https://i.imgur.com/0uGOHCP.jpg
Hey everyone! This thread is for all the bug reports you have for Tale of the White Wyvern. As this thread gets longer we may make a new one but we will keep this one open as long as it's sustainable.

If you have a general question or support, please post over in the thread below:

https://cheerfulghost.com/jdodson/posts/4227/tale-of-the-white-wyvern-support-questions-thread

If you comment on this post, you will automatically follow it and get notifications, so if you don't want those, you can de-select the star on this post, next to the "Comments" button. Similarly, if you want to opt into notifications, just make sure it's selected.

Thanks for playing, and we're looking forward to what you have to report!

Chuckles wrote on 10/24/2019 at 07:41pm

I think you have an off by one in the counting of invisibility for rogues. Level 7 is the first that damage during fights was a concern and I've seen the behaviour twice. The description of the skill seems to say 5 rounds of combat will occur with no damage. On the two occasions I counted rounds, including the skill invoking round, the 5th round ended in damage for the forest dweller.

jdodson   Admin   Post Author wrote on 10/24/2019 at 07:55pm

Thanks for the report Chuckles. That's the intended behavior but I guess we didn't update all the documentation. Where did you see that so we can update it?

GregoPeck   Super Member wrote on 10/25/2019 at 11:11am

Yeah, for invisibility click the skill and count that as one, click attack 3 more times and then click invisibility again, if you have more. That's how I do it. So, click invisibility count 1, click attack count 2, click attack count 3, click attack count 4, repeat if you have more invisibility skill points.

Travis   Admin wrote on 10/25/2019 at 02:26pm

Exactly what Greg said. We found a couple instances where it still said five and cleared those up, but let us know if you find more.

GregoPeck   Super Member wrote on 11/12/2019 at 12:13am

I clicked on "(D)aily News" and it shows no news. At 7PMEST, this is most definitely a bug. I think you can go click through Previous Days news and Next Days News and see news though. Here's what is shown.
Tale of the White Wyvern - Daily News
Today's News (UTC)

(P)revious Day's News (2019-11-11 UTC)
(R)eturn to Town Square

GregoPeck   Super Member wrote on 11/12/2019 at 12:25am

Also, these support, etc. posts are hard to find outside of the game. I clicked "Tale of the White Wyvern" in the post, which brings you to all posts regarding that game, but I could not find these posts. Maybe I some how over looked them. It would be good if they were easier to locate outside of the game in case someone cannot get into the game.

Travis   Admin wrote on 11/12/2019 at 03:49am

At 7PM EST, it’s midnight UTC

GregoPeck   Super Member wrote on 11/12/2019 at 04:31am

I don't see how that's relevant, Travis. I'm not very familiar with UTC or even many time zones, though, so you probably know more about it all than I do. As far as I know, a new in-game day begin at 12AM PST and 12PM PST which translates to 3AM EST and 3PM EST. I guess it just means that nothing news worthy happened in the four hours of that game day when I logged on. I always long on some time after these times and I don't recall ever seeing an in-game day was blank like this.

Travis   Admin wrote on 11/12/2019 at 04:44am

No, it’s relevant. UTC is the same as the GMT time zone. Our News is sectioned off by the day it happened in real life, and since people live all over the world, the common thing to do is use UTC.

Travis   Admin wrote on 11/12/2019 at 04:46am

Game days and news days aren’t the same thing, in short.

GregoPeck   Super Member wrote on 11/12/2019 at 04:51am

Your reply to my bug report seemed irrelevant, but I realized that I must be confused about something. Thanks for clearing that up. smile In short, I thought game days and news days were the same. laughing

Travis   Admin wrote on 11/12/2019 at 04:53am

Predicting your next question; if we went to game days we couldn’t really easily distinguish if the news was from the first or second game day of the day. Again, because people live in varied time zones, we couldn’t just say 2019-11-11 (day 1) or something, because those will be different if you live in Australia for instance.

So the news days are 7pm to 7pm, eastern, to match UTC. UTC isn’t exactly a time zone, it just happens to match GMT. But it’s a common way to refer to time when you have various time zones to consider, and so it’s a sensible way to section the day there as well.

Attempting to predict your next next question 😉—

But while those time zones are varied, the majority of us are in the US, and 3am and pm eastern to 12 am and pm pacific seemed like the best bet for us to do the game day breaks.

