No Man's Sky

Released on June 21, 2016

Developed by Hello Games

A science-fiction game set in an infinite, procedurally-generated galaxy.

As we're waiting for the launch to hurry up and get here, here's a fun video about how simulations are getting more and more complex and realistic.


No Man’s Sky is ... gigantic. Players traverse an entire, simulated universe exploring procedurally generated planets; there is practically no limit to what you can see. No Man Sky’s creator Sean Murray estimates that players will see maybe 1% of what the game is capable of generating. On top of that, much of the appearance and behavior of things in that universe–planets, plants, creatures, light itself–is emergent. The creators didn’t decide how stuff looks or behaves on a planet by planet basis. They made systems and... Read All


Indie studio Hello Games (who brought us the delightful Joe Danger) dropped this trailer at VGX. The concept reminds me a lot of Starbound, but in full rendered 3D, and including space battles.

First off, this looks absolutely gorgeous. Second, I'm glad to see more exploration-heavy games like this. Procedurally generated planets are sure to give you a ton of replay value.

There's a site up at http://www.no-mans-sky.com/ without much content yet, but I'll be keeping my eye on it. I can't wait to hear more info about this one.


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