According to 2K the Mecromancer will be released October 16th and will cost $10. That is, unless you pre-order Borderlands 2 then it will be free. Totally excited about picking up this class to try out, its not quite the Borderlands 2 normal class.

Gearbox also said they will be releasing at least 4 DLC packs for Borderlands 2 and if you wanted, you could purchase a season pass to all of it for $30 at game launch.

Nice to have options but, I don't know, is this a bit too much DLC talk before the game has even shipped? I have mixed feelings about it. On one hand, its awesome to get great content, on the other hand...

Borderlands 2 is set to be released on September 18th.

Axel_Mller wrote on 09/05/2012 at 10:27am

Atleast the previous Borderlands DLC's has been really well thought out campaigns. I think 20 dollars is reasonable enough for 4 new campaigns, not 30 dollars though.

Tungsten wrote on 09/05/2012 at 10:27am

Price of a game:
$60 (Game) + $10 (Addon) + $15 (DLC) + $15 (DLC) + $15 (DLC) + $15 (DLC) = $130
Remember when they it to be like $40 for the expensive ones?

How long until publishers start releasing a third of a game and charging you full price?

Oh... wait...**cough**starcraft**cough**

something in my throat

BR   Supporter wrote on 09/05/2012 at 02:54pm

That's why I only buy games that are on sale. I can't afford to buy $100 games.

AdamPFarnsworth wrote on 09/05/2012 at 05:35pm

I'm not a fan of DLC. When I buy a game, I want the game, not *part* of the game. I'll wait longer between games if developers need more time stuffing all their ideas into a game before it ships, but after it ships, I don't want to have to buy more.

But of course, I will pay more when it looks cool ;-)

"Thank you sir, may I have another?"

Timogorgon   Member wrote on 09/05/2012 at 11:05pm

I think DLC can be awesome. As long as the pricing seems fair and it's purely optional/extra content that adds to the existing game then I'm totally cool with it. It can extend the life of the game sales, and give the developers a way to make a little extra money from the used game crowd (which is so much better than trying to punish them for buying it used).

Shipping an incomplete game and then charging for the missing pieces is not cool. Making people pay to access content that's already on the disc they just bought is just as bad if not worse.

Tungsten wrote on 09/06/2012 at 12:36am

Which fighting game was it that got in big trouble with this?
Hidden characters on the disc, and you have to pay to unlock them
What's worse, some of the characters they won't let you unlock for any reason, even though they're actually on the disc.

jdodson   Admin   Post Author wrote on 09/06/2012 at 01:11am

@tungsten It was Street Fighter IV.

I agree with everyone here. Typically what i've done is wait until the GoTY has been released and then get it all in one go. That has been fine up to this point(I nabbed Fallout 3 this way) but I find I pass up on an awesome group experience. You know the feeling, where you and your friends go through a game together and squee with excitement over how awesome it is. When I wait it out, its just me, which is awesome but you know, not as awesome as rocking through a game with friends and sharing it.

That said, I imagine ill go from BL2 => GoTY and opt out of the DLC hits as long as I can handle it. I don't mind devs coming back to the watering hole, I just mind the consumption mechanism.

If its a console I prefer getting all the DLC on a disc so I can share it with a friend, and I do that too so its a nice thing.

If its Steam, well then ill wait for a GoTY sale which is pretty often.

All told, I want everyone to do what works for them, but yeah, kind of don't LOVE the DLC hits but find them tolerable.

Jacob_Richardson wrote on 09/07/2012 at 03:37am

To me as much as i hate paying for dlc. I'm usually okay with it as long as it doesn't simply "hand you" things. I've always hated the new age of dlc where a dlc simply means "do you want free items instantly given to you with no work?" I like the feel of earning things. Hope the dlc's this time around feature many raid bosses that are extremely challenging.

Jacob_Richardson wrote on 09/07/2012 at 03:39am

Sorry can't edit I'd also like to say that. I wish they'd go back to the old version of the word. Expansions. I prefer'd expansions rather then dlc. dlc is usually small and petty for most things. Where as an expansion is usually met with more positive connotation and largely improves and adds to a game you love and is more of a hard thought out effort on the developers part.

jdodson   Admin   Post Author wrote on 09/07/2012 at 03:46am

Right. I think the difference is now that DLC isn't something you get a physical copy of. Then again, you don't get a physical copy of a Steam game either...

