Makes sense that DF Retro's longest episode to date covers Doom, one of the most important games ever made. In this nearly hour long opus DF Retro talks about each Doom console port and how they nearly all relate to each other. He also talks about the Doom console ports history, limitations and playability.
"id software’s Doom played a key part in gaming’s transition from two to three dimensions, and its legacy of technical innovation continues to this day. On this episode of DF Retro, John explores its origins on the PC before comparing and contrasting this against every official console conversion. There's a lot of ground to cover so buckle up for the longest episode of DF Retro yet."
I can't strongly recommend this video enough if you love Doom and want to dig in to an interesting part of it's long history.
"id software’s Doom played a key part in gaming’s transition from two to three dimensions, and its legacy of technical innovation continues to this day. On this episode of DF Retro, John explores its origins on the PC before comparing and contrasting this against every official console conversion. There's a lot of ground to cover so buckle up for the longest episode of DF Retro yet."
I can't strongly recommend this video enough if you love Doom and want to dig in to an interesting part of it's long history.
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I have the Sega 32x version and I can say... it ain't great. For someone whose friends had PCs and I did not, it was a good enough way to play it.
I guess I was pretty lucky in that I always had a PC that could run Doom well enough. My 486 SX/25 wasn't a powerhouse but when we upgraded it to 4 megs of RAM I didn't have a problem killing demons fullscreen. Because of that I never really played a console port of Doom back then, although they looked fun.
That said, I got Doom 3 BFG Edition and that came with a port of Doom and Doom 2 and playing that on the PS3 and later PC was really fun.