https://i.imgur.com/0uGOHCP.jpg
Hey everyone! This thread is for all the bug reports you have for Tale of the White Wyvern. As this thread gets longer we may make a new one but we will keep this one open as long as it's sustainable.

If you have a general question or support, please post over in the thread below:

https://cheerfulghost.com/jdodson/posts/4227/tale-of-the-white-wyvern-support-questions-thread

If you comment on this post, you will automatically follow it and get notifications, so if you don't want those, you can de-select the star on this post, next to the "Comments" button. Similarly, if you want to opt into notifications, just make sure it's selected.

Thanks for playing, and we're looking forward to what you have to report!

Chuckles wrote on 10/24/2019 at 07:41pm

I think you have an off by one in the counting of invisibility for rogues. Level 7 is the first that damage during fights was a concern and I've seen the behaviour twice. The description of the skill seems to say 5 rounds of combat will occur with no damage. On the two occasions I counted rounds, including the skill invoking round, the 5th round ended in damage for the forest dweller.

jdodson   Admin   Post Author wrote on 10/24/2019 at 07:55pm

Thanks for the report Chuckles. That's the intended behavior but I guess we didn't update all the documentation. Where did you see that so we can update it?

GregoPeck   Super Member wrote on 10/25/2019 at 11:11am

Yeah, for invisibility click the skill and count that as one, click attack 3 more times and then click invisibility again, if you have more. That's how I do it. So, click invisibility count 1, click attack count 2, click attack count 3, click attack count 4, repeat if you have more invisibility skill points.

Travis   Admin wrote on 10/25/2019 at 02:26pm

Exactly what Greg said. We found a couple instances where it still said five and cleared those up, but let us know if you find more.

GregoPeck   Super Member wrote on 11/12/2019 at 12:13am

I clicked on "(D)aily News" and it shows no news. At 7PMEST, this is most definitely a bug. I think you can go click through Previous Days news and Next Days News and see news though. Here's what is shown.
Tale of the White Wyvern - Daily News
Today's News (UTC)

(P)revious Day's News (2019-11-11 UTC)
(R)eturn to Town Square

GregoPeck   Super Member wrote on 11/12/2019 at 12:25am

Also, these support, etc. posts are hard to find outside of the game. I clicked "Tale of the White Wyvern" in the post, which brings you to all posts regarding that game, but I could not find these posts. Maybe I some how over looked them. It would be good if they were easier to locate outside of the game in case someone cannot get into the game.

Travis   Admin wrote on 11/12/2019 at 03:49am

At 7PM EST, it’s midnight UTC

GregoPeck   Super Member wrote on 11/12/2019 at 04:31am

I don't see how that's relevant, Travis. I'm not very familiar with UTC or even many time zones, though, so you probably know more about it all than I do. As far as I know, a new in-game day begin at 12AM PST and 12PM PST which translates to 3AM EST and 3PM EST. I guess it just means that nothing news worthy happened in the four hours of that game day when I logged on. I always long on some time after these times and I don't recall ever seeing an in-game day was blank like this.

Travis   Admin wrote on 11/12/2019 at 04:44am

No, it’s relevant. UTC is the same as the GMT time zone. Our News is sectioned off by the day it happened in real life, and since people live all over the world, the common thing to do is use UTC.

Travis   Admin wrote on 11/12/2019 at 04:46am

Game days and news days aren’t the same thing, in short.

GregoPeck   Super Member wrote on 11/12/2019 at 04:51am

Your reply to my bug report seemed irrelevant, but I realized that I must be confused about something. Thanks for clearing that up. smile In short, I thought game days and news days were the same. laughing

Travis   Admin wrote on 11/12/2019 at 04:53am

Predicting your next question; if we went to game days we couldn’t really easily distinguish if the news was from the first or second game day of the day. Again, because people live in varied time zones, we couldn’t just say 2019-11-11 (day 1) or something, because those will be different if you live in Australia for instance.

So the news days are 7pm to 7pm, eastern, to match UTC. UTC isn’t exactly a time zone, it just happens to match GMT. But it’s a common way to refer to time when you have various time zones to consider, and so it’s a sensible way to section the day there as well.

Attempting to predict your next next question 😉—

But while those time zones are varied, the majority of us are in the US, and 3am and pm eastern to 12 am and pm pacific seemed like the best bet for us to do the game day breaks.

