Last year Will and I attended the Portland Retro Game Expo and went to the Night Dive Studios panel. During the Q&A at the panel I noted that the Quake remake might be the best video game remake of all time. I followed up that with a question about a Quake 2 remake. The CEO of Night Dive said he couldn't say about that but he did note that he just picked up a copy of Quake 2 at the Portland Retro Game Expo and was excited about playing it. Will and I took that as good news that we'd get a proper Night Dive port of Quake II and we were both happy to hear it recently released.

First off, if you had Quake II on Steam or GOG it will automagically upgrade to the new... Read All


Nvidia focused heavily on its new ray tracing technology during its RTX showcase. When the technology is ubiquitous enough ray tracing will allow some incredibly impressive lighting that until now was limited to show floor demos and a render farm but recently someone modified Quake 2 to support ray tracing and the results are impressive and you can try right now(assuming you have an RTX video card). Since iD Software released the source for Quake, Quake 2, Quake 3, Doom, Doom 2, Doom 3, etc anyone can take that source and modify it and someone did to retrofit it to support Nvidia's new RTX tech. As always, Digital Foundry has an analysis video and if you are... Read All


http://i.imgur.com/w10te.jpg
This just in from the "I am getting old Department" it seems Quake II marks its 15th birthday today! Bethesda and iD Software rang in the occasion with some interesting tidbits from iD's Tim Willits.


  • Only three artists made all the 2D and 3D art for the entire game.

  • One of the original suggested names for QUAKE II was WOR, but the gameā€™s fast-paced, tactile feel felt closer to a QUAKE game than a new franchise.

  • ā€˜The Edgeā€™ (Timā€™s favorite deathmatch level in QUAKE II or any other game), has over 50 trick jumps possible in the map. Tim only designed two of them, and the rest were discovered by the QUAKE II community.



... Read All