Recently I read a Google+ post from one of the Triple Town developers on why they didn't just make the game 99 cents on the App Store. He seems to think that buying games for a fixed price is a bad model and goes into detail on why. Ultimately because he doesn't see many indies survive in this way.

"Imagine free-to-play games as practiced by a private company that makes games with long term retention for passionate players in a tightly knit community. That fits my personal goals substantially better. So I'm experimenting. I'm learning. Spry Fox may not figure it all out this time, but at least we are driving in the right direction.

So why you don't see Triple Town being slapped with 99 cent price tag and being sold like any other disposable wannabe hit? Been there. Done that. This time around, I'd much rather work towards having a lot fewer customers that see my games as a lifetime hobby. So I can continue to make great games for them for the rest of my life.

What do you think?

AdamPFarnsworth wrote on 11/20/2012 at 01:48am

I admit I didn't watch the video clip, but my first thought is this: When I see a game of $0.99, I assume it's a piece of crap and I don't bother with it. On the other hand, if it's free, I'll download it and try it out. I might miss some great cheap games, but that's just what goes through my mind.

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