http://i.imgur.com/pDADcc5.jpg
After news that Phil Fish decided to halt Fez 2 development, in a fit of angsty sorrow, I decided to play Fez for the first time. From the intro screen to the first swaths of gameplay and score, Fez is magic. So magical that if video games can be art, Fez pushes that discussion forward. How much higher praise can a game get than it gave me genuine feelings of joy and exploration?

I am not sure what I can say more about a game that was featured in Indie Game: The Movie as well as reviewed and Let's Played as much as Fez. The rotating camera gameplay coupled with gorgeous retro graphics are a delight. Each new area offers new rich visuals and the unique gameplay Phil Fish crams in each zone is incredible. And nothing beats experiencing it all for the first time.

So far, I have kept my play through spoiler and game guide free and have completed somewhere around 75% according to the game itself. I am not certain how to beat Fez, but I am sure when I come to it, i'll know. I am in no rush to beat the game but do plan on "getting gold" on each area I come to because somehow, it seems like an awesome thing to do.

Star unselected
51148fbd8b7dbb659054ded88a593fc0.png?d=https%3a%2f%2fcheerfulghost.com%2fassets%2favatars%2fheadphone cheerful ghost beansmyname wrote on 08/14/2013 at 03:16pm
I picked this up recently after having seen Indie Game: The Movie. It's one of the few games I keep Windows installed (although the settings hint at a Humble version soon). I have only just begun playing but in the first ten minutes alone, the game brought several spontaneous smiles to this cranky gamer's face.

Fez is another of those games where screenshots fail to accurately capture the magic occurring onscreen. They fail to capture the depth that is revealed when transitioning between 2D planes. Nor do they show off the amazing level design when platforms that seemed so far away take on new form when shifted 90 degrees.
D954c245b9b17eb70ef2a7f547d392a9d148df97 full jdodson wrote on 08/15/2013 at 12:00am
Yeah, great point. Occasionally i'll just spin the world to get the depth of things and how it all works together. The lighting of Fez is also really good and I think its usage of shadows in later levels is something I haven't really experience much of, even in triple A shooters.
2210e85dadfb2043dfd9cd355b3cc6ae.png?d=https%3a%2f%2fcheerfulghost.com%2fassets%2favatars%2fheadphone cheerful ghost gmlawton wrote on 08/25/2013 at 01:35am
The fake glitches at the beginning and end blew my mind. Fez really is something special. The meta-puzzles are way over my head, but to me that just adds to the feeling that something really big is going on in the world.
D954c245b9b17eb70ef2a7f547d392a9d148df97 full jdodson wrote on 08/25/2013 at 06:47am
Agreed. I came to the part with the obelisk that repeats back your controls and wrote those down. Took me forever to realize you have to do the codes from look at them from the right.
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