https://i.imgur.com/0uGOHCP.jpg
Hey everyone! This thread is for all the bug reports you have for Tale of the White Wyvern. As this thread gets longer we may make a new one but we will keep this one open as long as it's sustainable.

If you have a general question or support, please post over in the thread below:

https://cheerfulghost.com/jdodson/posts/4227/tale-of-the-white-wyvern-support-questions-thread

If you comment on this post, you will automatically follow it and get notifications, so if you don't want those, you can de-select the star on this post, next to the "Comments" button. Similarly, if you want to opt into notifications, just make sure it's selected.

Thanks for playing, and we're looking forward to what you have to report!

Chuckles wrote on 10/24/2019 at 07:41pm

I think you have an off by one in the counting of invisibility for rogues. Level 7 is the first that damage during fights was a concern and I've seen the behaviour twice. The description of the skill seems to say 5 rounds of combat will occur with no damage. On the two occasions I counted rounds, including the skill invoking round, the 5th round ended in damage for the forest dweller.

jdodson   Admin   Post Author wrote on 10/24/2019 at 07:55pm

Thanks for the report Chuckles. That's the intended behavior but I guess we didn't update all the documentation. Where did you see that so we can update it?

GregoPeck   Super Member wrote on 10/25/2019 at 11:11am

Yeah, for invisibility click the skill and count that as one, click attack 3 more times and then click invisibility again, if you have more. That's how I do it. So, click invisibility count 1, click attack count 2, click attack count 3, click attack count 4, repeat if you have more invisibility skill points.

Travis   Admin wrote on 10/25/2019 at 02:26pm

Exactly what Greg said. We found a couple instances where it still said five and cleared those up, but let us know if you find more.

GregoPeck   Super Member wrote on 11/12/2019 at 12:13am

I clicked on "(D)aily News" and it shows no news. At 7PMEST, this is most definitely a bug. I think you can go click through Previous Days news and Next Days News and see news though. Here's what is shown.
Tale of the White Wyvern - Daily News
Today's News (UTC)

(P)revious Day's News (2019-11-11 UTC)
(R)eturn to Town Square

GregoPeck   Super Member wrote on 11/12/2019 at 12:25am

Also, these support, etc. posts are hard to find outside of the game. I clicked "Tale of the White Wyvern" in the post, which brings you to all posts regarding that game, but I could not find these posts. Maybe I some how over looked them. It would be good if they were easier to locate outside of the game in case someone cannot get into the game.

Travis   Admin wrote on 11/12/2019 at 03:49am

At 7PM EST, it’s midnight UTC

GregoPeck   Super Member wrote on 11/12/2019 at 04:31am

I don't see how that's relevant, Travis. I'm not very familiar with UTC or even many time zones, though, so you probably know more about it all than I do. As far as I know, a new in-game day begin at 12AM PST and 12PM PST which translates to 3AM EST and 3PM EST. I guess it just means that nothing news worthy happened in the four hours of that game day when I logged on. I always long on some time after these times and I don't recall ever seeing an in-game day was blank like this.

Travis   Admin wrote on 11/12/2019 at 04:44am

No, it’s relevant. UTC is the same as the GMT time zone. Our News is sectioned off by the day it happened in real life, and since people live all over the world, the common thing to do is use UTC.

Travis   Admin wrote on 11/12/2019 at 04:46am

Game days and news days aren’t the same thing, in short.

GregoPeck   Super Member wrote on 11/12/2019 at 04:51am

Your reply to my bug report seemed irrelevant, but I realized that I must be confused about something. Thanks for clearing that up. smile In short, I thought game days and news days were the same. laughing

Travis   Admin wrote on 11/12/2019 at 04:53am

Predicting your next question; if we went to game days we couldn’t really easily distinguish if the news was from the first or second game day of the day. Again, because people live in varied time zones, we couldn’t just say 2019-11-11 (day 1) or something, because those will be different if you live in Australia for instance.

So the news days are 7pm to 7pm, eastern, to match UTC. UTC isn’t exactly a time zone, it just happens to match GMT. But it’s a common way to refer to time when you have various time zones to consider, and so it’s a sensible way to section the day there as well.

Attempting to predict your next next question 😉—

But while those time zones are varied, the majority of us are in the US, and 3am and pm eastern to 12 am and pm pacific seemed like the best bet for us to do the game day breaks.

Travis   Admin wrote on 11/12/2019 at 04:53am

Time math is weird as hell man. 😂

GregoPeck   Super Member wrote on 11/12/2019 at 06:30am

laughing You predicted questions I hadn't even thought of. I was ok with game days are not news days. I didn't question that. I didn't even think of why. I just thought, "wow now I don't feel stupid" and let it go. It seems you and Jon certainly put some thought into this, something I wouldn't have even thought of if I didn't notice what I thought was an issue. Thanks for the enlightenment. smile Also, I really hate Math! laughing I do understand that it's all confusing, especially on release days. If a game is supposed to release on a certain day and the devs don't give us a time, we wonder will that be when it becomes that day in Australia, the US, or what.

Travis   Admin wrote on 11/12/2019 at 04:20pm

Yeah you wouldn’t believe the various iterations of code I did to get the clock tower working properly in all cases 😂

It seems so trivial.

GregoPeck   Super Member wrote on 11/12/2019 at 06:13pm

Oh I believe! Good job! smile

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