’m not sure but John Romero released a Sigil box on Limited Run. The mega wad is free though. The creator of Brutal Doom is releasing a game on Steam built on the GzDoom engine that’s open source but the art is all unique to the game.

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