I've been watching a lot of Super Nintendo Classic video reviews and most of them say basically the same thing. The Super Nintendo Classic is a great, if imperfect way, to play a really incredible collection of Super Nintendo Games. That said, most reviews don't dig into the differences between the Classic and the original hardware and how the SNES Classic compares to it in terms of graphics, sound and framerate. The video review above by DF Retro is an incredibly complete look at the SNES Classic including all it's quirks such as minor artifacts, sound issues and the like.
His wrap up? The Super Nintendo classic improves on the NES Classic quite a bit to make a really great system that does it's best to capture the feel of the original Super Nintendo but with a ton more detail than the traditional review. I like these kinds of deep reviews as they compare details at a very nerdy level, which I like to bask in. You should too so press play and enjoy.
His wrap up? The Super Nintendo classic improves on the NES Classic quite a bit to make a really great system that does it's best to capture the feel of the original Super Nintendo but with a ton more detail than the traditional review. I like these kinds of deep reviews as they compare details at a very nerdy level, which I like to bask in. You should too so press play and enjoy.
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I'm going to finish watching this tomorrow but I watched the hardware comparisons and wow, that's detailed. Great info. Looks like the best option for playing these games without the original hardware, without going into legally gray territory.
Yep. It has some graphical artifacts but I’m wondering why. Maybe Hardeyez might know.
The background disappearing in Yoshi's Island looks like a scaling overflow... The emulation doesn't seem to handle it the same way as the hardware... Sometimes the hardware just wraps overflows based on it's design, and the emulation might be trying to handle an "error" condition better which causes the layer to not render (or clips the layer becoming too-large). Amusingly we used to find hardware strangeness like this and then use it for effects....
But yeah it could also be the anti-seizure protection kicking in on the background effect...