Travis   Admin wrote on 11/12/2019 at 04:53am

Time math is weird as hell man. 😂

GregoPeck   Super Member wrote on 11/12/2019 at 06:30am

laughing You predicted questions I hadn't even thought of. I was ok with game days are not news days. I didn't question that. I didn't even think of why. I just thought, "wow now I don't feel stupid" and let it go. It seems you and Jon certainly put some thought into this, something I wouldn't have even thought of if I didn't notice what I thought was an issue. Thanks for the enlightenment. smile Also, I really hate Math! laughing I do understand that it's all confusing, especially on release days. If a game is supposed to release on a certain day and the devs don't give us a time, we wonder will that be when it becomes that day in Australia, the US, or what.

Travis   Admin wrote on 11/12/2019 at 04:20pm

Yeah you wouldn’t believe the various iterations of code I did to get the clock tower working properly in all cases 😂

It seems so trivial.

GregoPeck   Super Member wrote on 11/12/2019 at 06:13pm

Oh I believe! Good job! smile

AdamPFarnsworth wrote on 11/25/2019 at 03:11pm

Currently I have 2 uses of the Rogue skill, but when I disappear the first time, my second use vanishes. I thought I had noticed it a couple days ago, but it wasn't until this morning that I definitely saw it happen.

jdodson   Admin   Post Author wrote on 11/26/2019 at 04:30am

Looked into this Adam and I can't recreate it on my end as it operates normally.

Are there any other details to share so I can recreate this? You are on an Android phone using which browser? That might have something to do with it perhaps.

AdamPFarnsworth wrote on 11/26/2019 at 03:22pm

I'm on Android, using the Chrome browser, but the glitch didnt happen today... so never mind, it must have been a one-time thing :)

jaelte wrote on 12/04/2019 at 12:00am

So I'm not sure if this is actually a bug or if I somehow missed something, but earlier in this run I had 30 Mage points. I know this because I had multiple attempts at the Wyvern where I cast White three times (and Warrior Screamed twice, for what it's worth). Yesterday, though, after multiclassing into Rogue, I went to fight the Wyvern again and noticed I had only 29 Mage points. I thought maybe that I had accidentally used one in a forest fight, so today I checked again before fighting and still have only 29?
Is there some legitimate mechanism in place that allows for permanently losing a class point, or did I manage to stumble across a strange bug?

Travis   Admin wrote on 12/04/2019 at 08:38pm

You get a bonus use point in whatever your main class is.

So you had 29 mage points, which for mage comes out to 29 use points. Then you were a mage main, so you got a bonus use point, making it 30.

If you swapped back to mage, you’d notice one fewer rogue use point, and one more mage use point.

jaelte wrote on 12/05/2019 at 05:17pm

Thank you, Travis. I managed to take down that pesky beast without that point this time. I'll keep it in mind for the future.

GregoPeck   Super Member wrote on 12/24/2019 at 01:16am

Can't send mail, spend winter tokens, or interact with Scarlet. :( Error reads "something went wrong" and puts you back at main login screen.

jaelte wrote on 12/24/2019 at 04:02am

To add to GregoPeck's post, the same error applies to interacting with Krugg and to purchasing a winter gift.

Travis   Admin wrote on 12/24/2019 at 04:15am

Thanks Greg and Jaelte, that should be working now.

GregoPeck   Super Member wrote on 12/24/2019 at 04:41am

Definitely fixed! Thanks!

jaelte wrote on 12/24/2019 at 05:17am

Indeed! Thank you two for dealing with it so quickly!

Chuckles wrote on 12/24/2019 at 08:40pm

Whoa! That was a surprise. It was a minor issue of a difference between docs, that I'm sure aren't the focus of the players, and observed behaviour. I'll be a rogue again in a few days so I'll take a look to check for errant 'five's. Apologies for going dark.

jdodson   Admin   Post Author wrote on 12/24/2019 at 09:39pm

No problem!

jaelte wrote on 12/28/2019 at 08:08am

When playing on a computer as and using the keyboard to navigate during a forest fight, both Run and Rogue Skill are mapped to R. When I press R (intending to disappear), I get the "Are you sure you want to run?" box, but pressing yes uses the skill as I intended (though not as I may have expected given the message).
When you get around to it, it may be a good idea to map these actions to different letters. :)

Travis   Admin wrote on 12/29/2019 at 07:18pm

That’s a good catch jaelte, we have a fix in place for it.

jaelte wrote on 12/30/2019 at 05:09am

Thanks again!

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