jdodson1

Joined 01/23/2012

I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.

2755 Posts

Back this on Kickstarter!
"Ravensdale is based on classic arcade shooters like Contra and Metal Slug, but focuses heavily on co-op interactions between players. For example, while you rapidly pull yourself towards and past your buddies, they block projectiles heading your way and feed an overdrive mode to boost the entire team! We’re also pushing for strong interactivity between player characters, enemies and the levels to provide a wider range of tactical options to both solo players and assault teams."

Ravensdale is an awesome looking 2D Orc kill-fest that blends elements of Unreal Tournament and Killer Instinct... which is to say, what I took away from the Kickstarter video. Ravensdale is the next game by Black Forest Games, the team that created The Giana Sisters. I like the direction they are taking this one and its nice to see a game keeping the awesome but doing something a bit different in terms of visual and play style.


"Eleven albums, a game, and a movie... This week, pay what you want for the albums Takes Time; Takes Time: Instrumentals & Demos; Sword & Sworcery LP - The Ballad of the Space Babies; Indie Game: The Movie (Soundtrack); The Scythian Steppes: Seven #Sworcery Songs Localized for Japan; Children of the Clone; Corporeal; Now, More Than Ever; Morning Noon Night; A Thousand Songs; and FREE-P. Every purchase also includes a 50% off coupon for a double LP vinyl of Indie Game: The Movie (Soundtrack) (while supplies last). If you pay more than the average, you’ll also receive the game Superbrothers: Sword & Sworcery EP and Indie Game: The Movie. The top 10 contributors will additionally receive a box set of several vinyl records signed by Jim Guthrie!"

This is a great chance for everyone to get the entire musical catalog of Jim Guthrie and if you love good music, you really should pick this up. I appreciate The Humble folks for trying new things in terms of offering Book Bundles and now with this Music Bundle. I already have Sword & Sworcery as well as Indie Game The Movie but I plan on paying over the average because there is just so much great music here.

Clicky click:

http://www.humblebundle.com/weekly


http://i.imgur.com/pccPtpC.jpg
Hammerwatch is an upcoming Gauntlet styled hack-n-slash featuring 4 player co-op. Travis and I featured this game on the site a few months ago with an interview and early gameplay review. I am happy to let you know that Hammerwatch is available to pre-order from the Humble Store for $8. When the game is ready to ship the pre-order gets you access to the game, game score + Steam Key.

Seriously, this a crazy deal and its not even on sale.

No secret I am very excited for this game to launch and as such shipped over a few questions to the Hammerwatch developers about the pre-order and final release. I want to thank them for taking the time to talk with me and I wish them well shipping.

jdodson: I just tried beta 1.0.6 that has a new Tower Defense mode as well as a fleshed out Warlock class. Are there any other changes coming to the game before the games final launch?

Myran: We don’t plan on releasing a new beta version, no. Releasing a beta takes a bit of time from us and although it’s great to be able to get the bug reports from it we think we have a stable enough version now to just do the rest of the testing ourselves.

jdodson: Awesome to see the ability to pre-order the Hammerwatch beta on the Humble Store. Can you give us any hints when the full game may ship by?

Myran: We should be able to release it in a few weeks.

jdodson: Are the any plans to support the game after launch with content updates or DLC?

Myran: It depends on how well the game sells, really. If we can then yes, we would love to do stuff like content patches and improving the editor, but it’s not something we can really promise to do since we don’t know if we will be able to afford doing it. I doubt we will do any kind of paid DLC though, if we do content updates they would most likely be free.

jdodson: As you are entering the final stretch of development what are you focusing on in regard to the game itself?

Myran: What’s left is mostly polishing some features and balancing the difficulty. There are also some stuff that’s not directly the game itself, like making installers, a trailer and logos for stores. And then there is of course always bug testing and fixing.

Pre-order the game from the Hammerwatch site:

http://www.hammerwatch.com/

Our interview with the developers back in January:

http://cheerfulghost.com/jdodson/posts/955

Our review of an early beta of the game + developer Q&A session. It includes a video of Travis and I playing Survival together:

http://cheerfulghost.com/Travis/posts/1039


http://i.imgur.com/oHQ557W.jpg
Recently, Dota 2 left beta for its final free to play release on Windows. During its Beta it wasn't available for Linux or Mac but recently Valve made a test build available for both platforms. Recently I downloaded both clients on Linux and Mac to give them a shot. If you have Steam for Mac or Linux you can simple download the Dota 2 test from your games list.

Mac Test Build

This build works well enough that I recommend it for Mac users if they prefer gaming from their Laptop or iMac. That said, I don't recommend it for serious Dota 2 playing but if you want to have a bit of fun with bots or friends, it works well.

A few issues I noticed:

When the character selection screen came up it was very small in the upper left hand corner of the screen. I could select a character, but it was hard to read anything and understand each characters strengths and weaknesses. Not a huge deal if you know who you want to play.

I also minimized the game a few times and had no idea how I did that. It was easy enough to resume the game, but it was distracting the few times it happened.

The performance on my Macbook wasn't great and I experienced a bit of lag on occasion. It wasn't a huge deal, but my Macbook has an SSD and 16G of RAM, it doesn't need to slow down.

Linux Test Build

The Linux build was the most stable of the two and it worked very well for me. No glitches that I noticed and the build seemed good enough for serious play. That said, each Linux machine is a bit different but on my rig, it ran very well.

