The place for conversation that doesn't make sense to talk about in any specific game in our list. Think of General Discussion as a "catch all" for conversations about gaming, game culture or anything else worth sharing.
The place for conversation that doesn't make sense to talk about in any specific game in our list. Think of General Discussion as a "catch all" for conversations about gaming, game culture or anything else worth sharing.
Tickets are going fast. Four-day passes are gone, but individual days are still available. Get in line, virtually, on their site, but be prepared to wait. It's a process...
http://prime.paxsite.com/
Tickets are going fast. Four-day passes are gone, but individual days are still available. Get in line, virtually, on their site, but be prepared to wait. It's a process...
Nintendo Direct has revealed a lot of new information. Some of it quite interesting. To be honest, I was pretty uninterested in the Wii U and 3DS until hearing some of this news, and now I'm pretty excited. I think based on these announcements I may make the jump on at least a 3DS.
First, most importantly to me, a direct sequel to The Legend of Zelda: A Link to the Past is coming to the 3DS this year! A Link to the Past is my favorite entry in the series, though that may be pure nostalgia. I haven't played it since the SNES was still considered current-gen. Still, this sequel looks interesting and I hope to get my hands on it.
A new Yoshi's Island will also be coming to... Read All
Nintendo Direct has revealed a lot of new information. Some of it quite interesting. To be honest, I was pretty uninterested in the Wii U and 3DS until hearing some of this news, and now I'm pretty excited. I think based on these announcements I may make the jump on at least a 3DS.
First, most importantly to me, a direct sequel to The Legend of Zelda: A Link to the Past is coming to the 3DS this year! A Link to the Past is my favorite entry in the series, though that may be pure nostalgia. I haven't played it since the SNES was still considered current-gen. Still, this sequel looks interesting and I hope to get my hands on it.
A new Yoshi's Island will also be coming to the 3DS this year. Yoshi's Island was one of the best and most frustrating games for the SNES (Waaah! Waaaah! Waaah!). Hopefully they make the baby crying sounds a little less annoying.
Earthbound will be released on the Virtual Console, probably by the end of the year.
Pikmin 3 is arriving for the Wii U in August.
New Super Luigi U is a DLC pack coming to New Super Mario Bros U later this year.
There are many more announcements, and many more reasons to get interested in platforms you may have had no plans for. The PA Report has the full list:
Some barbed wire, an old document, a spinning record, some geiger-counter or record scratching sounds. What does it all mean?
This is probably the first time a game has been teased via a 6-second video loop on a hip new social network.
https://vine.co/v/bFPjjheVnau
Some barbed wire, an old document, a spinning record, some geiger-counter or record scratching sounds. What does it all mean?
This is probably the first time a game has been teased via a 6-second video loop on a hip new social network.
Travis Admin Post Author
wrote on 04/17/2013 at 03:46am
Well BR, you can be happy with the knowledge that they've apparently scouted MIT. Remember all the stuff from Fallout 3 about "The Institute" with the android?
I really wish it was a Fallout game though. I wonder if its a new Elder Scrolls game? Might not make sense considering Elder Scrolls Online is coming out this year.
Travis Admin Post Author
wrote on 04/17/2013 at 04:54pm
I would highly doubt they're ready to announce a new Elder Scrolls. There's been around five years between each one since Daggerfall. They definitely take their time.
Still have no clue what this is, but I'm curious why the loop begins and ends with the barbed wire. Why not just end the clip at the shots of Bach, then let it loop?
"We at Nintendo sincerely thank you for your continued patronage of our company’s products. We would like to inform you that a portion of the online services offered through the Wii console will be discontinued from 28th June 2013. We apologise to those of you currently using these services."
Specifically they are discontinuing:
- Nintendo Channel - News Channel - Forecast Channel - Everybody Votes Channel - Mii Contest Channel - Data exchange with Wii Friends via WiiConnect24*
I view modern consoles in the same way I view computers, but it doesn't seem console makers do. The Internet Channel is still available so you can get news and the forecast from that, but its still... Read All
"We at Nintendo sincerely thank you for your continued patronage of our company’s products. We would like to inform you that a portion of the online services offered through the Wii console will be discontinued from 28th June 2013. We apologise to those of you currently using these services."
