Hey everyone! This thread is for all the bug reports you have for Tale of the White Wyvern. As this thread gets longer we may make a new one but we will keep this one open as long as it's sustainable.
If you have a general question or support, please post over in the thread below:
https://cheerfulghost.com/jdodson/posts/4227/tale-of-the-white-wyvern-support-questions-thread
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Thanks for playing, and we're looking forward to what you have to report!
If you have a general question or support, please post over in the thread below:
https://cheerfulghost.com/jdodson/posts/4227/tale-of-the-white-wyvern-support-questions-thread
If you comment on this post, you will automatically follow it and get notifications, so if you don't want those, you can de-select the star on this post, next to the "Comments" button. Similarly, if you want to opt into notifications, just make sure it's selected.
Thanks for playing, and we're looking forward to what you have to report!
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I think you have an off by one in the counting of invisibility for rogues. Level 7 is the first that damage during fights was a concern and I've seen the behaviour twice. The description of the skill seems to say 5 rounds of combat will occur with no damage. On the two occasions I counted rounds, including the skill invoking round, the 5th round ended in damage for the forest dweller.
Thanks for the report Chuckles. That's the intended behavior but I guess we didn't update all the documentation. Where did you see that so we can update it?
Yeah, for invisibility click the skill and count that as one, click attack 3 more times and then click invisibility again, if you have more. That's how I do it. So, click invisibility count 1, click attack count 2, click attack count 3, click attack count 4, repeat if you have more invisibility skill points.
Exactly what Greg said. We found a couple instances where it still said five and cleared those up, but let us know if you find more.
I clicked on "(D)aily News" and it shows no news. At 7PMEST, this is most definitely a bug. I think you can go click through Previous Days news and Next Days News and see news though. Here's what is shown.
Tale of the White Wyvern - Daily News
Today's News (UTC)
(P)revious Day's News (2019-11-11 UTC)
(R)eturn to Town Square
Also, these support, etc. posts are hard to find outside of the game. I clicked "Tale of the White Wyvern" in the post, which brings you to all posts regarding that game, but I could not find these posts. Maybe I some how over looked them. It would be good if they were easier to locate outside of the game in case someone cannot get into the game.
At 7PM EST, itās midnight UTC
I don't see how that's relevant, Travis. I'm not very familiar with UTC or even many time zones, though, so you probably know more about it all than I do. As far as I know, a new in-game day begin at 12AM PST and 12PM PST which translates to 3AM EST and 3PM EST. I guess it just means that nothing news worthy happened in the four hours of that game day when I logged on. I always long on some time after these times and I don't recall ever seeing an in-game day was blank like this.
No, itās relevant. UTC is the same as the GMT time zone. Our News is sectioned off by the day it happened in real life, and since people live all over the world, the common thing to do is use UTC.
Game days and news days arenāt the same thing, in short.
Your reply to my bug report seemed irrelevant, but I realized that I must be confused about something. Thanks for clearing that up. In short, I thought game days and news days were the same.
Predicting your next question; if we went to game days we couldnāt really easily distinguish if the news was from the first or second game day of the day. Again, because people live in varied time zones, we couldnāt just say 2019-11-11 (day 1) or something, because those will be different if you live in Australia for instance.
So the news days are 7pm to 7pm, eastern, to match UTC. UTC isnāt exactly a time zone, it just happens to match GMT. But itās a common way to refer to time when you have various time zones to consider, and so itās a sensible way to section the day there as well.
Attempting to predict your next next question šā
But while those time zones are varied, the majority of us are in the US, and 3am and pm eastern to 12 am and pm pacific seemed like the best bet for us to do the game day breaks.
Time math is weird as hell man. š
You predicted questions I hadn't even thought of. I was ok with game days are not news days. I didn't question that. I didn't even think of why. I just thought, "wow now I don't feel stupid" and let it go. It seems you and Jon certainly put some thought into this, something I wouldn't have even thought of if I didn't notice what I thought was an issue. Thanks for the enlightenment. Also, I really hate Math! I do understand that it's all confusing, especially on release days. If a game is supposed to release on a certain day and the devs don't give us a time, we wonder will that be when it becomes that day in Australia, the US, or what.
Yeah you wouldnāt believe the various iterations of code I did to get the clock tower working properly in all cases š
It seems so trivial.
Oh I believe! Good job!
