We are very excited to announce Cheerful Ghost’s first game, Tale of the White Wyvern! Tale of the White Wyvern is a text based, high fantasy, sword and magic adventure mini-MMO that you can play with your friends! We were inspired by old-school BBS/text games such as Legend of the Red Dragon, Adventure, Zork, and Usurper.

We’re going to jump right in and show you about the game starting with the main game hub, the Town Square.

The Town Square

The Town Square is the main area of the Tale of the White Wyvern where you can do anything in game. Do you want to check out the latest armor and weapons, King Frosthelm’s Weaponry and Asadi’s Armor are the places to go! Do you want to take a break from adventuring and chat with friends then head to the Inn to kick up your feet. Are you born to adventure and want to seek out new quests to increase your in-game abilities, then the deep dark of Forkwood Forest is the place!

Forkwood Forest

Forkwood Forest is the main place you go in Tale of the White Wyvern to fight monsters to gain experience, gold and find secrets. Each player starts out at level 1 and can gain experience by way of fighting in the forest or other players to make it all the way to level 12! Each level allows you the ability to fight tougher and tougher enemies with scaling experience and gold rewards to boot. As with all magical forests random encounters abound for explorers to unlock hidden gems and the like that even the most veteran adventures haven’t found yet.


Forkwood Forest is the PvE section of the game and each game day you are awarded a certain number of turns to find monsters and random encounters to gain experience, gold and more.

Fighting in the Fields

Fighting the toughest foes in Forkwood Forest is one of the things you can do in Tale of the White Wyvern, but interacting with other players is much more fun, so that’s why we’ve focused on PvP combat. If you are a brave adventurer or simply running low on gold you can stay in the fields for the night allowing anyone in your level range to challenge you to a fight. If you win you gain quite a lot of experience but if you lose you are only set back a little. Do you fight someone and gain a huge upswing of experience or do you play it safe and stay in the Inn? It’s up to you but the safety staying in the Inn for the night comes with a cost in terms of gold for the room rental and has a huge upside in that your foes have to pay the Inn Keeper to attack you and the person staying in the Inn always gets the first hit.

We kept an eye to make fights fair and as a lower level player you won’t be able to be attacked by people that far out-class you. For instance, players can only attack people that are at the same level or a higher level than they are or one level lower. So for instance as a level 5 player you can attack other level 5 players all the way up to level 12 and and also level 4 players but you can’t attack anyone from level 3 or below. We thought that if you wanted to take the risk to attack a higher level player, you should be able to, but we didn’t want high level players killing people much lower in power to them.

We’re open to hearing what people think of PvP combat and are open to balancing things as the game moves into beta and launch. The goal of the game is to be fun so let us know how it plays!

The Hype Train To Launch

Tale of the White Wyvern is a free to play sword and magic game that will never be pay to win. We have some fun text-based cosmetic items coming for Cheerful Ghost Patreon Members and as the game gets closer to launch we’ll talk more about that. With that, we wanted everyone a chance to get some in-game awesomeness at launch so when the game launches if you retweet our launch post and reply to the tweet chain with your Cheerful Ghost profile URL you will be rewarded with some awesome in-game rewards. You will be rewarded with the “Original Hype” Tale of the White Wyvern player title as well as 400 in game gold and 2 gems! This Hype Train pack will only be available to people that help share the news of the game at launch and will be available to any new players that do so six months after the game launch. If you’re not on Twitter just send us a screenshot of your social media post and your Cheerful Ghost profile URL and you will get the Hype Train pack!

Even if you share the news of the game multiple times you can only get the Hype Train pack once per account!

There are many more fun parts to Tale of the White Wyvern that we haven’t written about today so expect to hear more about the game as we get closer to launch. Feel free to hit us with questions and if there are things you want to hear more about, let us know.

We’ve recorded a special episode of Cheerful Ghost Radio where we talk a lot more about the game so if you are interested you can listen to that episode on this post or subscribe to us on the Podcast client of your choice.

Tale of the White Wyvern is in development and will launch sometime this summer and for more information on the upcoming beta come back to Cheerful Ghost and follow us on Twitter.

We also have the White Wyvern game site up at the URL below so check it out and I urge you to let the game hype flow!


AdamPFarnsworth wrote on 06/03/2019 at 02:37pm


Seriously though, this looks fantastic, and a great throwback tribute to a classic. I can't wait to play!

jdodson   Admin wrote on 06/03/2019 at 03:38pm
Will_Ball   Game Mod   Super Member wrote on 06/03/2019 at 05:03pm

Looking forward to it. I am still surprised that my monthly patreon does not put food on the table.

Azurephile   Super Member wrote on 06/03/2019 at 11:11pm

Sounds cool. The title sounds similar to Legend of the Red Dragon. The game looks somewhat similar, also reminds me of Usurper, games I played back in the BBS days.

jdodson   Admin wrote on 06/03/2019 at 11:27pm

Tale of the White Wyvern is a love letter / homage to Legend of the Red Dragon for sure. I view it similarly to games that have come recently like Stardew Valley or any of the "Doom Clones" that permeate the industry. Thing is those are just shooters now and no one seems to make LORD clones, but hopefully we start a trend smile

Travis   Admin   Post Author wrote on 06/04/2019 at 06:08pm

Yeah good call Greg, I updated the post to reflect that. We cover it in the podcast but not everyone will hear that.

BrothersForgeGaming wrote on 06/25/2019 at 09:28pm

Two questions; When can I play this, and when can I play this!? I am a huge fan of text based gaming and this idea couldn't be more exciting!! I fully understand the time constraint issues plaguing us adult gamers. Quick hit games seem to be the way to go when time is a factor. One of the characteristics of retro gaming I enjoy is simplicity. Modern gaming can be all to complicated and often times I give up a few minutes into a game knowing I will never have time for it. I know you touched on this, and I am currently not a Patron contributor, but I would really like to get my hands on an early access pass. It would be my pleasure to promote and review this game on our channel. Either way, I'll look forward to seeing the finished product.

jdodson   Admin wrote on 06/26/2019 at 10:19pm

> Two questions; When can I play this, and when can I play this!?

Love the question. I really don't love dropping a date when it's a game we're working on in our spare time because things could happen that change it. That said, should be pretty soon and when we do it we'll drop it on social and here!

> I would really like to get my hands on an early access pass.

If that's something we do i'll let you know. Currently, the plan is to bring it into Beta as soon as possible and my current thought is i'm not sure what a closed beta would do.

My thinking on that is a few fold:

1. I want more people to play this much sooner. A closed beta with a few people would be good to get some private feedback. That said, since the game is VERY time based (you get forest fights every X real world hours) then if we had it to a few weeks that would be a few weeks that only a limited amount of people could play it.

Actually, that's really it, I want everyone to play it sooner so our current thinking, and this changed a few days after we posted this, is an open beta sooner for anyone that wants to partake. Also, the game won't be reset and we'll just balance things as we move on so people don't lose progress.

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