Braid

Released on April 10, 2009 by Number None

Developed by Number None

Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Key features:

  • Newly added Steam Cloud support
    Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer.
  • Forgiving yet challenging gameplay:
    Braid is a 2-D platform game where you can never die and... [Read All]

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Having just completed Braid for my blog (www.backlogkiller.com), I thought I would transfer some of my comments over here to Cheerful Ghost. If you haven’t finished the game and don’t want to have anything ruined, I guess you should skip this post. Although, there’s really not that much to ruin since the entire game is mechanics and puzzle driven.

Braid, the brainchild of the (in)famous indie game designer Jonathan Blow, is a puzzle platformer that uses time manipulation as its primary mechanic in addition to the standard running and jumping. By pressing a single button, the player can reverse time to avert death, manipulate entities in the world, and experiment with... Read All


One of the first games I heard being touted as proving games can be art, and with good reason. The platforming is solid, the time manipulation mechanics work exactly as expected, the puzzles are challenging but satisfying. But the true stars of this game are the story, which is very thin but compelling at the same time, with a hell of a twist-ending, and the artwork. The game looks like nothing else, and has inspired a new sub-genre of artistic platformers. This is easy to knock out in just a few hours, so it's great for a Sunday afternoon with nothing to do.