Super Mario Bros.

Released on December 25, 2006 by Nintendo

Developed by Nintendo

Swing your arms from side to side, in this episode we're doing the Mario and reviewing Super Mario Bros. on the NES!

This is the first of a three-part series on the NES Mario trilogy. Next up is Super Mario Bros. 2, so come play it and talk with us about it, and we'll include your thoughts in the next NES Classic review episode!

Join the event here: https://cheerfulghost.com/Travis/events/169/cheerful-ghost-games-club-super-mario-bros-2


If you are into hacking old tech or just want to see the NES do things you never knew it could, check this video out. It has a bit of a strange setup. To quote the video description, "The video begins in a strange way and gets stranger, but then, ideally, you understand why."

Yeah the intro is a little long and strange before the payoff, but it's impressive what he gets out of an unmodified NES. I won't spoil the fun for you in case you want to follow along with the joke he presents.


https://i.imgur.com/f56QCZG.png
Portland Retro Game Expo is one of those things I can't miss. Two days dedicated to retro games, panels, a crazy huge free to play arcade and more retro gear you could ever want? What's not to love?

We are running with a much larger booth this year and because of that are doing more awesome stuff. This year we are running 4 Classic NES Tournaments, hosting Wick showcasing his upcoming Indie game Crescent Loom AND selling an incredible collection of VHS tapes!

Win Awesome Stuff In Our Classic NES Tournaments

This year we are having four classic NES Tournaments (two per day) of some amazing NES classics and the winners of each tournament will walk away with a special... Read All


Retro Game Mechanics Explained is a YouTube channel that goes over some of the most highly technical explanations of retro games and systems i've ever seen. In the video i've linked above he talks about the Game Genie which I never really thought about but the explanation of how it works makes sense and it's such an elegant solution to the problem I tip my hat to the developers of it. Bit of a warning though, it's highly technical and discusses some pretty low level computer concepts such as registers and op codes.

Enjoy!


I normally keep up with these but I missed this one. Jon's post about the new Ocarina world record made me jump down this rabbit hole, and I discovered that, about a month ago, darbian broke the world record for the fastest Super Mario Bros. run at just under 4:56:878. He's the first human to get into the 4:56 range.

The fastest human-capable time is thought to be 4:55.96, if you're able to pull off every trick at the right spot. The fastest tool-assisted speedrun is currently 4:54.03, if you use the same timing methods as the human runs (TAS runs start the clock when the game powers on). Tool-assisted speedruns can make use of glitches that require pixel-perfect... Read All


I love this show, and the new episode is one of my favorites. Using basic sentence structure, this video describes how complex a game about jumping can be, and how more emergent gameplay can happen when multiple things can happen with a single verb.

Taking the powerups out of the equation, everything Mario does is running and jumping, and the sheer amount of effects that come from jumping is amazing, even in the original Super Mario Bros.


http://www.news.gatech.edu/sites/default/files/uploads/mercury_images/generated_levels_square_set_3.png
ENVISIONED BY A COMPUTER: More than 300 new playable game areas were created with the Georgia Tech automatic-level generator. An artificially intelligent system watched gameplay video of Super Mario Brothers from streaming video (e.g. YouTube, Twitch) to learn how to design game levels, a first-of-its-kind approach.

http://www.news.gatech.edu/2015/06/24/georgia-tech-researchers-train-computer-create-games-watching-youtube

This is a very interesting read! Bring on Skynet! (To make video games for us)


Nintendo's star character Mario has been in over 70 games. 70 GAMES!!! Which leads to the question, does the Super Mario series have a discernible timeline? Or are Mario games, like many have been led to believe, a random assortment of games with no attention paid to continuity. While this may ultimately be true, there ARE details in the Super Mario games that allow them to be pieced into a timeline order...and the implications of that are SHOCKING!

The blood line of Mario Bros is fully mapped out finally! Mario, Cranky Kong, Pauline, Jumpman... they all play a part in the detective work here!

Game Theory is one of my favorite YouTube channels. I recommend just about... Read All


http://i.imgur.com/qZJ3Nw9.png
I have three functional NES consoles, and two of them are currently hooked up and ready to play. You could say I'm a fan. But nobody talks about these old games much anymore, even though the gameplay in many games holds up even in the present day. Let's do something about that. There's no better place to start than the game everyone played, Super Mario Bros.

Super Mario Bros. isn't the first appearance of Mario, or even the first Mario Bros. game, but it's the first introduction most of us had to the characters, and it's what most consider the first game in the core Mario series. It set the rules that platformers would follow even to the present day. There's no... Read All


This is the first Dancing With The Stars dance that has actually been entertaining :)


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