K2rjfyk Starship Rubicon

Released on July 13, 2015 by Cheerful Ghost

Developed by Wickworks

Starship Rubicon is a modern take on the classic space shooter genre. It's a smart and challenging rogue-lite that features a unique control scheme, pixel art remixed with NASA photographs, and an existential crisis about who is REALLY the monster.

I was recently a guest on Game Dev's Quest which is a local Podcast all about the process of making Indie Games and in the latest episode I talk about Cheerful Ghost and my involvement publishing Starship Rubicon. Rett, Taylor and I talk about all of that and also round things off talking about mindfulness and chasing the next $60 game. For quite some time i've been thinking about how to structure the games I pick next to play to better fit in my life and find something sustainable because it seems like every couple days a new incredibly engrossing $60 game comes out I have no time to play. I really enjoy Game Dev's Quest and if you like a couple of friends talking... Read All

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Even though i'm more than a couple days late to writing about the second day of Steam Developer Days I wanted to get out my thoughts while they are still nearly fresh in my mind. Spoiler alert, day two was incredible but the drive home from Seattle to Portland that night was precarious as I had to navigate the freak storm that occurred as some remnants of Typhoon Songda hit the west coast. I feel bad for my steering wheel as my clenched fingers strangled it for many tense driving moments but the wheel and I made it home safely.

One of the most interesting parts of the second devs days was Mike Ambinder's talk on The Psychology Of Games. When the talks are released from... Read All

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In 2014 Cheerful Ghost published it's first game Starship Rubicon, an asteroids-esque rogue lite. Working with Wick to take his game to a wider audience was a really fun experience and along the way we hit some fun milestones like releasing the game on Windows, Mac and Linux on Steam. Because of that Cheerful Ghost was asked to attend this years Steam Developer Days and we happily signed up. I wasn't sure what to expect but I figured we'd learn more about what Valve was up to and maybe play some fun games along the way.

It's All About VR Baby!

It might not be too surprising that Valve is focusing heavily on VR and the Vive. The main social area here at Steam Developer... Read All

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Greetings lovers of the Irish and all things green! If Warwick Davis’s Leprechaun taught us anything is that you don’t get between the little green people and a pot of gold or gamers and great gaming deal. So keeping in Saint Patrick's Day Holiday season we are marking Starship Rubicon to 60% off! WHAT? THAT’S SO CRAZY! The luck of the Irish won’t be with you forever as this sale packs up and walks back over the Rainbow Monday March 21st.

And really, what were you going to spend your money on anyway? You can only buy so much beer dyed color green anyway. We're not saying don’t buy a ton of green beer but buy a ton of green beer AND Starship Rubicon too!

... Read All

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After a string of summer events showing Starship Rubicon, winter approaches, and as such comes the incredible march of the holiday sales. Starship Rubicon will join the legions of games on sale and we want to give people an extra incentive to buy the game at its super discounted rate so today we are launching a demo. If you haven’t tried Rubicon and have always wanted to this is your chance! As everything awesome in the PC space the Starship Rubicon demo runs on PC, Mac and Linux and contains a tasty slice of the actual game in 3 playable ships and the entirety of level Sol level 2. As with most demos we keep some of the great stuff for the full meal deal but we think... Read All

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After showing at the Portland Retro Gaming Expo, it became apparent that some of the bosses (I'm looking at you, Dodongo) still had a couple bugs. I took the opportunity to wrap those tweaks up with the bugfixes that I've done since Steamlaunch into a new patch.

I haven't done a boatload of testing with this version, but how bad could it be? You can opt into the "stable" branch if you would like to roll back to 2.12 for whatever reason.

I would like to hear what people think! Probably the most visible change is the doubling of the dialogue + portrait boxes. It was a little jarring for me, but there were enough people that couldn't read the text that I decided it... Read All

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I want to thank everyone that came to our booth at this years Portland Retro Game Expo. Wick and I enjoyed talking with people about the game and seeing what cool stuff people picked up. I also want to applaud the 6 winners of our ranked ladder, some of those scores were no small feat!

