RetroLiberty's Shauntendo64 reviews the Super Mario Brothers 3 hack, Super Mario Bros. 3 remix. This is a game that I am interested in playing as it mixes elements from Mario 2, 3, Super Mario World, Mario Galaxy and Super Mario Sunshine all on the Mario 3 engine. It's a great review and the ROM hack looks like one of the more creative fan versions of the game.
Hilarious, but extremely violent.
Makes sense though, I always could dodge those bullets pretty well.
Makes sense though, I always could dodge those bullets pretty well.
"After over 50 days of rendering FPM Endgame is finally done. I've always said that if I'm going to do a sequel it has to be creatively worth doing.
Software used: 3dsMax 2012, After Effects, FumeFX, Vray, Krakatoa, and Premier."
Gratz to YouTuber @fredlew for making this really epic video. Hadn't considered id be able to see the World 8 level from this perspective. Nearly forgot that level was in the rain too. :D
http://www.youtube.com/user/freddiew?feature=watch
Software used: 3dsMax 2012, After Effects, FumeFX, Vray, Krakatoa, and Premier."
Gratz to YouTuber @fredlew for making this really epic video. Hadn't considered id be able to see the World 8 level from this perspective. Nearly forgot that level was in the rain too. :D
http://www.youtube.com/user/freddiew?feature=watch
I just don't even understand how you'd do this in a rom hack. How can they add reverse gravity, for example? This is so incredibly advanced.
It is and I don't really know. I think it's possible that many many years after the fact that the ROM community knows quite a bit about the system and can get it to do things that may not have been obvious at the time.