A few of us this week have played Journey (scheduled through the awesome event system) and will be sharing our thoughts. Anyone who wants to share can comment below or in a new post, whatever strikes your fancy.
This post contains spoilers, so tune out now if you don't want them. I don't want to hide all the text with the spoiler option because of the text above. You have been warned!
The one thing that comes through for me more strongly than anything in Journey is the sense of purpose, though that's never known to the player or the player character (that we know of). All we know is that we must strive for it. There's never any dialogue, but you can still almost feel...
This post contains spoilers, so tune out now if you don't want them. I don't want to hide all the text with the spoiler option because of the text above. You have been warned!
The one thing that comes through for me more strongly than anything in Journey is the sense of purpose, though that's never known to the player or the player character (that we know of). All we know is that we must strive for it. There's never any dialogue, but you can still almost feel...
Journey is as beautiful an expression of the cycle of life and death as I have ever seen. One can easily forget that it is being delivered through a digital medium. Ribbons of texture and color offer a seemingly tactile connection, made even more real by the sounds of a breathing world. I love that I can start a session in Journey now, and it still feels new and fresh to me. Maybe because there isn't any pressure to complete specific objectives. You can hop in and out, and even just a little taste can leave you satisfied. It's brief enough to play multiple times, and it's engaging enough to enjoy playing each and every time. Funny you mention picking up a hard copy, Travis, as I was thinking the same thing. It would be a shame to not have access to this in the future.