Travis   Admin wrote on 11/12/2019 at 04:53am

Time math is weird as hell man. 😂

GregoPeck   Super Member wrote on 11/12/2019 at 06:30am

laughing You predicted questions I hadn't even thought of. I was ok with game days are not news days. I didn't question that. I didn't even think of why. I just thought, "wow now I don't feel stupid" and let it go. It seems you and Jon certainly put some thought into this, something I wouldn't have even thought of if I didn't notice what I thought was an issue. Thanks for the enlightenment. smile Also, I really hate Math! laughing I do understand that it's all confusing, especially on release days. If a game is supposed to release on a certain day and the devs don't give us a time, we wonder will that be when it becomes that day in Australia, the US, or what.

Travis   Admin wrote on 11/12/2019 at 04:20pm

Yeah you wouldn’t believe the various iterations of code I did to get the clock tower working properly in all cases 😂

It seems so trivial.

GregoPeck   Super Member wrote on 11/12/2019 at 06:13pm

Oh I believe! Good job! smile

AdamPFarnsworth wrote on 11/25/2019 at 03:11pm

Currently I have 2 uses of the Rogue skill, but when I disappear the first time, my second use vanishes. I thought I had noticed it a couple days ago, but it wasn't until this morning that I definitely saw it happen.

jdodson   Admin   Post Author wrote on 11/26/2019 at 04:30am

Looked into this Adam and I can't recreate it on my end as it operates normally.

Are there any other details to share so I can recreate this? You are on an Android phone using which browser? That might have something to do with it perhaps.

AdamPFarnsworth wrote on 11/26/2019 at 03:22pm

I'm on Android, using the Chrome browser, but the glitch didnt happen today... so never mind, it must have been a one-time thing :)

jaelte wrote on 12/04/2019 at 12:00am

So I'm not sure if this is actually a bug or if I somehow missed something, but earlier in this run I had 30 Mage points. I know this because I had multiple attempts at the Wyvern where I cast White three times (and Warrior Screamed twice, for what it's worth). Yesterday, though, after multiclassing into Rogue, I went to fight the Wyvern again and noticed I had only 29 Mage points. I thought maybe that I had accidentally used one in a forest fight, so today I checked again before fighting and still have only 29?
Is there some legitimate mechanism in place that allows for permanently losing a class point, or did I manage to stumble across a strange bug?

Travis   Admin wrote on 12/04/2019 at 08:38pm

You get a bonus use point in whatever your main class is.

So you had 29 mage points, which for mage comes out to 29 use points. Then you were a mage main, so you got a bonus use point, making it 30.

If you swapped back to mage, you’d notice one fewer rogue use point, and one more mage use point.

jaelte wrote on 12/05/2019 at 05:17pm

Thank you, Travis. I managed to take down that pesky beast without that point this time. I'll keep it in mind for the future.

GregoPeck   Super Member wrote on 12/24/2019 at 01:16am

Can't send mail, spend winter tokens, or interact with Scarlet. :( Error reads "something went wrong" and puts you back at main login screen.

jaelte wrote on 12/24/2019 at 04:02am

To add to GregoPeck's post, the same error applies to interacting with Krugg and to purchasing a winter gift.

Travis   Admin wrote on 12/24/2019 at 04:15am

Thanks Greg and Jaelte, that should be working now.

GregoPeck   Super Member wrote on 12/24/2019 at 04:41am

Definitely fixed! Thanks!

jaelte wrote on 12/24/2019 at 05:17am

Indeed! Thank you two for dealing with it so quickly!

Chuckles wrote on 12/24/2019 at 08:40pm

Whoa! That was a surprise. It was a minor issue of a difference between docs, that I'm sure aren't the focus of the players, and observed behaviour. I'll be a rogue again in a few days so I'll take a look to check for errant 'five's. Apologies for going dark.

jdodson   Admin   Post Author wrote on 12/24/2019 at 09:39pm

No problem!

jaelte wrote on 12/28/2019 at 08:08am

When playing on a computer as and using the keyboard to navigate during a forest fight, both Run and Rogue Skill are mapped to R. When I press R (intending to disappear), I get the "Are you sure you want to run?" box, but pressing yes uses the skill as I intended (though not as I may have expected given the message).
When you get around to it, it may be a good idea to map these actions to different letters. :)

Travis   Admin wrote on 12/29/2019 at 07:18pm

That’s a good catch jaelte, we have a fix in place for it.

jaelte wrote on 12/30/2019 at 05:09am

Thanks again!

