Candy Box

by aniwey

Developed by aniwey

Candy Box! is a 2013 independent incremental browser video game. The game was developed by a then-19-year-old French student using the pseudonym "aniwey" and released in April 2013. Candy Box! is an online text-based role-playing game and features ASCII art in lieu of traditional artwork.

jdodson gives this a solid "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
jdodson gives this a "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
I always get a sense of satisfaction when I beat a game for the first time and today was such a day in that I finished Candy Box. If you didn't know, we launched a Games BBS on Cheerful Ghost and Candy Box was one of the first wave of games to launch on it. It was one of the original games in the web clicker genre and it proved that you can do really creatively simple things in JavaScript. If you haven't played Candy Box I recommend trying it out, it really is just a couple clicks away => "Games / Candy Box."

That said, you start the game by collecting candy one piece at a time. The only controls you start with are the ability to eat the candy or throw it. If you... Read All


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I am beyond excited for the launch of Cheerful Ghost Games through our new BBS. It's a launch that Travis and I have been working for the whole year through a series of little projects that are finally complete.

Cheerful Ghost is A New Wave BBS!

Back in the late 80's and early 90's if you could get the Internet it was expensive and having access to a desktop computer wasn't common. In my family my parents always set aside some money for a family computer even if it wasn't top of the line. Our first desktop computer that had a modem was a Gateway 486 SX/25 with a 2400 baud modem running Windows 3.11 for Workgroups and DOS. At the time that wasn't the fastest modem out... Read All


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Travis gives this an astounding "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
Travis gives this a "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
Candy Box is a tricky game to explain. Jon told me about it. the other day and I tried it out, and I was initially very confused. It's a candy counter that constantly goes up right? And you can either eat or throw the candy? That's all? What's the big deal? But you realize something else is behind the initial facade when a merchant (who looks like the fourth Doctor in ASCII) shows up to sell you things. The game does not tell you what you can do, and the merchant is no different. You don't have the option to buy things until you have the candy for it. But when you buy a wooden sword, you get your first glimpse into this game's surprisingly complex mechanics.

I don't... Read All