Specifically they are discontinuing:
- Nintendo Channel - News Channel - Forecast Channel - Everybody Votes Channel - Mii Contest Channel - Data exchange with Wii Friends via WiiConnect24*
I view modern consoles in the same way I view computers, but it doesn't seem console makers do. The Internet Channel is still available so you can get news and the forecast from that, but its still feels strange Nintendo is shutting this stuff off.
*edit* added the full list of features to be removed.
CapnCurry Supporter
wrote on 04/15/2013 at 05:27am
Ugh. I hate decisions like this. Either it's a feature that people are still using in large numbers, in which case: continue the damn product. Or it's a feature that people are *not* still using in large numbers, in which case: throw the damn thing on a shared hosting service and downgrade the support to "best effort".
I'm less inspired to upgrade to the Wii U to keep my precious Everybody Votes Channel, and more worried about what I'll *actually* fall in love with on the Wii U that they'll decide isn't worth their time.
The Mii Contest and Everybody Votes channels were the only ones I found interesting, and even then it was only for a short time. This is a little more disturbing, and I'm not sure why it was left off the above list:
- Data exchange with Wii Friends via WiiConnect24*
* Exchange of Wii messages on the Wii Message Board, exchange of Mii characters on the Mii Channel and message/data exchange within some games will be disabled.
I still play Animal Crossing City Folk from time to time, and its sad to think that a big dynamic of the game (having friends send you items or messages in the mail, or even come to visit your town) could be eliminated. I know it happens, and it's happened to much more popular games. It would be awesome if there were shared hosting services, or P2P options for this dilemma. Unlikely a solution we will be offered soon...
The problem is the consumer. We make statements with our money, and our money says that we will buy just about anything that falls within a very wide netted parameter. Microsoft, Sony, Nintendo... they aren't in any real way convinced that we want anything less than what we are already getting, just dressed in a newer outfit. They'll do what they do, because it makes them happy. Don't like the way things are going? They're response is trending toward (or explicitly stated, in the case of Microsoft) "deal with it". "Uhhh, the future we are planning is out of control, you guys! This is the nature of the thing! We're just trying to do the best we can (i.e. profit) on this crazy ride!"
The other side of that is "stop giving them money."
They pretty much know that isn't going to happen. Consumers aren't that convicted.
jdodson Admin Post Author
wrote on 04/15/2013 at 07:03pm
I think people will handle pain to a certain point. But maybe its a bit more deeply psychological or philosophical in a way. Well economic philosophy :D
If after a few years my console services shut down, my console has little value left then people will value the next round of consoles less(I do). I think it might be less apparent in peoples minds, but they will do things where the value prospect is stronger. And frankly with everyone shutting down console servies (PS3 removing the Linux options, now Wii with this) the idea of a "traditional" console, to me is lessened. I mean, compare it to my XP EeeBox I bought well before my Wii. Can still do everything I did with it the day I bought it today. Console manufacturers don't really see stuff in the same way and its a shame because I believe peoples dollars follow that pattern.
I think this might creep a bit into all the next gen consoles, or at least I think it might. Wii U isn't the only console that will suffer from this generation upgrade apathy. Or at least, thats my guess based on my thoughts now.
Really suck when they turn off the Mario Kart online play.
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One task on my list for this month was to add in new Game Platforms to Cheerful Ghost in Linux, Mac and more. I also added the Platform sections so you can get a breakdown on the most popular games for those platforms.
Since the site's launch we imported our games list from various un-awesome sources. It required a ton of manual cleaning and pruning of bad games in the list. We also had to add a __TON__ of games by hand. So I retired the old game importing routines and started afresh. I also decided to ditch our old game list sources and go primary so we now import direct from Steam, Android Store, iOS Store and the Wii U. As new consoles are released ill add support... Read All
One task on my list for this month was to add in new Game Platforms to Cheerful Ghost in Linux, Mac and more. I also added the Platform sections so you can get a breakdown on the most popular games for those platforms.
Since the site's launch we imported our games list from various un-awesome sources. It required a ton of manual cleaning and pruning of bad games in the list. We also had to add a __TON__ of games by hand. So I retired the old game importing routines and started afresh. I also decided to ditch our old game list sources and go primary so we now import direct from Steam, Android Store, iOS Store and the Wii U. As new consoles are released ill add support for them as well, it wasn't hard to add the Wii U all told.
