One of the enchantments recently added is called Mending, which is definitely a game changer. It uses experience gathered and repairs an item with the enchantment. From the wiki, “when an item with the enchantment is held (main hand, offhand, or armor slots), XP orbs collected will repair the item at a rate of 2 durability per XP instead of adding the XP to the player's total. If multiple items have the enchantment, one will be chosen at random for each XP... Read All If you haven’t paid attention to Minecraft in the last few years, there may be a lot you may not know about. I’m going to try to cover some of those things, including things added before the current release (1.12.2).
One of the enchantments recently added is called Mending, which is definitely a game changer. It uses experience gathered and repairs an item with the enchantment. From the wiki, “when an item with the enchantment is held (main hand, offhand, or armor slots), XP orbs collected will repair the item at a rate of 2 durability per XP instead of adding the XP to the player's total. If multiple items have the enchantment, one will be chosen at random for each XP orb collected, and if the chosen item does not need repair, the XP will be added to the player's total as normal, rather than choosing another item to repair.” For more details check the wiki: https://minecraft.gamepedia.com/Enchanting
The problem with Mending is that it’s hard to find. It’s counted as a “treasure,” so you can only get it by trading with an NPC village librarian, fishing, or in a chest. The last two options take forever, but the first one seems to be the most efficient, which is why I’m sharing this pro tip!
The best way to get Mending is to find a village that has a librarian. This could take you forever on a normal world with the Java version. You could just create some worlds until you get a village near spawn, but there are some good seeds out there already. Luckily, I found one that contains a village near a ravine. There is also an abandoned mine shaft under the village well (seed# 105899026). For more details check the link: https://minecraftseedhq.com/ravine-village-mineshaft-seed/
The trick is to create your new world, go to the librarian in the village, and see what you can trade. Librarians start off offering a random enchanted book for some emeralds and a book. If the librarian isn’t offering Mending, recreate that world until Mending is the enchanted book being offered. You can make a few trades to him until he no longer wants to do the trade. You’ll probably end up being able to get enough of it for your armor and more. If he stops offering the trade, see what else he wants. Usually you can get some emeralds for paper. He’ll have some odd looking bubbles around him, green and purple I think, when he’s ready to trade again. For more details on trading check the wiki: https://minecraft.gamepedia.com/Trading
I don’t recommend enchanting a bow or fishing pole, because eventually you will get them while fishing. Fishing is a great way to get some experience, food, and items. You can get other enchantments from fishing once you get a good fishing pole (from fishing), you’ll eventually get better loot more often. While you’re fishing, put whatever item with Mending that needs repaired in your off-hand slot and continue fishing. Eventually, your Mending items will be repaired!
I still haven’t been to an Ender City, nor have I gotten an Elytra (wings), so I’m still checking out some of the content that’s been released in the last few years. There are new enchanted arrows that I haven’t messed with yet.
I like the Frost Walking enchantment, it turns water to ice, letting you walk on water. I got parrots on another world, I think the game still needs more birds. I also really love that they added an off-hand slot and shields, at least for the Java version. Now you can’t block with your sword, but you can make a shield. You can put a banner on it and it can also be enchanted with Mending and Unbreaking.
There are some new enchantments called curses. There’s a Curse of Vanishing, which makes the item disappear on death. However, this can be prevented by using the “/gamerule keepInventory true” command. There’s also a Curse of Binding, which makes it so that you can’t unequip an item, until you die. I don’t like these curses and I try to avoid them. I think I got one while enchanting something with the enchantment table, so I’ve been using my anvil instead. You can enchant items with the anvil and enchanted books.
Following the development of the game, it looks like 1.13 will contain bug fixes, but 1.14 is going to contain some new content. They’re adding more to the oceans, including dolphins and a few other new mobs.