Today we’re happy to announce our newest creation, Battleborn.
We’re calling Battleborn a “hero shooter” in that it’s a first-person shooter focused on characters above all else. No first-person shooter has ever had this much character variety, and we’re excited for you to see the first batch of heroes today.
Battleborn involves our heroes – called the battleborn, conveniently enough – teaming up to fight the Varelsi, an unstoppable menace trying to destroy the last star in a dying universe. You can play with up to four friends in our five-player cooperative campaign, or try out one of several different competitive multiplayer match types in games of up to 10 players.
The basic concept is that you're playing in a 5 vs 5 match, all starting at a baseline Level 1. You then quickly level up to 20, increasing your skills and gear along the way. It very much sounds like Dota2 or League of Legends, but you play your character from a first person perspective.
I'm definitely interested in seeing how this progresses.
This is exciting for me on two levels. One, a first-person MOBA and the 5-player co-op campaign mode, and two, not another Borderlands game. Anxious to see more of this.
I am with you guys, this looks really interesting.
Interested to see some gameplay footage.
That said, I like The Arcade Fire quite a bit and this song is pretty good, but it seemed a bit out of place for the trailer. That or i've heard it so much on the album it just seemed odd in this context.
AdamPFarnsworth gives this a solid "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
AdamPFarnsworth gives this a "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
On sale for $3.99 on Steam!
I can't believe I haven't written about this game yet! I've put in over 20 hours and really enjoyed it.
I don't want this post to be too long, as the sale isn't going on long, but the game is definitely worth this price.
You create a start up video game company, starting back in the 80's. You have a few different options when you start, 4 different topics (you start with 4 different topics. Anything from Ninja to Transport to Zombies to Hacking), and 5 genres (Action, Adventure, RPG, Simulation and Strategy). Then you balance different aspects of the game based on the topic and genre (Story/Gameplay/Sound/AI/etc).
As you progress through the game you research more technologies to make bigger and better games, even hiring employees to develop games with you.
It's a really unique and enjoyable game. I definitely recommend it during this sale!
I picked it up based on your review, thanks. Love light little games, easy to play at lunch at work or my laptop. I saw there's an andoid app to for it, but it didn't seem as good...
There's also some "Mysterious Cards" on steam... but no one's sure what they're for. Speculation is that they're going to be part of the Summer Sale event.
Live streaming from E3 today. Will anyone be watching? I'm interested to see what's announced and shown, but if I miss something, I won't be terribly disappointed.
Witcher 3 gameplay looks great. So far, the best game i've seen show. I think the reason why is because they were just hunting an animal in game. Kind of getting "save the entire universe" fatigue with games and movies.
So far I haven't seen anything that amazing. I was looking forward to details about Mirror's Edge 2 but they really didn't give us anything. Criterion's next game looks incredible, I have to say.
Excited to see more about Abzu, coming from Giant Squid. Ex-Thatgamecompany art director for Journey, Matt Nava and company. Have been following since they formed Giant Squid, because of an unhealthy attachment to all things Journey. Really want to see what they are capable of on their own.
Jon, Criterion's next game doesn't have a name yet from what I can see but it's a massive open-worldish racing game where you can race many different kinds of vehicles.
So far I've been impressed with Nintendo. I don't care at all about the Amiibo, but both Captian Toad's Treasure Tracker and Zelda look impressive. Zelda and Mario Kart 8 might be making me lean towards actually getting a Wii at some point.
I really am interested in the open world feel of Zelda. Hopefully it's as big and open as the press conference made it sound!
And it looked briefly like in Captain Toad, the remote controller could be used as a first person perspective? I would like to see more of that.
Nintendo is trying hard to get my money. Mario Kart 8, a new Zelda, Bayonetta 2, Star Fox... yeah, I might have to shell out. Hopefully at the end of the conference they announce a price drop.
I haven't seen Nintendo's showing yet, but I caught up on Microsoft and Sony last night. Watching Microsoft first got me excited about the Halo Master Chief collection (big halo fan...), the resurrection of Phantom Dust from the original Xbox (very fun title back in the day), and Inside (from creators of Limbo). Then...then I saw Sony's and I quickly forgot about what the XBone had to offer. Suda51's Let It Die, Bloodborne from From Software, Abzu, Grim Fandango, even the 3rd party games that will be on multiple systems made the PS4 more enticing. Playstation Now was interesting. The idea of being able to use that service simply through a capable Sony TV is most interesting. Latency will be the key factor there. Interested to see what they do with Morpheus.
