"As we said before, the current progression is entirely temporary, existing to provide temporary gameplay whilst we work on the engine. Today I want to share more with you about the games new structure and the beginning of the game.

First of all we’re removing the different universe sectors. In the final game there will be only three sectors. The sector the majority of the game takes place in, a pvp sector and a creative sector without dangers.

Instead of progressing through the game sector by sector, you’ll advance by upgrading your tech to allow you to visit planets that were otherwise inaccessible due to hazards. An example being a planet with no breathable air. Progression will be less linear and more akin to the kind of progression you find in modern metroidvanias.

We’re building the game with 3 main paths of progression that branch off later on. Farming, adventuring and building. We want players to be able to advance through the game whilst doing whatever they enjoy most.

At the beginning of the game (what would be the alpha sector in the current progression) you start on a ship with a broken fuel module, giving you access to only one planet. Through a series of quests you’re taught how to farm, find trophies in dungeons and build the beginnings of a settlement. Completing these quests will give you the pixels you need to use your ships 3d printer to produce a new fuel module. Which in turn allows progression to the other planets in your current solar system.

At this stage were introducing a new planet type called an outpost. A small and safe planet populated by members of every race. A safe haven for trade and quest taking. You’ll learn how to generate pixels through selling crops, taking quests, selling trophies found in dungeons and renting out houses in your settlement.

From here each of these roles will expand outwards as you progress (for example animal farming becomes an optional part of the farming progression).

Really looking forward to see the games progression change. Whereas the core mechanics can be fun, the main game progression with sectors seemed very arbitrary. I like the natural progression where you would need to get a breathing system to make it to a planet with no oxygen. I only hope that certain races wouldn't need that as the Glitch really don't need oxygen as they are robots.

I can't wait to see some of these changes make it to the core game and also have the game get way less buggy. I recently started my game and all my chests disappeared including my ship locker. I know it's still early beta, but it's still not great to have that happen. Hopefully things iron out a bit more and we enter a pretty bug free part of the beta.

Curious how long it might be for them to hit 1.0. At this pace it seems like it might be end of 2014 or .. beyond?

AdamPFarnsworth wrote on 02/25/2014 at 01:21am

I really enjoyed seeing this post, as I keep imagining Starbound as Terraria 2, and I'm just not really a fan of Terraria. (I know, I know! BLASPHEMY!!!)

But this sounds like a cool game. I will look to pick it up when it finally comes out I think.

jdodson   Admin   Post Author wrote on 02/25/2014 at 01:33am

> I really enjoyed seeing this post, as I keep imagining Starbound as Terraria 2, and I'm just not really a fan of Terraria. (I know, I know! BLASPHEMY!!!)

Please delete your account now..

> But this sounds like a cool game. I will look to pick it up when it finally comes out I think.

I think waiting is a good idea. I haven't played it much because you don't really ever "play a game for the first time" again.

Travis   Admin wrote on 02/25/2014 at 03:55am

This all sounds good. The massiveness of the galaxy was a little unnecessary really, and while it was awesome seeing what the random number generator could come up with, it felt a little empty. A smaller galaxy with more activity is very welcome.

hardeyez wrote on 02/28/2014 at 02:20am

Ah you got hit by the chests disappearing bug also... It was only there for like a day, but I got hit also (popped on to see the new update and blammo). As a programmer the bug was interesting (non-programmers skip this: they had a issue going to and from lua data structures coupled with the way lua treats nils and silently ignoring objects not loading, this caused storage items to get truncated, then not loaded, and thus disappeared when the world saved). However, a minimal amount of testing should've exposed it before it hit people... I mean I lost my ship's locker.... so I have to wipe my ship to get it back. I also need to wipe the worlds that loaded at that time as they also deleted chests/etc...

hardeyez wrote on 02/28/2014 at 02:21am

oops posted before I meant to...

But, this is the first unexpected loss I've had in the game and it's still early beta...

hardeyez wrote on 02/28/2014 at 02:23am

Also, I'm finding the game quite enjoyable as is. And it will only get better with those listed updates. I'm not as worried about the "play a game for the first time" issue with this one, it's not that kind of an experience. Just like I don't mine that minecraft is constantly updating, (and really changed along the course from alpha).

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