Released on March 22, 2013 by Analgesic Productions

Developed by Analgesic Productions

In Anodyne, you explore and fight your way through surreal and at times, creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. Created by Sean HTCH and Joni Kittaka.
Sean Hogan one half of the awesome duo that brought us Anodyne recently posed a question on Steam I thought was pretty interesting in regard to adding a fairly simple level editor to Anodyne.

"Would anyone be interested in this?

The thing is, Anodyne wasn't coded with it in mind, so it might be hard to pull off. But if I did, it would be pretty basic:

- No doors between different maps. Maybe doors in the same map.
- No NPCs or dialogue (possibly the rocks with a single "chunk" of dialogue)
- One and song per map.
- Maybe bosses.
- Likely most enemies/dungeon things

I am totally down for this idea. I really enjoyed plunking out a few maps in Portal 2 and loved the process.... Read All
Anodyne is one of the most compelling games I've played in quite some time. Every time I mull over what game to play next, Anodyne lulls me back. Its a very uniquely paced game and as such mixes in some really surprising elements. For instance, Anodyne contains some very cool art for certain levels that really does harken back to an older Super Nintendo era. Each dungeon has a hook to it, like the old Zelda dungeons from Link to the Past onward. For instance, in one dungeon you must master a series of jump puzzles that gets a bit fiddly, but once you learn the ropes it isn't too bad.

Anodyne has a story that may be hard to follow but that doesn't mean I don't... Read All
I picked up Anodyne last week during The Pirate Bay sale. Since I am a sucker for game soundtracks, I opted for the deluxe version that came with the score. I am playing it on my PC and the game runs flawlessly.

Anodyne is a hard game to write about. From the very start it brought back memories of playing my NES. The moody tone hit me as very Link's Awakening-esque but unlike Link's Awakening that ramps you up, Anodyne hits you with the ethereal mood from the start. As the game continues past the opening area and beyond the first dungeon it opens the colors, music and tone a bit but the underlying ethereal current is always present.

If you are expecting a game to hold... Read All