Okay, watched Nintendo's Digital Event. Not super impressed. Captain Toad does look cool. The idea of an open world Zelda is exciting, but I'll believe that when I see it. Splatoon looks amazing; wish it was coming to other consoles. I'd play Hyrule Warriors. Never a huge fan of Dynasty Warriors, but I loved Ninety-nine Nights, which is similar enough. Bayonetta 2 will be good, and the inclusion of the original is nice.
With most of these games sporting a 2015 release, I'll probably put off getting a Wii U for a while longer.
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Star Wars fans, movie lovers, and dreamers, this is it. The return of the most beloved franchise of all time, and we're excited to share it with you in the biggest way possible: by giving you the chance to be immortalized as a member of the Star Wars universe. You and one lucky friend will be flown out to London, where you’ll go behind-the-scenes on the closed set of Star Wars: Episode VII as our VIP guests. You'll watch the filming and meet the newest members of the cast, but that's not all. You'll also be in the movie! You will be transformed by our makeup and costume teams into a Star Wars character to be filmed for an actual scene in Episode VII.
This just looks so cool, I had to share it here! I would love to be in Star Wars! And helping kids through Unicef is awesome too :)
*Full disclosure, if you click through the link I provided, I'll get an extra entry if you enter*
One of the cool things in this video is not only being in the film and donating to charity, but that the character shown isn't CGI. It's a practical effect that looks like it belongs in Star Wars. I hope this is the style we will see in the final film.
This is great news to me. I have been an Xbox user in the past and preferred it to the PlayStation, but the One bundled with the Kinect completely turned me off to the Xbox. I am probably still leaning towards a PS4 when I finally get around to buying a new console, but this finally made the Xbox One competitive for me.
What are your thoughts? Are you more likely to get the Xbox One now?
Much more appealing now. I recently had the chance to play Titanfall at a friends house, and I was seriously impressed. I love the more stylized FPSs (Halo, TF2, Planetside 2...), and this felt really good, settling any concerns I had over the new controller. Maybe looking into acquiring a One sooner than expected...
I think I used the Kinect on my 360 all of 10 hours since it was launched, so I'm glad they are separating it from the core system.
The price drop is nice for sure. The fact they are not making the connect an integral part of the experience surprises me.
Isn't the Kinect the next gen hot thing that will make everything better for console owners? I mean to imply no snark here, that's a real question. Thing is, I thought Microsoft said it was and it was the future and everyone wants it, they just might not know it yet. Fair point, often times companies are ahead of the curve a bit. Apple did it with flash on the iPhone and even though there were some haters, they were right. Well, since Microsoft is doing this are they wrong?
Maybe I am looking at it strangely. All I know is that it seems like a great feature and the people that have a XBone seem to love the enhanced Kinect stuff so I don't quite understand this. I mean if people don't want the Kinect but want a cutting edge console go PS4 right?
I mean, yay choice I suppose, but this is more confusing for me than anything. With or without a Kinect I don't want to own a XBone, but I really do want to understand the why for this change more than anything.
Even though the Kinect experience was supposed to be amazing, like you said, there was no way I was going to use it. I had a Kinect with my 360 and almost never used it. My daughter did a little, and sometimes talked me into playing a Kinect game with her, but other than that, I never used it.
The "always on" feature just gave me the creeps. If I could say "Xbox on" and it turned on, then it was always listening to me. I don't think I need a tinfoil hat to protect my thoughts yet, but I do have some paranoia about privacy (Note to Donald Sterling. It's now safe to buy an Xbox One).
Just the fact that it's $100 less is great. I have always preferred the Xbox style to the PlayStation, from controller to games, but I wasn't about to spend $499 on a system when I could spend $399 and have something comparable.
My guess is that I'm not the only one with these issues of privacy and cost, and that's why Microsoft is unbundling.
Those features were also very prominently touted during the Xbox One introduction press conference, and in theory they are very cool. In reality they don't work that well and a big question remains as to whether consumers want them.
Microsoft can theoretically improve these things with software updates, but as Apple has shown with its Siri voice assistant, people might like the idea of voice commands more than the reality.
"Microsoft can theoretically improve these things with software updates, but as Apple has shown with its Siri voice assistant, people might like the idea of voice commands more than the reality."
I think that's pretty true from my use. Siri is nice when I am driving and want to text, I just tap a button and speak into my phone. Yay, saving lives. That said, I never use it beyond that. It's just simpler or whatever to just tap to do what I want, plus I don't have to wait for Siri to think about it and get back to me.
I agree that I prefer the XBox controller better, but I have a ps3 and it's fine, it's just not better. That said, the always on thing is creepy but I have a surge protector on my TV/PS3/Wii and flip it off when it's not on, which is most of the time so the whole "xbox on" thing would never really work for me.
PS if we had "joke of the week" awards on the site, your Sterling joke would win.
