Fallout Shelter is the brand spanking new mobile game by Bethesda. It is currently out on IOS but they are planning an Android launch at some point(sorry Android friends). I've only played it a day and I am already hooked. It's a game very similar to Simtower and Progress Quest as you are tasked to manage your vault and the balance of having enough resources(water, energy and food) with defense and exploration. You can add vault dwellers by people randomly showing up to be let in or by your vault dwellers shacking up and making babies. Vault dwellers can shack up(if they are not related) and have a high enough Charisma to get things moving. After you get your Vault up and running you can send people out to scour the wasteland looking for guns, armor and caps.

I think the game balances the free to play aspect to not be annoying or soul crushingly slow. When you build a room it's instant and many things require no waiting at all. That said, at it's core it is a waiting game but it isn't bad.

If you have iOS you need to try Fallout Shelter. If you've played it, drop your thoughts, tips and vault screenshots in the comments.

So far, I have found a few tricks that you might find useful:

  • When your vault explorer comes back, they are invincible so you don't need to send them back at half health. (Learned this the hard way)

  • Early on I paired up my couples with one person because they had un naturally high Charisma so I could get it done fairly quickly. This led to a later problem of most of my vault kids being related. Ensure you keep diversity in your vault pairings and offspring.

  • You get a boat load of Lunchboxes early on, which is great. After your initial hit you get MUCH less so send out vault explorers to collect guns, armor and extra caps.

  • Focus on a strong economy before you get a ton of extra buildings going. After your economy is strong, get a med bay and science station so you can equip your explorers with enough stimpacks and radaways.

jdodson   Admin   Post Author wrote on 06/16/2015 at 01:02am

Screengrab of my vault right now:


A zoomin on that first power generator room:


My dwellers are very happy. Does anyone have any unhappy people?

jaelte wrote on 06/16/2015 at 02:12am

That looks quite fun. I think I'll pick it up when it arrives on Android.

Travis   Admin wrote on 06/16/2015 at 07:09pm

I have a bad run of women with low charisma. The pickup lines are atrocious. "You're like cholesterol, always messin' with my heart." OMG.

I decided to restart on iPad, unfortunately that means I lost Star Paladin Cross, but that game is always there if I want to go back. I read she's the second best unlock in the game, and I got her on the first lunchbox I opened.

Travis   Admin wrote on 06/16/2015 at 07:15pm

I can't remember if I said it over text or on CG somewhere, but I had trouble in my first game with having things built poorly, and I found out one reason-- in the intro you HAVE to block off one room since you don't have access to elevators during the training. This time I blocked off one of the living quarters and just built another one, since the upgrades for that matter less than with the resource management rooms.

scrypt   Supporter wrote on 06/20/2015 at 02:29pm

I'm not on it every day, so I keep forgetting about my explorers, then they die. Then I have to pay to resurrect them, which leaves me with less money to expand my vault. The moral: play the addicting game every day!

Travis   Admin wrote on 06/20/2015 at 05:15pm

Yeah just be sure you pull them back when you're done for the day or they're basically guaranteed to die. But I've seen some people who have had their explorers out for days, after giving them 20 stimpaks and radaways.

It's amazing how well explorers are at taking care of themselves, but put them in a cafeteria and they'll die in no time if you aren't paying attention to them.

Travis   Admin wrote on 06/20/2015 at 07:21pm

I made a new vault to try something out I read about. If you never turn in the "sell one weapon or outfit" and "equip one dweller with a weapon" goals (you can sell things and equip them, just don't claim the rewards) the third goal will keep alternating between "collect 50 water," "collect 50 food," and "level up one dweller." About 2/3 of the time it will give you a lunch box. So over about two hours I opened 50 lunch boxes or so. It's pretty incredible watching all that loot roll in.

scrypt   Supporter wrote on 06/20/2015 at 09:17pm

Sweet exploit!

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