It was a really fun event to watch but there were almost too many games to process and by the end some games ran together in my mind too much. That said, I am excited about a few games and we got a few news bits that were new.
Diablo IV Necromancer Diablo IV showed it final character in the Necromancer. So far no characters...

I have Ark 2 info with a new second trailer (the first was released some time ago)! It's linked in my Ark post, which is right before this one.
I read about Minecraft Legends and I'm really not sure about it. While I like RTS games, it's difficult to imagine Minecraft as one without just being a Minecraft skin. I'll have to wait and see it. Minecraft Dungeons didn't appeal to me as much as I thought it would. (It's like a Minecraft Diablo game.)
It seems like we could possibly get some posts written detailing these. Starfield sounds interesting, I'm interested in learning more about it. I could easily write about Ark 2. I'm just not sure the interest is there (or rather here. I'm certainly interested.).
It needed more hugging sims. WHERE WERE THE HUGGING SIMS?
"Fallout in space." "What if Fallout and No Man's Sky had a kid?" That's the way I see it, though I'd say more specifically Fallout 4.
Guns in space. Not all of those are laser guns. I THOUGHT shooting a gun (with bullets) wasn't possible in space, but a quick Google proves I was incorrect. Still it's not like laser guns are any more logical, yet we buy into the fantasy.
I wish he didn't give a 30-40 hour campaign estimate. I feel this way often when I see people mention hours of gameplay. I grew used to spending 100+ hours on a game, so when I see <100, I get disappointed. However, that doesn't include all the exploration and side quests. 100+ seems like an easy enough milestone to reach. When I do see I've spent 100 hours on a game, I feel like I got a good amount of entertainment out of it. (Now I'm seeing games with 3,500+ hours I've spent on Steam.)
ICYMI check out the 15 minute gameplay video with Todd Howard. https://youtu.be/ZHZOTFMyMyM
Here's an article I found with some recently revealed details: https://www.gamespot.com/articles/bethesda-shares-details-about-starfields-main-quest-length-dogfighting-and-more/1100-6504617/
30-40 campaign is pretty generous considering there will probably be hundreds of side quests to pad that out to well over 100 hours I imagine
Yeah. While writing that, I talked myself into accepting it. No Man's Sky, I'd say is definitely different in that way. Heck, I've never made it to the center. I even began to feel like it's pretty much impossible. I got tired of jumping all the time.
Iāve gone to the center a couple times, but honestly it doesnāt feel worth it with everything else they added
If there are 1,000 planets in Starfield and those planets are procedurally created and at least marginally fun we should have content for ages.
Hopefully the planet creation algorithm is as good as the one in Terraria. And if they add bee keeping, Iām fairly certain it will be my game of the year.
LOL! Jon, you're the bee's knees! Did you (plural!) see what he said about how some is procedural and some is crafted? Also that we can't just land anywhere we want on the surface like No Man's Sky? I think it'll be ok and make sense.
> Did you (plural!) see what he said about how some is procedural and some is crafted?
I just read that interview. I hope they get the generation algorithm right. I wonder if you personal galaxy will be different or if they will generate the same 1k planets for everyone?
No Manās Skyrim amirite?
Not that Iām complaining š