But lately, I've found I'm drawn less and less to platforming games. I bought the remastered version of Duck Tales, and played through about half of it. Shovel Knight came and went without me finding any interest in it. Even Mighty No 9 doesn't interest me, at all, when I loved the game series it was modeled after.
I've been trying to figure out why, and it's finally occurred to me.
Roguelike/Roguelite games have ruined Platform games for me
I now realize that I no longer want to have to memorize levels. I don't want to have to practice the same jump over and over.
I want to master the mechanics of a game, and have the game develop around me. I want a new experience every time I play. I want to try different powerup combos. And I want a full game play through each time I sit to play.
I've been spoiled by Roguelike games!
I used to love the Mega Man games, so it was fun seeing both of these *not* Mega Man games side by side and discussed.
When I first downloaded it, it took a couple days for others to install and us all to find each other, but it seems like no one is using it anymore.
Part of its charm was in the questions it asks you, but I wonder if that's also part of its downfall. If I have a random thing I want to post to a social network, I go to Twitter and/or Facebook and post it. Miitomo doesn't work that way, so I'm not as inclined to use it when "inspired."
What are your thoughts? Will Miitomo continue its initial popularity, or will it dwindle as people try it and then move on to something else?
In the main video, one of the random players has his wife start scolding him apparently for being too loud, and for being 30 and talking to people on a computer game. The funny exchange starts at about the 7 min mark.
If you've not seen it before, I recommend you check it out. It's pretty "rad."
At least check out the theme at the beginning.
(Also it includes all the commercials, which are an amazing 90's time capsule as well)
I just discovered this game (it came out in 2012 originally) and have been really enjoying it! Basically you start off with a disease (depending on the level you're playing it could be a bacteria, a virus, a fungus or many other pathogens, each with different abilities) and you control how it evolves to infect and kill the entire human population.
You have three different areas to evolve the disease in: Transmission - How the disease infects people (could be spread by animals or blood or just in the air or water), Symptoms - How the disease affects people (starting with minor symptoms like coughing or rashes, working up to total organ failure) and Abilities - How the disease fights to stay alive (ability to survive in extreme climates and drug resistance to name some ways)
As your disease progresses, humans will notice it. If you develop your symptoms too early, the humans might find a cure before you have time to spread to everyone. But some symptoms also help spread the disease quicker, so it's a fun balancing act to find creative ways to kill everyone off.
In addition to the standard play modes, there are really unique scenarios. I played one called Santa's Little Helper. Here's the synopsis in game: The world is dark and gloomy. Boring governments worldwide have banned holidays, laughter and celebrations. Humanity has forgotten how to have fun - people dress in grey and spend all their time working. Luckily, the Neurax Worm has teamed up with Santa and is determined to infect the whole world with joy and happiness. In this scenario, you try to infect everyone with a brain controlling parasite that causes them to be happy. If people get too happy, the government notices and tries to find a cure. You can send planes full of "presents" from infected countries to uninfected countries to spread the parasite faster.
Other scenarios I've played have included a resurgence of the Black Death and the Simian Flu (from the new Planet of the Apes movies). In the Simian Flu, not only are you mutating the virus to spread and kill humans, but you also can work to increase ape intelligence and lethality. Unfortunately the Simian Flu scenario was just a sampling. I'll have to buy the various scenario expansion packs eventually.
I don't normally spend money on mobile games, but this is one I think I will. There's so much variety in play on this, I think I can get a lot of bang for my buck.
I definitely recommend checking this game out if you haven't yet!
The final video (the main one for this post) is the final theory, and is good on it's own, but it was also a fun journey watching MatPat and the Game Theorists try and figure the games out as they came out, so I'd recommend watching the whole playlist:
And of course, now that the story is "solved," there's a new image at http://scottgames.com/ that hints at more on 12/22/15 lol.
Independence Day was one of my favorite movie experiences in my teenage years, so I'm excited to see what the sequel will bring us. This trailer looks pretty rad, and there's a cool interactive website that shows how the world has progressed since the War of 1996. It's a bit clunky, but cool to click through :)
I really hope there's some cooperative play built into this adventure! This week's Tavern Brawl has been a lot of fun.j
The game requires two players, and you need to print out the Bomb Defusal Manual. One player looks at the screen and describes the bomb to the second player who looks through the manual to figure out what is needed to defuse the bomb. It has a time limit and will explode if you make too many mistakes.
This game looks like a ton of fun. Watch Rich and Jack play it a bit (you can just skip ahead to around 7:30 in the video to see the gameplay.