AdamPFarnsworth5

Joined 01/23/2012

AOL Keyword: AWESOME

151 Posts

At this year's Comic Con International: San Diego, we gave over 500 fans the chance to #WearTheCowl - they are among the first people in the world to play Batman:Arkham VR.

If you haven’t witnessed first-hand what it’s like to become Batman, then the newest trailer for Batman: Arkham VR will give you a glimpse of what players are calling the closest you’ll ever get to stepping into the role of the World's Greatest Detective.

Batman: Arkham VR is the winner of the first ever E3 Game Critics Award for Best VR Game. Developed by Rocksteady Studios, creators of the critically acclaimed Batman: Arkham trilogy, Batman: Arkham VR is based on DC’s core Batman license and will be available exclusively for the PlayStation®4 computer entertainment system with PlayStation®VR in October 2016 for MSRP of $19.99.


I still don't think VR is something I'm going to invest money in, but I love that developers are taking it further and further along. Now that I'm thinking about it, it seems like No Man's Sky would be a good candidate for VR... oh dude, I just remembered that my tv can take a 2D image and make it 3D. I'm going to experiment with that this week!


As we're waiting for the launch to hurry up and get here, here's a fun video about how simulations are getting more and more complex and realistic.


No Man’s Sky is ... gigantic. Players traverse an entire, simulated universe exploring procedurally generated planets; there is practically no limit to what you can see. No Man Sky’s creator Sean Murray estimates that players will see maybe 1% of what the game is capable of generating. On top of that, much of the appearance and behavior of things in that universe–planets, plants, creatures, light itself–is emergent. The creators didn’t decide how stuff looks or behaves on a planet by planet basis. They made systems and rules that generate stuff and decide what happens when various stuffs mingle. Appearances and outcomes aren’t designed; they emerge. No Man’s Sky is lush and naturalistic. It’s detailed and even occasionally… life like. So this begs the question: if we’re able to simulate a universes of massive, life-like complexity–like that of No Man’s Sky–within our universe… should we wonder, or worry, that our own massive… life-like universe is itself… simulated? Today on Idea Channel we discuss No Man Sky and the Simulation Argument!


This is just funny :D


http://i.imgur.com/xY8iezD.png
Perhaps it was driven by availability, but growing up, I very much enjoyed platforming games. Super Mario Bros 3, Mega Man, Duck Tales, Teenage Mutant Ninja Turtles; heck, I even played the crap out of Barbie for the NES, because my family owned it, so I played it.

But lately, I've found I'm drawn less and less to platforming games. I bought the remastered version of Duck Tales, and played through about half of it. Shovel Knight came and went without me finding any interest in it. Even Mighty No 9 doesn't interest me, at all, when I loved the game series it was modeled after.

I've been trying to figure out why, and it's finally occurred to me.

Roguelike/Roguelite games have ruined Platform games for me

I now realize that I no longer want to have to memorize levels. I don't want to have to practice the same jump over and over.

I want to master the mechanics of a game, and have the game develop around me. I want a new experience every time I play. I want to try different powerup combos. And I want a full game play through each time I sit to play.

I've been spoiled by Roguelike games!


Here's a fun look at 2 games Mighty No. 9 and 20XX

I used to love the Mega Man games, so it was fun seeing both of these *not* Mega Man games side by side and discussed.


Lyrics by Jack Packard of Previously Recorded during their stream of DOOM4 on 5-15-16. Music is a tribute to DOOM with some original bits thrown in.


https://scontent-sea1-1.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/13087611_10154099831059280_8161451438740929865_n.jpg?oh=997323bdc16c8d58e4f7b4067b43b131&oe=57B1B46D
I'm not crazy about the news, but now we know that the NX and Zelda will launch in March 2017. Nintendo still won't say much about the NX, but Zelda will be the focus at E3.


Well... this is an interesting car commercial...


https://scontent.xx.fbcdn.net/hphotos-xat1/v/t1.0-9/fr/cp0/e15/q65/13001254_10154084923014280_593559020561928748_n.jpg?efg=eyJpIjoidCJ9&oh=2851a752c543465d91171549214271a2&oe=57BF7D1E
Is anyone still using Miitomo? It was a fun app that seemed to burn bright and quick.

When I first downloaded it, it took a couple days for others to install and us all to find each other, but it seems like no one is using it anymore.

Part of its charm was in the questions it asks you, but I wonder if that's also part of its downfall. If I have a random thing I want to post to a social network, I go to Twitter and/or Facebook and post it. Miitomo doesn't work that way, so I'm not as inclined to use it when "inspired."

What are your thoughts? Will Miitomo continue its initial popularity, or will it dwindle as people try it and then move on to something else?


I've still not played the game, but I enjoyed Rich and Jack's discussion of it. Spoiler alert: They're not crazy about it lol