First one I actually felt was worth publishing. Let me know what you think.
http://steamcommunity.com/sharedfiles/filedetails/?id=71723761
Really happy with the editor, but here and there you play one that you know was done in Hammer and it's a major difference. Apparrently there is a way to set up your map in this editor and then export it to Hammer for finishing touches (non-flat surfaces, different texture sets, scripting capabilites). If you want to see what I mean, check out the "Decay" Maps in the workshop.
http://steamcommunity.com/sharedfiles/filedetails/?id=68627704&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=71723761
Really happy with the editor, but here and there you play one that you know was done in Hammer and it's a major difference. Apparrently there is a way to set up your map in this editor and then export it to Hammer for finishing touches (non-flat surfaces, different texture sets, scripting capabilites). If you want to see what I mean, check out the "Decay" Maps in the workshop.
http://steamcommunity.com/sharedfiles/filedetails/?id=68627704&searchtext=
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It was fun. Took me a bit to figure out a few steps, but I finished it.
I miss the claustrophobic levels of the first Portal. I think my next one will be more like that.
Just went through it. It was a fun level. I love fling/gravity puzzles. It took me a bit to realize the water and repellant gel were more aesthetic than part of the solution. I sat there briefly wondering how I got through the level without using the repellant gel and what it was supposed to be used for.
Hmmm... it should have been used. How did you get over the cap at the end?
Oh, I can think of how. I'll fix that... :)
Fixed it.