My take on why voice operated technology isn't really taking yet, in the consumer space at least, is because of the specific communication that has to happen between the user and the device. While the likes of the new Kinect and Siri are getting better at this, the experience is still...well, like talking to a machine. After the novelty wears off, you realize that you have to speak at a certain volume, sometimes at a certain pitch (try using Kinect with a deep voice) and giving specific commands before the interface recognizes what you are trying to accomplish. It's not personal. The catch with this type of technology is that it is a learning technology. The more you use it, the better it understands. This, in and of itself, isn't the problem. The problem comes when you tie that into a device that has to be connected to a global network where someone else could be listening. Microsoft may have had good intentions with their cloud-based gaming environment and an Xbox that came standard with a high definition camera/microphone that observed its environment 24hrs a day, but when it comes down to it, they scared the shit out of people. We just aren't ready for that. The bigger question might be whether or not we should ever be.
In related news Microsoft also announced that they are not going to require you to have to pay for Xbox Live in order to use apps like Netflix or Hulu. As far as I understand it, the current system essentially makes you pay twice if you want to use something like Netflix: once for Xbox Live and again for your Netflix subscription. Starting in June, that will no longer be the case.
Combined with the Kinect news, this is good news for anyone who was wanting an Xbox. While I will admit both changes make the console much, much more appealing I am still not ready to buy a next gen console. (Although Titanfall does look freaking awesome.)
Off-topic from the console discussion, I use Siri all the time. Having Siri set alarms is WAY faster than doing it manually, for example. Actually like 30% of my Siri use is probably setting alarms.
But I have Siri read texts, call people, compose messages, tons of other stuff. She's useful as hell.
@Travis: Yeah I use Siri to text while I am driving and create certain reminders. Like for when I get home, to do something. That said, I don't. BUT I know many people do and it's great that is works as well as it does.
@WhiteboySlim: The Netflix news is really great actually. Does this apply to the 360 too? If so, it's really about time as it's pretty nuts to make people pay to use a for pay video service when no one else does that.
I have the XBone. I like the voice commands, it makes navigating around easier. I don't find it useful for gaming at all. I like the integrated Twitch commands though
I don't think they like that Sony has been outselling them for the past 4 months. It's another compromise that they didn't want to make (in fact, told us they wouldn't make), but they need the sales.
Either that, or developer support for Kinect has dropped substantially.
Scrypt, yeah, that's what I'm imagining. Beyond the $100, there's a group of people (maybe significant, maybe a vocal few) who don't like the potential privacy issues that having video/audio constantly being captured could cause.
I think sales is probably the biggest reason. The PS4 has been consistently out selling the Xbone. Closing the price gap between the two systems should help Microsoft level the playing field. It's funny just how much the Xbone has changed from it's original unveiling. There isn't much of Microsoft's original plan for the console left.
I'm not sure how developer support for the kinect is since I'm not well versed in Xbox games, but from what I've read online and from the few Xbox games I've seen I've gotten the impression that the kinect was never utilized that much. But again, I don't really know for sure.
The privacy concerns were probably the last thing Microsoft was thinking of when making this decision. Still, privacy advocates win regardless of Microsoft's motivations, so yay!
There isn't much of Microsoft's original plan for the console left.
This is probably the most interesting part of all of this. The gaming industry is usually on the forefront of eschewing in new technology, and, be it from a place of ignorance or enlightened objection, this time the customers said "No, thanks!" One would think that Microsoft could have avoided such a disruption with a bit of social awareness, instead of a "Well, go play your XBox 360 then" attitude. I'm not saying anyone else is so much better, but they really stuck their foot in it. This is a great example of why competition is good for the marketplace. Imagine if there was no Playstation 4, and the Xbox One was the default option. We would pretty much just get what we get (e.g. Windows 8).
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So I'm still getting the hang of all things Steam, and last night I realized I could sell my steam cards! I listed about 50 of them, most for about $0.05, but some more and some less(there's a handy pricing graph, so you can see what has sold for what price). I woke up this morning to find 35 emails from Steam, one for each card sold lol. So far I've made $2.29. Not a ton, but it's free money!
Disclaimer: By "free" I mean it's money I didn't have to do anything to earn. Other people are paying money for items in my inventory that I got by playing/buying games :)
Take The Matrix in one hand. In your second hand take Second Life. In your third hand take World of Warcraft.
Now mash them all together. Oh, and mix in some ALF.
This is the world of Ready Player One.
It’s 2044, and Earth has become practically inhospitable, but people don’t seem to mind because they all live in OASIS (Ontologically Anthropocentric Sensory-Immersive Simulation), a free-to-play massively multiplayer online simulation game created by James Halliday. James Halliday suddenly dies, but has left a will stating that whomever can find his Easter Egg in OASIS will inherit his wealth ($240 billion) and control of OASIS.
