Released on October 11, 2006 by Double Fine Productions

Developed by Double Fine Productions

A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen.

This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin. In his quest to join the Psychonauts--an elite group of international psychic secret agents--he breaks into their secret training facility: Whispering Rock Psychic Summer Camp. But this is no average psychic summer camp! A mysterious villain has kidnapped Raz’s fellow campers and stolen their brains. Now he must use his psychic powers of Telekinesis, Levitation, and most of all his ability to project himself into the minds of others--to find the loose noodles and keep them from falling into the wrong hands. Fight mental demons! Uncover hidden memories! Sort emotional baggage! Explore the fantastic realm of the inner mind! Join the Psychonauts!

One of the coolest parts about Double Fine working on a new adventure game was watching the Double Fine Adventure Documentary series. Broken Age was a great game I enjoyed but the documentary series so addicting I couldn't wait for the next installment of. I think it is a great look at how difficult creative work can be and I think the Double Fine crew weathered it well and are better for it. Recently DF dropped the Psychonauts 2 crowd funding project and as part of that released a 3 part documentary series on the original game and way they are approaching the sequel. As with the Double Fine Adventure series this is a very telling look at the process and history of... Read All
Sequel? One of the best written comedy games ever. Sure, the platforming could drive you mad (I never actually did beat the meat circus), and it had its share of bugs, but it also had some of the best art, characters, and pure inventiveness, all wrapped in that patented Tim Schafer cleverness.

Did you guys play the original? It didn't sell well (though I think I've technically bought it three times myself). What do you think about the idea of a sequel?