Chuckles wrote on 03/09/2020 at 09:32pm

I caught a 'Moronidae(?)' in the waterfall, attempting to eat it produced two error screens of the 'run away type' Didn't seem to affect anything else.

jdodson   Admin   Post Author wrote on 03/10/2020 at 01:15am

Chuckles: Fixed that, thanks for the report.

adahn   Super Member wrote on 03/19/2020 at 08:48pm

Embarrassingly, died to a combat fish. Was taken to a post-fight screen, that included the option for Quark's, but was not able to actually navigate to that (by keyboard Q or clicking), page simply loaded again. (Not the best bug report, but I didn't think to record it at the time, sorry! )

jdodson   Admin   Post Author wrote on 03/20/2020 at 02:47am

adahn: Good find, fixed.

adahn   Super Member wrote on 03/20/2020 at 11:36am

Awesome! Question, because I'm loving the pop culture references, wasn't Joel's jumpsuit red (back room armor)? :D

jdodson   Admin   Post Author wrote on 03/20/2020 at 02:33pm

Yep. I’m a huge fan of Mystery Science Theater 3000 so I couldn’t just relax about adding that.

adahn   Super Member wrote on 04/01/2020 at 03:57pm

I ran into this today, because I'm struggling with my keyboard, and hitting enter doesn't always work quite right, so I rapidly triple-quad-more tap the enter key.

Go to bank, withdraw screen.
Set the amount to withdraw.
Hit enter repeatedly.
Result: Withdraw that amount repeatedly
Expected: First enter accepted, others rejected

https://imgur.com/a/fuGPvhG

jdodson   Admin   Post Author wrote on 04/01/2020 at 04:23pm

Thanks for the report. Good news is you have the proper amount of gold(not a gold creation bug at least) but the behavior isn’t what we want.

We’ll fix it.

Travis   Admin wrote on 04/01/2020 at 05:45pm

Wow adahn, animated bug report. Kudos for that!

Travis   Admin wrote on 04/01/2020 at 05:51pm

Adahn, I can't recreate this in Firefox or Chrome. Couple questions:

1. What browser are you using?
2. You don't happen to have javascript disabled do you?

I'll ask more if I think about them.

adahn   Super Member wrote on 04/02/2020 at 11:58am

Desktop Safari, v13.0.4, no additional extensions or disabled features that I'm aware of, other than Selenium automation mode is enabled.

and good call, I just tried in Chrome 80, and can't reproduce it.

Travis   Admin wrote on 04/02/2020 at 01:28pm

Using a stock safari on Catalina and I can see what you're talking about. That's... weird. lol. It's like it sometimes fails to disable that button and sometimes (maybe one in five) it disables it properly.

adahn   Super Member wrote on 04/02/2020 at 09:07pm

hitpoints <= 0 vs hitpoints < 0?

https://imgur.com/a/hb8hkgm

jdodson   Admin   Post Author wrote on 04/02/2020 at 09:36pm

That's a feature, not a bug.

Chuckles wrote on 04/05/2020 at 04:30pm

There seems to be a new decoration for player names that is leaking into inappropriate areas:
Tale of the White Wyvern - Read Mail
From: [ Blue ]
Sent: 2020-04-04 20:19:56 UTC
....

(W)rite Mail Back To [ Blue ]
(R)eturn to Mailbox

It started in the last few days, IAFACT.
I don't think it's all names.

jdodson   Admin   Post Author wrote on 04/05/2020 at 05:40pm

Question, inappropriate in which respect? Or is some aspect of that buggy?

Thanks for the report!

GregoPeck   Super Member wrote on 04/05/2020 at 05:50pm

Maybe it is confusing, because you can't tell if the character's name actually includes the special flair. So, in other words, is this character's name "[ Blue }" or is it "Blue" with flair? It is the latter, but I can see the confusion. Although you could just hit "W" or click "Write Mail Back To." However, this could be confusing if you want to write mail or transfer gold to the character (without replying to mail and without looking up the character's profile.) I don't know if that's exactly what Chuckles is talking about, but that's what I see as possibly confusing.

jdodson   Admin   Post Author wrote on 04/05/2020 at 07:11pm

Yeah, I can see the confusion part. I did think about that. Removing the flair from the mail system makes a lot of semse.

