Bought this game a few months back and have played much more recently. The unforgiving game play of the first few play throughts didn't win me over. I loved the art style and game tone but the lack of save really hampered me on it.
Started it up again recently and immediately unlocked the Magdaline character. I played through as Magdaline and did much better than I had previously. The play control is the same, but Magdaline starts with a Heart item that allows you to recover one heart every so often. After a bit the play control seemed to gel more and I did much better. Still lost but I went further in the dungeon and it didn't seem like a complete annihlation.
That or I am just getting used to roguelikes. Plan on playing this more in the up coming days as we all wait for the Diablo 3 launch.
What are you playing until Diablo 3 drops May 15th?
Started it up again recently and immediately unlocked the Magdaline character. I played through as Magdaline and did much better than I had previously. The play control is the same, but Magdaline starts with a Heart item that allows you to recover one heart every so often. After a bit the play control seemed to gel more and I did much better. Still lost but I went further in the dungeon and it didn't seem like a complete annihlation.
That or I am just getting used to roguelikes. Plan on playing this more in the up coming days as we all wait for the Diablo 3 launch.
What are you playing until Diablo 3 drops May 15th?
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Minecraft! (duh)
Tribes
Pong.
Pong. Awesome. Missile Command is pretty good too. Seriously though it is :)
Missile Command was great!
One Of my Atari 2600 favorites.
Pole Position
This is some thread necromancy but I will generally take any opportunity to evangelize my GOTY. Roguelikes work in an iterative fashion rather than linear, right? You get a little further each time and the way you make "progress" is through player knowledge. That's not strictly true in Isaac where you also unlock new items in play but it's the main form of progress. You get better as you get further as you get better as you get further. Unlocking new characters is actually a really sly way of handling a difficulty curve. Maggie is the easy mode for when you're starting and later, that becomes Cain (try to get 55 coins without spending any in one run). This then unlocks the challenge characters and eventually, through an unlock, Isaac becomes the most powerful character in the game. I'll have a more cogent examination of what I think makes this special in my own post at some point but I would urge anyone turned off by the difficulty to power through. When it clicks, it clicks hard (I have hundreds of hours logged on this game).
I still pick it up now and then. It's still fun and horribly frustrating.
I come back to this off and on. It's fun and I get a little father each time... But wow... It's hard :D
I think I got to mom just for the first time the other day. She kicked the crap out of me.