I was recently a guest on Game Dev's Quest which is a local Podcast all about the process of making Indie Games and in the latest episode I talk about Cheerful Ghost and my involvement publishing Starship Rubicon. Rett, Taylor and I talk about all of that and also round things off talking about mindfulness and chasing the next $60 game. For quite some time i've been thinking about how to structure the games I pick next to play to better fit in my life and find something sustainable because it seems like every couple days a new incredibly engrossing $60 game comes out I have no time to play. I really enjoy Game Dev's Quest and if you like a couple of friends talking about games where the discussion often ends us at mindfulness, philosophy or random map discussions then you need to check it out!
I really want to thank Rett and Taylor for having me on the show and I'm really happy with how the episode turned out. You can listen to the show above or by hitting the link below or subscribing to the show on iTunes or any other Podcast client.
http://airpodcast.com/games-devs-quest-e37-cheerful-ghost/
I really want to thank Rett and Taylor for having me on the show and I'm really happy with how the episode turned out. You can listen to the show above or by hitting the link below or subscribing to the show on iTunes or any other Podcast client.
http://airpodcast.com/games-devs-quest-e37-cheerful-ghost/
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Very cool! And, a new podcast to listen to :D!
I didn't realize that Scanner Sombre was done by the devs that made Prison Architect (and also Darwinia and Uplink, both of which I loved). The discussion you guys get into around this - let's call it the ethos of game development - is interesting. I feel like there is a lot to dig through there, that it might tie into the games-as-art conversation from a developer standpoint, rather than just the outsider/observational aspect that we've been discussing, and how the two co-exist.
There was also a little bit at the end about cleaning out your digital items, and someone said something to the effect that you couldn't get rid of your games on Steam, even if you wanted to. Maybe some aren't aware, but you can permanently remove games from your library, via the Support system. If you don't want to go that far, you can also simply hide the game from showing up in your library by simply right-clicking the game icon, selecting "Set Categories..." and ticking the box that says "Hide this game in my library."
Yeah I did know that and i've hidden some Steam games, but not many. I'm trying to not add to many to the mix i'll never play, which is a start but it's a really intimidating pile at ... checks Steam ... 365 games
The discussion in the Podcast is also part of a larger thing where i'm coming up with some goals for 2018 and i'm still refining them but one I keep coming back to is putting a hard limit on my video game purchases for the year. My thinking is that it will mean i'm more mindful about what I buy and having to make time to make it part of my life or just not buy it.
Part of the sacrifice of having a family!
Yeah the parameters of what I can do has changed a lot