Currently I have 2 uses of the Rogue skill, but when I disappear the first time, my second use vanishes. I thought I had noticed it a couple days ago, but it wasn't until this morning that I definitely saw it happen.
Looked into this Adam and I can't recreate it on my end as it operates normally.
Are there any other details to share so I can recreate this? You are on an Android phone using which browser? That might have something to do with it perhaps.
I'm on Android, using the Chrome browser, but the glitch didnt happen today... so never mind, it must have been a one-time thing :)
So I'm not sure if this is actually a bug or if I somehow missed something, but earlier in this run I had 30 Mage points. I know this because I had multiple attempts at the Wyvern where I cast White three times (and Warrior Screamed twice, for what it's worth). Yesterday, though, after multiclassing into Rogue, I went to fight the Wyvern again and noticed I had only 29 Mage points. I thought maybe that I had accidentally used one in a forest fight, so today I checked again before fighting and still have only 29?
Is there some legitimate mechanism in place that allows for permanently losing a class point, or did I manage to stumble across a strange bug?
You get a bonus use point in whatever your main class is.
So you had 29 mage points, which for mage comes out to 29 use points. Then you were a mage main, so you got a bonus use point, making it 30.
If you swapped back to mage, youād notice one fewer rogue use point, and one more mage use point.
Thank you, Travis. I managed to take down that pesky beast without that point this time. I'll keep it in mind for the future.
Can't send mail, spend winter tokens, or interact with Scarlet. :( Error reads "something went wrong" and puts you back at main login screen.
To add to GregoPeck's post, the same error applies to interacting with Krugg and to purchasing a winter gift.
Thanks Greg and Jaelte, that should be working now.
Definitely fixed! Thanks!
Indeed! Thank you two for dealing with it so quickly!
Whoa! That was a surprise. It was a minor issue of a difference between docs, that I'm sure aren't the focus of the players, and observed behaviour. I'll be a rogue again in a few days so I'll take a look to check for errant 'five's. Apologies for going dark.
No problem!
When playing on a computer as and using the keyboard to navigate during a forest fight, both Run and Rogue Skill are mapped to R. When I press R (intending to disappear), I get the "Are you sure you want to run?" box, but pressing yes uses the skill as I intended (though not as I may have expected given the message).
When you get around to it, it may be a good idea to map these actions to different letters. :)
Thatās a good catch jaelte, we have a fix in place for it.
Thanks again!
I caught a 'Moronidae(?)' in the waterfall, attempting to eat it produced two error screens of the 'run away type' Didn't seem to affect anything else.
Chuckles: Fixed that, thanks for the report.
Embarrassingly, died to a combat fish. Was taken to a post-fight screen, that included the option for Quark's, but was not able to actually navigate to that (by keyboard Q or clicking), page simply loaded again. (Not the best bug report, but I didn't think to record it at the time, sorry! )
adahn: Good find, fixed.
Awesome! Question, because I'm loving the pop culture references, wasn't Joel's jumpsuit red (back room armor)? :D
Yep. Iām a huge fan of Mystery Science Theater 3000 so I couldnāt just relax about adding that.
I ran into this today, because I'm struggling with my keyboard, and hitting enter doesn't always work quite right, so I rapidly triple-quad-more tap the enter key.
Go to bank, withdraw screen.
Set the amount to withdraw.
Hit enter repeatedly.
Result: Withdraw that amount repeatedly
Expected: First enter accepted, others rejected
https://imgur.com/a/fuGPvhG
Thanks for the report. Good news is you have the proper amount of gold(not a gold creation bug at least) but the behavior isnāt what we want.
Weāll fix it.
Wow adahn, animated bug report. Kudos for that!
Adahn, I can't recreate this in Firefox or Chrome. Couple questions:
1. What browser are you using?
2. You don't happen to have javascript disabled do you?
I'll ask more if I think about them.
Desktop Safari, v13.0.4, no additional extensions or disabled features that I'm aware of, other than Selenium automation mode is enabled.
and good call, I just tried in Chrome 80, and can't reproduce it.
Using a stock safari on Catalina and I can see what you're talking about. That's... weird. lol. It's like it sometimes fails to disable that button and sometimes (maybe one in five) it disables it properly.
hitpoints <= 0 vs hitpoints < 0?
https://imgur.com/a/hb8hkgm
That's a feature, not a bug.
