Super Meat Boy Forever

by Team Meat

Developed by Team Meat

Meat Boy and Bandage Girl have a little baby named Nugget (awww). Dr Fetus has kidnapped Nugget, forcing Meat Boy and Bandage Girl to rescue her. Levels are dynamically constructed based on difficulty. Each time you beat a level, it reconstructs into a harder version of itself (up to a point...we aren’t gods). Meat Boy and Bandage Girl are no longer defenseless, they can punch and kick their enemies. And, the biggest difference, the controls controls are now two buttons, you have a jump, a jump attack, a dive, and a slide.

The Super Meat Boy Forever trailer launched today with news of it's upcoming launch in 2018 on PC, Xbox One, PS4, Nintendo Switch, iOS and Android. This looks to be a good movement for the game and some aspects of it are refined somewhat such as the controls moving to two buttons.

"Two Buttons? That Sounds Dumb! Here’s the thing: shut up. Two buttons doesn’t mean less control, it means we designed levels to use two buttons. You can get a surprising amount of movement and precision by designing levels that complement your controls. Super Meat Boy felt great because there was a marriage of level design and controls, Super Meat Boy Forever is no different."

It's... Read All

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I attended PAX Prime this year on Saturday and perused a ton of new Indie games. One game that caught my attention was Super Meat Boy Forever. I was alerted to it by Travis and saw it at the Indie Megabooth. I watched a few people play it and immediately realized how great this game will be. When I first heard that Team Meat was working on a possible mobile Meat Boy game I didn't think it would work. After watching Super Meat Boy Forever and playing it, I can say that unless they change the game from what I played to make it worse, this game will be great.

In a world of really lame endless runners, Super Meat Boy Forever propels the genre forward by creating... Read All

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