When this game launched there weren't a ton of dark games with a really compelling story. Super Metroid really nailed making you feel like the game world was real and that the story and elements have weight. This game went off to spawn the Metroid Prime series, which decided to change the series into a 3D first...
I don't know if I would say Super Metroid is the best video game of all time, but it ranks very highly on my top list of awesome games. NESComplex does a great job showcasing the game and talking about its place in the Metroid timeline. If you haven't played Super Metroid you should at least watch this video to find out why this game is as beloved as it is.
When this game launched there weren't a ton of dark games with a really compelling story. Super Metroid really nailed making you feel like the game world was real and that the story and elements have weight. This game went off to spawn the Metroid Prime series, which decided to change the series into a 3D first...
When this game launched there weren't a ton of dark games with a really compelling story. Super Metroid really nailed making you feel like the game world was real and that the story and elements have weight. This game went off to spawn the Metroid Prime series, which decided to change the series into a 3D first...
Click to embiggen the image above and take a look, then come back for more.
I want to preface this by saying that this is not intended to ridicule anyone. Please bear that in mind.
The image contains posts on the Super Metroid Miiverse page from quite a number of people who have gotten stuck in Super Metroid, mostly at the same place. I can clearly remember the wonder of playing this game the first time. It was my first Metroid game and when I got to this area I just assumed that I would come across something later that would let me get through.
These posts, however, show that things have changed. There was no NPC standing there telling them that this was blocked without...
I want to preface this by saying that this is not intended to ridicule anyone. Please bear that in mind.
The image contains posts on the Super Metroid Miiverse page from quite a number of people who have gotten stuck in Super Metroid, mostly at the same place. I can clearly remember the wonder of playing this game the first time. It was my first Metroid game and when I got to this area I just assumed that I would come across something later that would let me get through.
These posts, however, show that things have changed. There was no NPC standing there telling them that this was blocked without...
Decided to spend this Retro Tuesday talking about Super Metroid. I was never really a fan of the original NES Metroid as it was fairly challenging and I could never figure out the steps to complete it as they were largely un-intuative. My brother had the Gameboy version and that made much more sense to me and I completed that. I liked the Gameboy version much better and felt it was a bit more accessible. That said, I wasn't a huge Metroid fan until I borrowed Super Metroid from one of my high school friends.
Super Metroid takes the Metroid formula built up in the first two games and ups the ante on all levels to craft a game that really set the bar for other games to...
Super Metroid takes the Metroid formula built up in the first two games and ups the ante on all levels to craft a game that really set the bar for other games to...
A fun video to watch.
I agree with a lot of his points. Exploring to find hidden power ups was a great reason to keep playing. But, I couldn't help but think about the Zelda games when he talks about how incredible it was to have things like an interconnected world, permanent power ups and maps. I don't think the Zelda games had an overworld map, so I suppose that's somewhat different, but a lot of these same points can be applied to Zelda as well. I feel like I'm repeating myself and saying the same thing over and over and making the point multiple times.
Link to the past had an over world map. As did Links Awankening. That staple continued on to the modern titles.
Although it wasn't really all that helpful, the gray box in the top left of your screen in the original Zelda showed your relative position in the overworld. http://upload.wikimedia.org/wikipedia/en/3/3a/Legend_of_Zelda_NES.PNG
Of course once you went into a dungeon the gray box was replaced by the dungeon map (once found).