There seems to be a new decoration for player names that is leaking into inappropriate areas:
Tale of the White Wyvern - Read Mail
From: [ Blue ]
Sent: 2020-04-04 20:19:56 UTC
....
(W)rite Mail Back To [ Blue ]
(R)eturn to Mailbox
It started in the last few days, IAFACT.
I don't think it's all names.
Question, inappropriate in which respect? Or is some aspect of that buggy?
Thanks for the report!
Maybe it is confusing, because you can't tell if the character's name actually includes the special flair. So, in other words, is this character's name "[ Blue }" or is it "Blue" with flair? It is the latter, but I can see the confusion. Although you could just hit "W" or click "Write Mail Back To." However, this could be confusing if you want to write mail or transfer gold to the character (without replying to mail and without looking up the character's profile.) I don't know if that's exactly what Chuckles is talking about, but that's what I see as possibly confusing.
Yeah, I can see the confusion part. I did think about that. Removing the flair from the mail system makes a lot of semse.
Sorry, that did kinda miss the point. :) The decoration apears in the adresseee box and prevents the message from being sent. I see now that the HTML code is being evaluated in my posted comment. I am taking a quickndirty approach, this pastebin shows the actualy text in the mail reading page, does that clarify? https://pastebin.com/Qwa3Y7rb
Got it, fixing that now. Thanks Chuckles!
Next time I'll try and post in English, not 'typo'. :-D
adahn: After talking to Travis, I've pushed an update where actually having 0 HP will actually kill you now. It's confusing but I always liked it because it's strange and I also wanted less ways to die.
I'm a fan of "dying on your feet" too, getting a chance to get that last swing in, the final knife throw (Poor Dobby!), etc.
Thanks for letting me know it changed though, I'll have to be that much more careful :D
Mornin'!
It looks like using Mage:Teleport in a fish fight (perhaps when the next blow would be fatal?) causes the death messaging, but I did not actually die (hit points did not change from 5, my fish bag did not empty, etc)
https://imgur.com/a/FBgin3V
adahn: Bug fixed. Thanks for the report.
Hi, so I just experienced the strangest bug in the main game.
I was fighting Elah Forkwood to reach level 4 and suddenly I got the the note that was dead, which hasn't previously been possible when fighting masters. I proceeded to cash in 4 dead cards to be reborn, and it brought me back to where I was in the fight with 20 hitpoints. I then attacked and defeated the master, but this whole situation was very odd.
Perhaps this is an artifact of the 0 HP update? It's worth looking into.
Also, if it's determined that this was indeed something that should not have happened, I'd appreciate being refunded XP and dead cards if possible. No biggie if you cannot do that, though.
Yup, that should not have happened.
XP and dead cards refunded.
I'll let you know what I find.
I believe I fixed it. It was some subtle logic in a fight class that wasn't updated after after the 0 hp update as you say.
Thanks for the report.
Thank you, Jon! I appreciate the all the work you all continue to put into the game. :)
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Got a tiny one for ya. The names have been changed to protect the victim.
When spying from the inn, the Member Formatting displays funkily.
Adhira pulls one of her books of the shelf and flips through a few pages. "This is everything we know about Unsuspecting Victim" Adhira says.
Claw Keeper: [ Unsuspecting Victim ] Gender Class
Secret Information:
Oh, no... the forum ate it.
https://imgur.com/a/7K1Tfnd
Aha, we missed one of these. Thanks for the heads up!
So, I'm not entirely sure what happened here, but I just got 0 shotted by trainer Molodrin.
I'm level 4, 4190 experience. I questioned the master, got the standard "you might be able to beat me" messaging. Chose the option to fight the master. In response, I got the "merciful death" messaging. So, he either got the first swing (?), and took me out with it, or something went weird.
I'm afraid I haven't had my coffee yet this morning, so I suppose I could have been low on hit points and not realized it.
Not useful as reports go, but...
> So, I'm not entirely sure what happened here, but I just got 0 shotted by trainer Molodrin.
In looking at it i'm not sure what happened because Masters can't get first strike. Is it possible you hit attack quickly? I'll keep looking. If something else comes to mind let me know.
So I noticed something that I'm not sure is new or always been there. I attempted to run from a fish fight, got knocked down, and still got defeated? I've run several times in the past and as far as I know I've never before lost hit points when getting knocked down.
https://cheerfulghost.com/jdodson/posts/4399/update-to-the-fight-run-mechanics-class-differentiation
> In looking at it i'm not sure what happened because Masters can't get first strike. Is it possible you hit attack quickly? I'll keep looking. If something else comes to mind let me know.