One nice thing about importing directly from Steam and the new Linux and Mac support is that these platforms are getting better over time. For instance, the Linux and Mac platform pages list many more popular games than they once did:
At the end of the day this means that our Steam importers will get more of your games and you will spend less time sending us messages about games we don't have in the system. :D
With the new system in place that brings our total tracked games to 21,897.
This guy has developed a program that can play games. It analyzes a memory snapshot each second and decides what qualifies as progress, and then tries things until it figures it out. That's a very simplistic way to put it, but he explains it all in the video.
I was personally most amused by Tetris. It didn't *technically* fail.
This guy has developed a program that can play games. It analyzes a memory snapshot each second and decides what qualifies as progress, and then tries things until it figures it out. That's a very simplistic way to put it, but he explains it all in the video.
I was personally most amused by Tetris. It didn't *technically* fail.
I laughed pretty hard at that "winning" move in Tetris. I like to think playfun was completely satisfied with itself after that move, looking down it's nose at the Tetris code... "Indeed."
It's hard for me to gripe about a "pay what you want" game package, but I kinda feel like Blendo is playing fast & loose with what constitutes a game here.
The premium title of the bundle (the one you have to beat the average donation to get) is Thirty Flights of Loving. Now, I went into this knowing it wasn't a game, so much as it was an "artfully told story." Mm-hm. Nope. Nope, it's just that between the story and the gameplay, the story *almost* exists and the gameplay does not at all. If you'd like a story-told-in-game-format, I'd like to recommend To The Moon, Portal 2, Final Fantasy 6, Myst... gee, it's almost like we had the story-told-as-game thing down for... Read All
It's hard for me to gripe about a "pay what you want" game package, but I kinda feel like Blendo is playing fast & loose with what constitutes a game here.
The premium title of the bundle (the one you have to beat the average donation to get) is Thirty Flights of Loving. Now, I went into this knowing it wasn't a game, so much as it was an "artfully told story." Mm-hm. Nope. Nope, it's just that between the story and the gameplay, the story *almost* exists and the gameplay does not at all. If you'd like a story-told-in-game-format, I'd like to recommend To The Moon, Portal 2, Final Fantasy 6, Myst... gee, it's almost like we had the story-told-as-game thing down for a couple decades before this was released, isn't it?
Next up, Air Forte. This is actually a kids' game. Seeing this lined up next to Flotilla, I thought I'd be in for an aerial combat romp. Nope, I'm in for practicing my basic multiplication and geography skills. Now, I'm not meaning to complain about kids games or edutainment, but there's a context here that's simply being ignored. When I was very young, I found a copy of "Tax Planner" sitting in the games caddy for the family's Atari 2600. I *thought* was in for a sim game. To my credit, I only "played" it for about fifteen minutes before I realized I was trying to beat a utility program. This time around, it only took me a minute and a half to figure out that characters asking me to find their "multiples of 2" was not some cutesy way of telling me their twin siblings had been kidnapped. So personal growth +1, videogame funtimes - 100.
Atom Zombie Smasher is a reasonably interesting idea. Now that I'm out of nice things to say I'll proceed with the review. In software development, we have a mantra: "What is the dumbest thing that could possibly X", where X is either "work", "be recognized as a feature", or something similar. It's basically how we decide where to draw milestones and how to divide work into manageable chunks. Atom Zombie Smasher feels like someone reached the Dumbest Thing that could Possibly Be a Zombie Game, then published it. It's playable. There's even a little bit of strategy involved. But it feels like this one got published long before it got polished. Most of your flash games on Kongregate (Rebuild comes to mind) will outpace this for depth, easily.
I'd love to review Flotilla for you. I really would. But I can't get the damn thing to run on my system. I've followed all of the three-year-old troubleshooting tips, uninstalled, reinstalled, did the usual Windows mamba. It simply does not run. Perhaps not surprising; there are no maintenance patches newer than 2010.
So, there you have it. One story that would fit on a pamphlet, one "game" for your eight-year-old nephew, one zombie game released before its prime, and one thing that purports to be a game but is actually a shrug and a fart noise. Honestly, I can't recommend the Humble Bundle purchase even at name-your-own prices. If you're really curious about one or two of these, go for it - it's not your dollar, but your gaming hour that I'm afraid will be wasted.