Chuckles wrote on 04/05/2020 at 07:15pm

Sorry, that did kinda miss the point. :) The decoration apears in the adresseee box and prevents the message from being sent. I see now that the HTML code is being evaluated in my posted comment. I am taking a quickndirty approach, this pastebin shows the actualy text in the mail reading page, does that clarify? https://pastebin.com/Qwa3Y7rb

jdodson   Admin   Post Author wrote on 04/05/2020 at 07:25pm

Got it, fixing that now. Thanks Chuckles!

Chuckles wrote on 04/05/2020 at 07:32pm

Next time I'll try and post in English, not 'typo'. :-D

jdodson   Admin   Post Author wrote on 04/05/2020 at 07:39pm

adahn: After talking to Travis, I've pushed an update where actually having 0 HP will actually kill you now. It's confusing but I always liked it because it's strange and I also wanted less ways to die.

adahn   Super Member wrote on 04/05/2020 at 09:55pm

thumbsup I'm a fan of "dying on your feet" too, getting a chance to get that last swing in, the final knife throw (Poor Dobby!), etc.

Thanks for letting me know it changed though, I'll have to be that much more careful :D

adahn   Super Member wrote on 04/06/2020 at 11:57am

Mornin'!

It looks like using Mage:Teleport in a fish fight (perhaps when the next blow would be fatal?) causes the death messaging, but I did not actually die (hit points did not change from 5, my fish bag did not empty, etc)


https://imgur.com/a/FBgin3V

jdodson   Admin   Post Author wrote on 04/07/2020 at 04:46am

adahn: Bug fixed. Thanks for the report.

jaelte wrote on 04/11/2020 at 09:01pm

Hi, so I just experienced the strangest bug in the main game.
I was fighting Elah Forkwood to reach level 4 and suddenly I got the the note that was dead, which hasn't previously been possible when fighting masters. I proceeded to cash in 4 dead cards to be reborn, and it brought me back to where I was in the fight with 20 hitpoints. I then attacked and defeated the master, but this whole situation was very odd.
Perhaps this is an artifact of the 0 HP update? It's worth looking into.
Also, if it's determined that this was indeed something that should not have happened, I'd appreciate being refunded XP and dead cards if possible. No biggie if you cannot do that, though.

jdodson   Admin   Post Author wrote on 04/11/2020 at 11:27pm

Yup, that should not have happened.

XP and dead cards refunded.

I'll let you know what I find.

jdodson   Admin   Post Author wrote on 04/11/2020 at 11:36pm

I believe I fixed it. It was some subtle logic in a fight class that wasn't updated after after the 0 hp update as you say.

Thanks for the report.

jaelte wrote on 04/12/2020 at 08:10pm

Thank you, Jon! I appreciate the all the work you all continue to put into the game. :)

jdodson   Admin   Post Author wrote on 04/12/2020 at 09:49pm

❤️

adahn   Super Member wrote on 04/15/2020 at 08:27pm

Got a tiny one for ya. The names have been changed to protect the victim.

When spying from the inn, the Member Formatting displays funkily.

Adhira pulls one of her books of the shelf and flips through a few pages. "This is everything we know about Unsuspecting Victim" Adhira says.

Claw Keeper: [ Unsuspecting Victim ] Gender Class

Secret Information:

adahn   Super Member wrote on 04/15/2020 at 08:30pm

Oh, no... the forum ate it.

https://imgur.com/a/7K1Tfnd

Travis   Admin wrote on 04/15/2020 at 08:48pm

Aha, we missed one of these. Thanks for the heads up!

adahn   Super Member wrote on 04/17/2020 at 11:54am

So, I'm not entirely sure what happened here, but I just got 0 shotted by trainer Molodrin.

I'm level 4, 4190 experience. I questioned the master, got the standard "you might be able to beat me" messaging. Chose the option to fight the master. In response, I got the "merciful death" messaging. So, he either got the first swing (?), and took me out with it, or something went weird.

