One of the first games I heard being touted as proving games can be art, and with good reason. The platforming is solid, the time manipulation mechanics work exactly as expected, the puzzles are challenging but satisfying. But the true stars of this game are the story, which is very thin but compelling at the same time, with a hell of a twist-ending, and the artwork. The game looks like nothing else, and has inspired a new sub-genre of artistic platformers. This is easy to knock out in just a few hours, so it's great for a Sunday afternoon with nothing to do.
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Have you tried Cave Story... I just checked your game list, you have played Cave Story. So +1 to looking before writing! lol
I wouldn't say I have played it... I played a bit of the original one, but not the re-release with some financial backing. I still need to get to it. It was on one of the big Humble Indie Bundles.
What about limbo? That was another good artful platformer.
I got the demo on the PS3. I liked it. I didn't get attached to it enough to nab it.
Its worth $5 on sale some time. Its fun, smart, and pretty
Cool, ill check it out.
I'm playing this one for my blog and hope to have a lot of meaty stuff to get into. Is there anything you would recommend knowing before I start the game? It seems pretty straightforward, but there are some mechanics that are a little opaque. I hope I will have a lot to write about for this game. (And it has a lower time investment requirement!)
It really is quite straightforward. I can't think of anything I could recommend, as learning the mechanics is, to sound a bit cliche, an organic process.
Do I have to wait for the end for a payoff? I have some material to write about... but I'm in World 6 and I haven't seen that mindblowing thing people are talking about besides the clever mechanics and permutations thereof.
I'm not sure what mindblowing thing people were talking about, but I can say that there is a pretty big payoff at the end.
I think I'm on the last world now (1). It's pretty good mechanically but I thought there was more to the story rather than some elliptical creative writing... maybe I'm tipping my hand here.