This weeks Bundle is interesting for sure. I decided to skip it because it didn't look interesting to me and now because of Cap's review.
The Humble Bundle is now moving to selling all the time. So they go from weekly bundles -> bundles -> weekly bundles now. When it was spread over months you could always count on something being awesome in a bundle. I think that's mostly true now anyway but not always.
Like Cap, I look forward to the next bundle with some text file choose your own adventure stories and some Microsoft Paint bitmaps and directions on how to program in C. /rimshot
I personally really enjoyed atom zombie smasher. It could be a flash, I'll give you that, but that doesn't mean its not fun. Specially if you are only paying $1 for it. Not saying you should only pay $1 but its your choice if you want to pay more. I personally payed, I think, around $5 for it when it was on a Steam sale and I think it was worth it.
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Since launching the site I realize the stuff I do might seem a bit out of reach to some. Over the last bit I have improved as a write and I am getting better at sharing content that people want to read. One thing that I started doing over the course of the site was to send interviews to people in gaming I respected. I was really nervous giving the first couple, but after that it got easier.
If you have been considering sending out a gaming related interview, I recommend you do so and as such want to help the process for you. I have a few thoughts that might things a bit easier so you can publish your first interview.
whom to talk to?
First off you might have an idea of... Read All
Since launching the site I realize the stuff I do might seem a bit out of reach to some. Over the last bit I have improved as a write and I am getting better at sharing content that people want to read. One thing that I started doing over the course of the site was to send interviews to people in gaming I respected. I was really nervous giving the first couple, but after that it got easier.
If you have been considering sending out a gaming related interview, I recommend you do so and as such want to help the process for you. I have a few thoughts that might things a bit easier so you can publish your first interview.
whom to talk to?
First off you might have an idea of someone or some company you want to interview. Understand that not all companies and people in gaming will grant your request for an interview. Some people are pretty big in gaming and some companies won't make the time for you because you don't work for PC Gamer or Kotaku. Try not to let it get you down, you can still get in touch with people making awesome stuff.
organize your list
Whenever I play an awesome game or see some information about a cool game on Kickstarter I make a note to myself of someone to contact. I keep a list of people and companies to email and then pick one off the stack. I don't put interviews on the list I am not REALLY excited about and I recommend you don't either, just do stuff about things you dig. In fact, I don't write about anything on the site I am not really excited about either.
reaching out
After I realize what interview I want to do next I make the initial contact. This can get tricky depending on whom you want to talk to. If its a game company they have a website and usually a contact form or a press email. If its a person, that can get harder. Occasionally the company or person simply has a facebook page so I message them on that. A few times some of the companies I have tried to contact have no contact information at all so I submitted a help ticket :D A bit of persistence can pay off and in the case of the help ticket, it turned out into a VERY awesome interview. Its ok to be creative in reaching out, but be respectful and don't break any laws :D
keep poking a few times
Sometimes you get a response right away and sometimes you don't. If I don't get a response within a week I poke them again. After about three attempts I stop all attempts. I am persistent but people are busy or might not be interested in responding at all. No harm, I just take the interview off my list.
after you get your yes, how do you do the interview?
Awesome, they agreed! I would recommend keeping your first interviews simple. Tell them you will write up the questions and send them over and they can respond. This is the simplest way to do your first interview and I seriously recommend it. It might seem rad to do a Skype interview but unless your interview is going to be audio only or some kind of video interview, transcribing all that text to written form could be very cumbersome. That said, there is nothing stopping you from doing that but I would start out doing something simple to start.
Coming up with interview questions is the real work of the process but if you are intimately familiar with the subject, its not too hard. If you read over the interviews (hit the interview tab above) you can get a sense for how Travis and I set up our questions. We both have our own style and if you want to take some of the questions we ask and re-phrase them a bit, feel free.
shipping the interview
After you send over the questions it can take a few days to hear back. Sometimes it can take weeks and sometimes you don't hear back at all. I follow the 3 email rule after an interview in that if after 3 attempts to contact them over 3 weeks if I don't hear back I let it go. Sad, but it happens as people are super busy and things fall off their radar.