Well anyways, yeah the term expansion is something id prefer as well. Getting a Neverwinter Nights expansion or something like The Frozen Throne was something more than just 6 hours of new content. It was a pretty long experience.

Axel_Mller wrote on 09/07/2012 at 04:23am

Then again, the expansions pack were a bit more expensive than regular DLC, right?

Jacob_Richardson wrote on 09/07/2012 at 06:47am

Not necessarily. DLC comes out in bunches at 10-20dollars a piece. I too remember neverwinter nights expansion packs and they were about 20-40(40 might even be pushing it they may have never reached that high) but they also had about as much content as 5DLC's and usually more types of content. Neverwinter nights added new character classes, races, a whole new story and new mechanics in each expansion.

Jacob_Richardson wrote on 09/07/2012 at 06:51am

I think the physical copy thing is a give and take. I hated not having physical copies at first. I still have my Lunar 2 eternal blue complete collection. (anyone ever remember the complete collection stuff?) Those things come with as much bonus's and extras in real life as they do in the game itself. However, most times now i can't imagine having to leave my home on a release game night to have to go buy it. When on steam you can preload it the day before and be ready to play the second it releases.

Tungsten wrote on 09/07/2012 at 01:30pm

It's called micro transactions. Someone figured out a while back that people will buy more smaller, cheaper chunks than big $40 expansions. Unfortunately this has pushed a lot of developers into the whole 2 NEW GUNS FOR $5.99 OMG thing.
How does this compare to the modding community? Both of Skyrim's DLC's have interested me far less than the free mods offered all around the web. Frankly, I'm surprised that publishers haven't put the kibosh on this sort of thing. I'm telling you right now that I am significantly less likely to purchase DLC because of the availability of these mods.
+1 to Valve for pushing the Steam Workshop. Now if they just backed off a bit on their EULA, we'd all be set.

Jacob_Richardson wrote on 09/07/2012 at 06:35pm

TBH thats why im very happy indie games have become a huge hit lately. Hopefully as some of the more popular indie games release this year and next they will show big business that consumers are angry with the large prices being waved at us.

Axel_Mller wrote on 09/07/2012 at 07:13pm

I agree on the Indie games part. But it's a double-edged sword. There is a lot of obnoxious pretentious games getting a ton more attention than they deserve.

Jacob_Richardson wrote on 09/07/2012 at 07:15pm

That is pretty true. I think the steam greenlight is evidence of that. Some games are clearly above in quality and effort then others but yet dont have hardly any votes while some that arent nearly as invested in have tons.

Axel_Mller wrote on 09/07/2012 at 07:48pm

I know a lot of people love Braid. But I despise it because of how uninspired the gameplay is. I also dislike John Blow.

Jacob_Richardson wrote on 09/07/2012 at 08:34pm

Hopefully the future will be games with the quality of borderlands 2 with the same amount of passion they put into it without the need for publishers dictating what can and can't be done.

jdodson   Admin   Post Author wrote on 09/08/2012 at 12:07am

Publishers shouldn't be the reason why a game doesn't get created, so I agree with you Jacob. I also think its a good thing indie games are getting a life now because it lowers the barrier to entry for people that want to make games. If its great, it should be seen.

Then again, some new games are junk so there is that....

Steam Greenlight is cool and from the games that are highly rated they seem to be of pretty good quality too. I think Valve is trying to take the choice for putting games on Steam to the hands of the people and that always seems like a better strategy than a curated garden to me.

Jacob_Richardson wrote on 09/08/2012 at 01:28am

I agree to a certain extent. In a golden world greenlight would be the best thing ever. However theres the matter that some people literally get their joy of life from just being annoying to others. So games get downvoted by sites or groups of people for no reason other then to downvote it. Blockscape was downvoted a lot by minecraft players but what they dont realize is if they really cared about the game theyd want competition in a competitive genre games turn out better. Minecraft really opened up the door to voxel created games and I for one would like to see their idea improved upon.

jdodson   Admin   Post Author wrote on 09/08/2012 at 06:16pm

Ah, good point I hadn't considered that. Groups trolling other games isn't awesome, I agree and competition in any kind of genre space is great.

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