Super Mario World

Released on February 5, 2007 by Nintendo

Developed by Nintendo

During a vacation in Dinosaur Land, Princess Toadstool gets kidnapped and a spell is cast on the inhabitants of the island. When they stumble upon Yoshi, a young dinosaur, Mario and Luigi learn that Bowser is responsible for the terrible misdeeds. Now, Yoshis are trapped in magical eggs that Bowser has hidden throughout seven castles. Many hidden paths aid Mario in making his way to Bowser's castle, completing 74 areas, and finding all 96 exits. Discover items, including a feather that gives Mario a cape that allows him to fly and a flower that lets him shoot fireballs, in layers upon layers of 2-D scrolling landscapes. You can even ride Yoshi and swallow your enemies!

According to some, Super Mario World is one of the best platformers of all time. For me and my family, this game sold us the Super Nintendo. My parents were really impressed by the 16bit graphics and I think that convinced them to buy us one that Christmas.

If you love Super Mario World or have yet to play it, the Gaming Historian has a great video all about the game and it’s historic creation.

GrandPooBear is one of the best Mario Speedrunners in the world and he recently came to Portland to the Ground Kontrol Classic Arcade for his first ever Speedrun Sessions. He brought along Oatsngoats as well as Andy to speedrun Super Metroid and Link to the Past and I was able to make it to the event with some friends. In a nutshell, it was a really fun night and watching these events live has been one of my highlights in gaming. Poo closed the event to an incredibly warm audience that was whooping and cheering as he beat Grand Poo World 2, one of the hardest Kaizo Mario games i've ever seen.

I'm sharing Poo's Speedrun Session above for Grand Poo World 2 but I... Read All

Recently Jon was going through some old boxes in his attic and came across a very special tape, a recording of RADICAL VIDEO GAME REVIEWS WITH FRIENDS EXTREME from April 1992 where we review Super Mario World on the SNES!

Speedrunner SethBling recently figured out the first sub 1 minute credits warp for Super Mario World and made a pretty detailed video explaining how it works. Seth uses 4 controllers and by doing that it puts certain values in RAM pushing the game into the right state to get the credits.

Seth provided a detailed Google Doc below that details how you can route this run yourself and all things you need to achieve it such as the Japanese version of SMW.

Today is the SNES Classic launch day! I was able to get an in stock order off of Thinkgeek at midnight last night, so I should have mine in a few days. Did anybody else get one?

If you hang out in retro gaming circles of have hit up a video game convention or two you may have seen the Supaboy, Hyperkin's portable Super Nintendo. The Supaboy has a pretty large following of people that play SNES carts on the go and as such Hyperkin has refreshed the hardware with an all new Supaboy S. Sporting a larger screen, better form factor, improved speakers and the ability to play NTSC and PAL games the Supaboy S is an interesting way to play Super Nintendo games anywhere.

"Daily Dot: "Time to crack open your vintage game collection (that is, if you don't have a shrine to it in your living room already)."

Blunty: "This one also handles PAL cartridges - not... Read All

SethBling just posted the new world record for completing Super Mario World in an astonishingly quick 3 minutes and 7 seconds. The run takes advantage of getting the game into a strange memory state and then pausing to warp all the way to the ending credits.

Incredibly, who comes up with this stuff?

Super Mario World is one of the most beloved and iconic Mario titles. RetroLiberty, Game Sack, Leo Camacho & Crossroads Reviews talk about the history and personal recollections of one of the best console launch titles of all time.
Yeah, I've done this many times. But Yoshi always comes back so it's all good right... That's the same Yoshi right?


Another wonder from Awesome Games Done Quick-- using a modified controller cable, these guys are able to rewrite Super Mario World as it's running, inserting new minigames like Pong and Snake.

Essentially two pins that normally go unused allow you to transfer data to the game. I'll let you get the full explanation from the video, because I'm sure I'd get something wrong if I tried to summarize further.