I'm afraid I haven't had my coffee yet this morning, so I suppose I could have been low on hit points and not realized it.

Not useful as reports go, but... :shrug:

jdodson   Admin   Post Author wrote on 04/19/2020 at 09:25pm

> So, I'm not entirely sure what happened here, but I just got 0 shotted by trainer Molodrin.

In looking at it i'm not sure what happened because Masters can't get first strike. Is it possible you hit attack quickly? I'll keep looking. If something else comes to mind let me know.

jaelte wrote on 04/20/2020 at 06:57am

So I noticed something that I'm not sure is new or always been there. I attempted to run from a fish fight, got knocked down, and still got defeated? I've run several times in the past and as far as I know I've never before lost hit points when getting knocked down.

adahn   Super Member wrote on 04/24/2020 at 11:26am

> In looking at it i'm not sure what happened because Masters can't get first strike. Is it possible you hit attack quickly? I'll keep looking. If something else comes to mind let me know.

Honestly, I'd chalk it up to muscle memory and not-awakeness. Hopefully you didn't lose much time over it, and as a resident Mage, yay for Teleport being more useful!

Thanks again, guys.

Chuckles wrote on 04/30/2020 at 10:50am

Purely cosmetic, but I'm a little disappointed it didn't rollover to MAX_INT.
Forest Fights : -1
After teleporting my scaredy cat butt away from the Wyvern.

jdodson   Admin   Post Author wrote on 05/01/2020 at 01:45am

Thanks for the report Chuckles, bug is fixed!

Also, I agree in that maxing out forest fights would be a pretty fun bug. 🤣

Chuckles wrote on 05/03/2020 at 07:27pm

Looks like running from lake fights decrements without checking too:
Forest Fights : -2
After two 'tactical withdrawals' from tough
fish.

jdodson   Admin   Post Author wrote on 05/05/2020 at 03:37am

Thanks Chuckles, fixed that.

Chuckles wrote on 05/26/2020 at 05:22pm

I've read before that you get a gratis point for your current class. IIRC it was from someone who switched away from mage and lost a spell point unexpectedly. If that's true then the point isn't being given when switching 'back'. In my case I switched away from Rogue, but on switching back the extra disappear wasn't re-granted in the day the switch occurred in.

Chuckles wrote on 05/26/2020 at 07:06pm

Next day and the extra point turns up.

jdodson   Admin   Post Author wrote on 05/27/2020 at 03:21am

> I've read before that you get a gratis point for your current class.

You've read correctly.

> If that's true then the point isn't being given when switching 'back'. In my case I switched away from Rogue, but on switching back the extra disappear wasn't re-granted in the day the switch occurred in.

The gratis skill point is granted on the new day. So when you switch you don't get that point until the next new day.

So it seems you are experiencing it as it is intended!

jaelte wrote on 05/30/2020 at 08:38pm

Just a note about the above, the game informs you of this when you start a new day: "Welcome ! For being a , you get an extra use point!"

Chuckles wrote on 05/30/2020 at 09:56pm

Fresh new day. Went to the outhouse for ablutions. Got my turn. Went for a light fish breakfast and found this funky dive bar. Hung out with a cool foreigner but as so as I tried to play a game I was told I could only 'Interact with an NPC' once a day. n/m it's the sending-mail-doesn't-switch-focus-to-text-input issue that messes with the keyboard starers. Apparently the sentence I typed had me getting 500gold from jon boyd. Terrific.

jaelte wrote on 06/20/2020 at 11:11am

Sooo I think I may have benefitted from a bug and didn't notice until afterwards. I mindlessly bought up hit points in the Season 2 game so I could challenge some players in a fight, healed up, then did some fights before I noticed that I had (I believe) *way* too many hit points for the amount of gems I spent.
I went back to the Healer's Hut confirm this and it looks like each pair of gems is increasing my HP by 1,403 instead of the stated 3. I did eat some fish earlier which buffed my HP, so maybe doing so applied some sort of multiplier? That season is over so I don't think much there is terribly important, but it may be worth checking out to make sure it doesn't trivialize fights in an active season.

jdodson   Admin   Post Author wrote on 06/20/2020 at 07:38pm

Thanks for the report, I've fixed the bug and it's being pushed to production now!

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