Should have posted this a while back because it's probably been two months since I played it. I ran through this game this Summer and had a great time doing it.
In a lot of ways, this is the anti-GTA of the RockStar world: It's (very) closed world mayhem where you never drive a vehicle or get any down time. No sandbox here, this is straight story action story action rinse repeat.
If fatigue didn't set in, you could easily play the game straight through. There is never a loading screen, no signal to stop playing except for mid-chapter inserts that are usually so captivating that they keep you playing. More than once, I realized I was playing more for the story than for...
In a lot of ways, this is the anti-GTA of the RockStar world: It's (very) closed world mayhem where you never drive a vehicle or get any down time. No sandbox here, this is straight story action story action rinse repeat.
If fatigue didn't set in, you could easily play the game straight through. There is never a loading screen, no signal to stop playing except for mid-chapter inserts that are usually so captivating that they keep you playing. More than once, I realized I was playing more for the story than for...
How long is it? I picked it up in the Steam sale but haven't touched it yet.
The one complaint I have (which amounts to very little since I haven't actually played it) is that it doesn't seem like a Max Payne game. that could be all in how they were advertising it though.
It's fairly long. I think I probably put 15+ hours in the single player, more than most narrative driven stories. After a while, I think it becomes a bit more Max Payne-ish, though they have stepped up the "crazy ass crap" factor.
Crazy ass crap is always fun. I just don't want them to lose the noir.
come to think of it, 15 might be pushing it.... maybe 10
Oh, the noir is there, it's just mixed with "Man on Fire" type of stuff.
Sounds awesome, ill snag it on a Steam sale. This one got lost in the Diablo 3 shuffle for me but many ribbed D3 players for being able to play it because it was a proper single player game with offline mode(the servers were not able to handle the d3 players at the time).
Heard great things.
How are the guns? Is there much variety there?
I really wish Blizzard had emulate Borderlands for the multiplayer. True offline single player, easy drop in multiplayer. If the servers are down, you get no multiplayer or auction house but you can still play.
That said keeping it online is a good form of drm, which was probably one of the major factors, and it keeps the core off the pc to prevent hacking and exploits, which is definitely a good thing.
But yeah, the servers close to launch were laughable.
They said it was a multiplayer game that wasn't about the DRM. In theory I can accept that. In practice though, like I don't know it has all the trapping of it and even if you wanted to go back to a Diablo 3 1.0 world, there is not chance you could as its all server side.
Sort of waffle on how I think about that. Wherein the game is fine, it does feel so much like DRM I am not sure there is a real difference.
Diablo 2 required a Server connection to update that character. Sure, you could play offline, but you couldn't play with that character in coop games.