Portland Retro Game Expo is my favorite convention of the year because the community and vendors are so much fun. This year I came to the expo with a goal. Replace my broken Gameboy. Beforehand I made the choice to buy a Gameboy Advance SP as it plays original Gameboy games as well as advance games. The backlit display and nicer form factor make the Advance SP a much better Gameboy and... Read All

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Hey Everyone,

Cheerful Ghost & Starship Rubicon will have a booth at this years Portland Retro Gaming Expo. This Expo looks blow the doors off the last one with over three thousand tickets already sold! They plan on even more people attended so if you want to lock in your ticket, click the link below. Wick and I have our new booth ready to go and are excited to have people check it out. We are also having a daily Starship Rubicon ranked ladder where the top 3 scored players will win a free copy of the game! So stop by, play the game to get ranked, grab a free sticker and remember that Wick loves selfies so make sure to ask him to take as many with him as you can!

I... Read All

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Greetings human. Wick and I will be giving a co-talk at this years Eugene IndieGame Con about Starship Rubicon from it's early stages to eventual Steam launch. We talk about the games humble beginnings, Kickstarter and also discuss the age old question "why make another indie game?" Spoiler alert, we ain't rich but we can hopefully convince you we had fun and learned... something. Oh and come by and check out our all new Cheerful Ghost / Starship Rubicon booth. We will have some surprises for people so come check it out.

IndieGame Con is happening October 2nd-3rd and we will be boothing and give our talk October 3rd. For more information about IndieGame con, ticket... Read All

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GregoPeck gives this game a solid "Rad" on the Ghost Scale
This is a fun game, with very few bugs or gameplay issues, and is well worth your time.
GregoPeck gives this game a "Rad" on the Ghost Scale
This is a fun game, with very few bugs or gameplay issues, and is well worth your time.
I've decided to put some of my thoughts into words in a review of Starship Rubicon. I've been thinking about this since the Steam release, although I hadn't given it much thought. Recent contact with Wick (and the previous CG post) made me decide to finally get around to writing this small review. I'm posting the below on Steam, because I want to help provide support for the game.

Pros: Fun, retro, great control scheme (and in-game reminders of how to control your ship)
Cons: I can't really think of any. The game's difficulty could go here, but it's not horrible. Many improvements have been made over the course of development to ease the game's difficulty.

Tips: Collect... Read All

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(Note: Valve has asked us to not share our exact sales numbers. I feel like that takes a bit of the teeth out of a postmortem, but there are still plenty of lessons to be shared)


I was going to write a standard postmortem -- explain what we tried, show some stats, and pull out some lessons. I'll do some of that later, but I think I'm starting to realize that any specific tips I can share is less important than something else I learned.

Steam traffic is a gigantic morass -- having my game on the front page that first morning felt like timidly standing in the empty floor of the stock exchange moments before it opens. Suddenly, before I can take a breath,... Read All

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I sat down with the people involved with the creation of Starship Rubicon, Wick and Beatscribe for a fun roundtable discussion. Cheerful Ghost published Starship Rubicon so it seemed like a good fit for us to talk about the game together.

Interview Notes:

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Following in the vapor trails of our early 2015 release Starship Rubicon is now on Steam! It’s pretty exciting to be part of a game that is now available for people to play on Steam. Tick one off that bucket list!

This update is pretty massive in that it features an all new gravity gun, ship and level editor, mod tools and freshly baked Linux port. So you know, this seems like a great time to buy the game and everything so… why don’t you head over to Steam and get it?


If you bought Starship Rubicon through Cheerful Ghost/the Humble Widget, Itch.io or Desura we have already dropped a key on that site and it should be available very... Read All

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So! Starship Rubicon just got Greenlit. A couple people asked for a postmortem. WELL I WAS GOING TO DO ONE ANYWAY AND HERE IT IS.


I think our traffic graph (at the top of the post) speaks for itself. We had a huge initial surge (I assume from being on the front page of Greenlight for being “recently submitted”) which QUICKLY dropped off over the week as we moved further and further away from the front page. The later minor spikes came from exposure through Let’s Players and Twitch streamers.*

Then came what is only known as the Dark Times, where we weren’t actively promoting it and were more-or-less sitting... Read All

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When I got the email from Steam that Starship Rubicon was Greenlit on Steam I immediately called Wick and left him a message. A few minutes later we were gleefully talking about it and basking in the glow of joining the games accepted to Steam club. As the Greenlight campaign was still a significant way from the top 100 (though we had an awesome approval percentage!) it appears Valve works in mysterious ways!

Wick has been hard at work on a big Rubicon update that will feature a Linux port, a raft of bug fixes and some really awesome new features that we will talk about as we march closer to a Steam launch. We wanted to personally thank everyone that picked up the game... Read All

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