Honestly, I'd chalk it up to muscle memory and not-awakeness. Hopefully you didn't lose much time over it, and as a resident Mage, yay for Teleport being more useful!
Thanks again, guys.
Purely cosmetic, but I'm a little disappointed it didn't rollover to MAX_INT.
Forest Fights : -1
After teleporting my scaredy cat butt away from the Wyvern.
Thanks for the report Chuckles, bug is fixed!
Also, I agree in that maxing out forest fights would be a pretty fun bug. š¤£
Looks like running from lake fights decrements without checking too:
Forest Fights : -2
After two 'tactical withdrawals' from tough
fish.
Thanks Chuckles, fixed that.
I've read before that you get a gratis point for your current class. IIRC it was from someone who switched away from mage and lost a spell point unexpectedly. If that's true then the point isn't being given when switching 'back'. In my case I switched away from Rogue, but on switching back the extra disappear wasn't re-granted in the day the switch occurred in.
Next day and the extra point turns up.
> I've read before that you get a gratis point for your current class.
You've read correctly.
> If that's true then the point isn't being given when switching 'back'. In my case I switched away from Rogue, but on switching back the extra disappear wasn't re-granted in the day the switch occurred in.
The gratis skill point is granted on the new day. So when you switch you don't get that point until the next new day.
So it seems you are experiencing it as it is intended!
Just a note about the above, the game informs you of this when you start a new day: "Welcome ! For being a , you get an extra use point!"
Fresh new day. Went to the outhouse for ablutions. Got my turn. Went for a light fish breakfast and found this funky dive bar. Hung out with a cool foreigner but as so as I tried to play a game I was told I could only 'Interact with an NPC' once a day. n/m it's the sending-mail-doesn't-switch-focus-to-text-input issue that messes with the keyboard starers. Apparently the sentence I typed had me getting 500gold from jon boyd. Terrific.
Sooo I think I may have benefitted from a bug and didn't notice until afterwards. I mindlessly bought up hit points in the Season 2 game so I could challenge some players in a fight, healed up, then did some fights before I noticed that I had (I believe) *way* too many hit points for the amount of gems I spent.
I went back to the Healer's Hut confirm this and it looks like each pair of gems is increasing my HP by 1,403 instead of the stated 3. I did eat some fish earlier which buffed my HP, so maybe doing so applied some sort of multiplier? That season is over so I don't think much there is terribly important, but it may be worth checking out to make sure it doesn't trivialize fights in an active season.
Thanks for the report, I've fixed the bug and it's being pushed to production now!
Level 11 on prime, it says I have enough xp. The fight starts and I make my first attack and the response is:
Tale of the White Wyvern - Tarbreth's Adventurer Training
You enter the halls that have trained many legendary adventurers. Many people are here training together, old as well as the very young. Tarbreth surveys the entire training hall from the balcony.
Your current master is Tarbreth.
Tarbreth prepares to deal you a death blow then stops. "You are ready to seek the White Wyvern!" Tarbreth halts the fight and heals you before you go.
Something seems off.
Yup, says I'm still 11 and:
Tale of the White Wyvern - Tarbreth's Adventurer Training
You enter the halls that have trained many legendary adventurers. Many people are here training together, old as well as the very young. Tarbreth surveys the entire training hall from the balcony.
Your current master is Tarbreth.
"I would like to battle again, but you should try again tomorrow." Tarbreth tells you. You figure you will try again tomorrow.
Thanks for the report!
Tale of the White Wyvern - Able's Secret Room
Able is building out the back room in anticipation of getting new pole sets to sell. He ushers you back and tells you "We'll have more back here soon, but you can still check out the special Cheerful Ghost Member-only poles."
Member (M)ember Armor Set
Return (R)eturn to Able's Fishing Shop
Now why would I want to look at armor in a fishing shop? :)
Haha, whoops. Hey you know... if someone is attacking you and you have a fishing pole, you could totally protect yourself with that! :D
Thanks for the report, Chuckles. Fix is up!
Well you "fixed" it a minute ago, just as I was going to add a funny comment. I was thinking "Member Rod," but that makes me want to laugh like Beavis & Butt-head. Huh huh huh huh