After I get the interview back I format it for the site and post it under "interviews" and to do that all you need to do is add "Interviews" to your game list. Each person can format their interview differently, but its nice to have names of whom is saying what so people can follow along easily. After I post it to the site I share it on Twitter, Facebook and relevant sub-reddits if they apply.
no magic, just persistence
There is no real magic to it, just the doing and a bit of persistence. The coolest part is the amount of people I have been able to talk to doing awesome stuff I love. I consider doing interviews to be one of the coolest things i've done on the site and look forward to doing many more. If you have any questions hit up the comment thread or contact me direct. If you want to have me help you with anything about a interview with someone in gaming, hit me up id love to help you out!
Look forwarding to seeing your first awesome interview on the site!
You've done more of these than I have, but one thing I would recommend is-- know what you want to ask before you ask for an interview. For example, I'd absolutely love to talk to Todd Howard, but I have no clue what I'd actually ask him in an interview that he hasn't already answered a thousand times.
jdodson Admin Post Author
wrote on 04/10/2013 at 01:47pm
jdodson: Bbbb buuut why are you SO Awesome? Might sound great in your head but... Yeah I agree Travis, start with an idea for sure! :D
Well... I have been making my own card game. Its kinda like rock paper scissors but you have limited cards. I don't know how to explain it but basically you say one...2...3 and then you and your friend slap down your cards and see who wins. Its fast action which = fun.
Above is a picture of the first card in my basic set.
Thx for responses and ideas!
Well... I have been making my own card game. Its kinda like rock paper scissors but you have limited cards. I don't know how to explain it but basically you say one...2...3 and then you and your friend slap down your cards and see who wins. Its fast action which = fun.
Above is a picture of the first card in my basic set.
Thx for responses and ideas!
AutoCat1000 Post Author
wrote on 04/09/2013 at 11:34pm
oh, and the other cards in this set are Aqua, Slash, Wisp, and Rocky. Thx!
I like your card design. It makes me think of other card games, like Magic: The Gathering, except it sounds like your game is quicker to set up and go. Did you do the art work yourself?
AutoCat1000 Post Author
wrote on 04/20/2013 at 04:00am
Yes
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In the past week or so it's been a little of this and that, with primary focus on:
- Bioshock Infinite (currently in 2nd play through) - Vanquish - Tomb Raider (just getting started)
I've recently started keeping a game journal, in an attempt to better analyze game design structure. As such, I've been playing a lot of games more for work than just entertainment, so I won't count those. Interesting challenge, though!
I've been back on Skyrim lately. I'd stopped playing when other games came out and distracted me. Anyway, I've played it 135 hours so far and I don't think I'm anywhere close to beating the game, but I'm still enjoying it for the time being.
I too have been busy (with @krcDeuce) with development more than playing lately. But I did take an evening last week to play Age of Empires online, and I've gone through Solar 2 a few times.
Oh, and I've been killing random free time with Eufloria, which I definitely recommend as a very unique RTS (on my Android phone)
Just picked up prison architect on steam and I got to say, having a lot of fun with it. Even though its in alpha still. Great game with great potential.
I've been playing: a lot of Realm of the Mad God, Minecraft (specifically this fun CTF server), Overgrowth, and Black Ops 2 Zombie Mode. All of which games that you can play virtually forever, which in my opinion are the best types of games!
jdodson Admin Post Author
wrote on 04/11/2013 at 03:35pm
Prison Architect looks great, ill have to check that out!
Little tip for those if you that may have or will be getting prison architect: don't block your delivery zone from the street. I had a truck load of prisoners that just drove right past my prison. Not sure where they went but I'm pretty sure they aren't in a prison which can't be safe considering they were all in for assault or burglary.
jdodson Admin Post Author
wrote on 04/11/2013 at 05:14pm
Hahaha, good point, thanks BR! Maybe they made a detour to Taco Bell or something...
I did have 2 prisoners who escaped...its actually kinda funny. I got 8 prisoners and they all tried to escape soon as they were put into cells. So now I have 4 unconscious prisoners who try to escape every time they wake up.
jdodson Admin Post Author
wrote on 04/11/2013 at 08:11pm
Do you have to keep them happy so they don't riot or try to escape or something? :D
I nabbed Friday, Saturday and Sunday.
Anyone who also got tickets id like to know so toss in here if you did!
Completely sold out! Amazing. I think next year I'm just going to do PAX East. This is way too stressful.
Did you get PAX west tix scrypt?
Seems like I don't hear about tickets going on sale until after they've already sold out.
Hahaha, totally :D