If you are Mac or Linux bound or simply want to see Valve's latest game to be ported to these platforms you should download them now!

http://store.steampowered.com/app/570/


Capybara Games just released a new trailer for Super Time Force and it is worth a watch. The trailer features examples of how the time travel game mechanic works during game play. When you rewind time you can also select another character to play, making it possible to play different parts of a level with different characters. The game boasts the ability to play as a Dinosaur but that aspect isn't shown in the trailer. The trailer does show off a Luke Skywalker character as well as others that resemble various iconic 80's action stars.

As with any Capybara game, the trailer features a really great music. The trailer itself is fairly unique in that the last minute is a very interesting rewind segment. I couldn't tell if that was just for fun or if that mechanic will be included in the game itself.

The game look very polished from what was shown in the trailer. Any hint to the release date was included at the end of the trailer that read: "2013 XBLA." I have no plans to buy an XBox 360 or XBox One so I hope this comes to PC at some point in the future. That said, the game looks fantastic and I can't wait for it to ship.

http://supertimeforce.com/


http://i.imgur.com/F8aQFg5.gif
"Fruit trees are a long-term investment for your farm. They don’t need to be watered, but they are expensive to buy, need a lot of space, and require a full year of growth before they’ll produce any fruit. However, once it’s established, your tree will provide you with juicy morsels every day during its fruiting season!

What will you do with your new fruit?

Sell it? Cook with it? Give it to your sweetie?

Throw the pungent little thing into an oak barrel and spend the winter guzzling strong wine? (don’t do that)
"

http://stardewvalley.net/mini-dev-update-8/


" 1989. In an era of Nintendo-mania, toymaker giant Mattel unleashes a bold technological experiment to an eager public. The POWER GLOVE: the first video game controller that allows players to operate Nintendo games with intuitive hand gestures.

Despite immense hype surrounding its release, the product is a critical failure, disappointing thousands of children with its subpar gameplay. More than two decades later, however, dedicated fans continue to repurpose the Power Glove for art pieces, hacking projects, electronic music, and more.

For the first time ever: the story behind the world’s most notorious video game controller.
"

The Power Glove is one of those awesome devices in gaming history that is more awesome in concept than in practice. Not to say your can't repurpose it for much now, but I never really found it useful in any of the games I owned as a kid. That said, I am really interested in watching the documentary as I really do appreciate owning my own Power Glove and love the lore and history of it all. I wonder if they will interview Lucas from The Wizard? Time will tell.

http://thepowerofglove.com/


"Unreal Tournament 1999, original intended to be nothing more than an expansion pack for the original Unreal which would simply be called "The bot pack", turned out to be one of the most influential multiplayer shooters of all time. Toppling the giant powerhouse that was ID software in both technology and gameplay and modding capabilities of ID's engines. "

Unreal Tournament still holds up today as a great competitive FPS. I hope Epic decides to give some more attention to the franchise as UT3 was fantastic and id love a more modern take on this franchise.


http://i.imgur.com/hDklG.png
I wanted to update you about a recent batch of features to hit the site. One such thing I have been experimenting with are the comment visuals. The old comment style was fine in Desktop browsers but on mobile they were squished. The new style gives the comment body much more room and I think they are much easier to read. That said, they don't seem as good as they could be. I can't put my thumb on it entirely, but something needs to be done in terms of the colors we use or placement. Beyond that, I really love how much more room the comments have on my iPhone.

A few days ago I changed the "Update Profile" link in the drop down to "Account Settings." This will be an "umbrella" area for all things related to your account. I added a series of tab buttons to the top of the page allowing you to update your profile as before and I also added a new "Account Security" section. Currently what this allows you to do is sign out all other open Cheerful Ghost browser sessions. If you think your account may have been compromised or you are just a bit paranoid, this should help you be more secure.

I want to stress the point that we have not been hacked and no account has been hacked that I am aware of. Security really matters to me and I want to allow people the right tools to ensure that is a priority. We also started a new policy that requires everyone re authenticate every 2 months. I know this is somewhat of a hassle but is a fairly normal convention on modern web apps.

One of the next features I will be working on in the upcoming weeks is updating how posts are seen on the Cheerful Ghost main page. Some of you have asked for some kind of front page moderation and Travis and I are currently working out how that will work. Our goal is to painlessly allow awesome content to make it to the front page. I want to stress that the majority of what people post will still make it to the front page, that said as the site grows we need to ensure that the stuff people see is our best.

If you have any questions or comments about anything covered hit me in the comments or using site feedback:

http://cheerfulghost.com/feedback


Star Citizen developers Cloud Imperium Games recently released an interesting video about the games economy. Very interested in seeing how this works in the final product.

https://robertsspaceindustries.com/about-the-game

Ittle Dew is a game heavily influenced by Zelda that focusing on puzzles and speed running. Its a fresh take on the Zelda game style available now for Windows and Mac on the Humble Store.

http://www.ittledew.com/

An interesting art piece I found online titled "Super Dead Mario."

http://www.flickr.com/photos/oskunk93/9243500652/

Sony recently dropped the news that the PS4 will allows instant play for digital and disc based games in the process of downloading. Playing your games faster after you buy them sounds good to me.

http://www.gameranx.com/updates/id/15968/article/ps4-digital-library-instantly-playable-on-any-console