Epic Madden 13 Intro. I put the disk in, fired it up and was totally not expecting to see something like this! So rad!
Just barely started the game. Lost an online game 24-21 and started a Coaching Career, but the EA servers were down for most of the time, so I didn't do a lot. But, it looks so good! Gonna be playing this a lot!
Epic Madden 13 Intro. I put the disk in, fired it up and was totally not expecting to see something like this! So rad!
Just barely started the game. Lost an online game 24-21 and started a Coaching Career, but the EA servers were down for most of the time, so I didn't do a lot. But, it looks so good! Gonna be playing this a lot!
In anticipation of the actual game (already pre-ordered! Can't wait for the 28th!), I've downloaded the Madden 13 demo.
One feature I was really interested in checking out was the new physics engine, called the Madden Infinity Engine. In the past, when Madden players interacted with each other (tackling, hitting, catching the ball, etc), what was shown was a preset animation. Now there were very many of these animations, so it looked great, but it wasn't always "perfect."
Now, thanks to Madden's Infinity Engine, the players truly interact with each other. Speed, momentum, mass and body parts are all melded into a unique action. The animations are limitless, and usually... Read All
In anticipation of the actual game (already pre-ordered! Can't wait for the 28th!), I've downloaded the Madden 13 demo.
One feature I was really interested in checking out was the new physics engine, called the Madden Infinity Engine. In the past, when Madden players interacted with each other (tackling, hitting, catching the ball, etc), what was shown was a preset animation. Now there were very many of these animations, so it looked great, but it wasn't always "perfect."
Now, thanks to Madden's Infinity Engine, the players truly interact with each other. Speed, momentum, mass and body parts are all melded into a unique action. The animations are limitless, and usually look great.
But, I've also noticed some glitches that are almost Mastodon-falling-from-the-sky good.
On one catch, my receiver jumped up for a catch, made it, and a defender hit him in the air. The receiver held onto the ball, but his right arm (the hand holding the ball) was wrenched behind him, at least dislocating his shoulder, probably breaking some bones too, but he was able to hold onto the ball and hop right back up!
Another time, I was running the ball, and had another player trip over me after I was tackled. There's always a bit of animation between plays (guys walking back the the huddle, celebrating a tackle, etc), and I watched this player trip, fall over the running back, stand up, take a step forward, trip, fall over the running back, and on and on, until the screen cut away. It was amusing.
So, whilst the Infinity Engine looks like it's pretty cool, it also looks like there are going to be some ridiculous animations because of it as well.
OK, now that THAT's out my system... I haven't played a Madden game since Madden '94. I feel like I might be missing out on something huge since so many people play it, but it seems like the people who don't love it, absolutely despise it!
The tech behind this one does sound pretty interesting though. I may have to rethink my stance on sports games.
Happy they are trying to be more real, but yeah when you go that route the rules you write to make it seem real are ... Mastadon's falling from the sky and arms bending in strange positions but not breaking real...
That said, really interested in checking this out. I might pick up the demo on my PS3 and give it a whirl when we hang out next.
So this follows the awesome Madden tradition of you pick plays and can play people in those plays but dont have to? I mean it differs from the typical Basketball game model in that way right?
Did you ever try out Backbreaker Football? It used something similar called the Euphoria engine. It was also used in the last few Rockstar games. If you ever got drunk in RedDead you know what I'm talking about.
It worked pretty well for football, especially the running game; you could actually feel slippery, breaking tackles realistically rather than the dead stops you saw in old Madden games.
Pretty sure its on LIVE as a demo or maybe even an arcade game.
It has a decent following. You're not going to get the best football experience: far too few plays, no licensed teams/players, defense can feel a bit sluggish, but it is definitely something you should try out if you are a fan of the genre.
So I finally tried out the demo. I really like how this is *completely* different than a Madden game. It made it somewhat difficult to pick up at first, but I'm glad to see that other companies don't feel the need to "Make Madden, but better!"
I'll probably play the demo a few more times to get the feel of it, but I have a feeling that with getting Madden today, I'll be sticking mostly to that for my (gaming) football fix. Thanks for the suggestion though!
My daughter loves using the Kinect's voice commands and it seems to work well. I've stayed away from it, as pressing buttons just seems simpler to me, but barking out plays will make me have to try it out!
Voice commands (or any kind of control scheme) seems like it usually gets shoehorned into a game when it really doesn't improve or add anything. I could see this working well for an NFL game though, where calling out commands to your players actually makes sense.
I always wait a few years before checking out a sports game, because they're generally the same year to year, but I'm looking forward to this one, to see the new changes.
Supposedly, the sound is going to be dramatically improved, from the commentators, to the crowd noises, to the quarterback audibles. The passing game has been refined with better ball placement of your throw, different throwing styles (a new shovel pass should be interesteing) and over 430 catching animations. There should also be better and truer AI. Defensive players will react to the ball if they're looking in that direction, but won't psychically know where to run to.
For all the known updates check... Read All
I always wait a few years before checking out a sports game, because they're generally the same year to year, but I'm looking forward to this one, to see the new changes.
Supposedly, the sound is going to be dramatically improved, from the commentators, to the crowd noises, to the quarterback audibles. The passing game has been refined with better ball placement of your throw, different throwing styles (a new shovel pass should be interesteing) and over 430 catching animations. There should also be better and truer AI. Defensive players will react to the ball if they're looking in that direction, but won't psychically know where to run to.
Fun. Looking forward to checking this out!