The book’s main character is Wade Watts, known as Parzival in the game. He is one of many egg hunters, or “gunters” dedicated to finding the egg. James Halliday was obsessed with the 1980’s, so OASIS is full of 80’s pop references, and the gunters spend their time pouring over everything from the 80’s, from arcade games to movies to television to music and more. The more 80’s trivia you know, the more impressive you are. Parzivial is a low level gunter (in OASIS, you can travel anywhere, for a price, and most gunters, when they’re not studying the 80’s they’re leveling up their avatars through quests), but one obsessed with Halliday and the 80’s. He and his only friend Aech (pronounced “H”) spend all their free time playing arcade games and watching movies together, in hopes of finding clues to the location of Halliday’s egg.
Racing against the gunters is the corporation IOI (Innovative Online Industries), who want to monetize OASIS, charging for access, and for advertising space (on any and everything). The gunters are not only trying to locate the egg for wealth, but to continue the vision of Halliday, and despise anyone that works for IOI.
Now for my review
First, I will say that this book was fun to read. Entertaining and pretty quickly paced, I read this in a short amount of time. I do recommend it to anyone that 1) loves the 80’s, 2) loves virtual worlds, or 3) loves puzzles. Not that there’s really any puzzle solving for the reader. There’s no way to read a clue and actually figure something out before someone in the book does. But, it’s still fun to watch the characters explore. The action can be fun, as in a virtual world, any type of weapon can be created, from guns to magic spells and more.
A couple of times there’s some references that take me out of the story, like when someone mentions Wikipedia. I suppose that website might still be around in another 30 years, but I would have assumed something better would have come around. It just felt strange hearing a few terms that are used currently.
It’s not a very deep book. You can tell where things are going for the most part. There’s a few twists that are fun to find out, but for the most part it’s pretty heavy handed when it comes to things like “This will be Wade’s love interest.”
Overall, think of this book like an action movie. It’s fun to let yourself be drawn in and watch, but don’t expect too much in the way of a compelling story or wonderful acting.
Love this book, and highly recommend. Waves of nostalgia for children of the 80's, and the Willy Wonka/Matrix association is dead on. This book is pure tribute to what made that decade a great time to be a very nerdy kid ;).
Quick movie review. It was ok. I saw it in IMAX 3D, so the visuals were a lot of fun, but the story was a little worse than the book (and the book story wasn't the greatest to begin with). It does really look great, but I probably won't bother seeing it again, unless it's free on demand or netflix and I'm bored.
A funny point that relates to my original post about the book. In the book, when they mention Wikipedia, it took me out of the story, and similarly, in the movie, someone mentions Twitch, and I had the same immersion-breaking thought "why is Twitch still around 30 years in the future?"
Oh, also T.J. Miller voices an avatar in this, and that totally took me out of the movie each time. Instead of buying his character, in my mind's eye, I could only see him in a voice booth, reading his lines. I think that was a poor voice acting choice.
This movie seems up my alley, in fact someone at work asked me if I saw it. Strangely enough i've thought the trailers have looked like a movie i'm in no way interested in seeing. The trailers make this movie seem like NOSTALGIA THE MOVIE and i'm just not really in to that. I'm going to start reading reviews for it now, but it's not something i'm actively making my way to watch.
Curious why you thought it was meh? Uninteresting characters? Was it a generic story?
The story is fairly generic: poor kid saves the world and finds love, but that was in the book, so I can give that a pass. Basically, the book has a lot more narration, and you understand the "why" more so than the movie. The movie doesn't seem to give you a good reason why the OASIS needs to be saved. Obviously, the big, bad corporation having control is obviously bad, but the book spends more time building the world and how the OASIS is "the world" to most people. Kids go to school in it, every works in it, there isn't much of a "real world" anymore. The main character lives in some futuristic slums, so it makes sense that he'd want to escape, but you don't get a sense of how the rest of the world looks/works. The movie looks amazing, but just isn't much more than a CGI reference extravaganza.
I'd call the movie REFERENCE THE MOVIE and the book NOSTALGIA THE BOOK. The book seems to care about the references more. Maybe it's easier as the nostalgia in the book is just from the 80's, and the author loves the 80's, whereas the movie has references from the 80's, 90's and 2000's, and they're just there.
Also, another gripe I have with the movie is the "B roll" type shots of people using VR. The main character has an omnidirectional treadmill, so he can run in any direction and not move in actual space, but so many times you see random shots of people running around the real world streets, with their headsets on, but fighting in OASIS. They should have been running into each other and buildings, but somehow they're just able to avoid everything. Also, there's some scenes where a lot of people die in OASIS (you can see some big battle scenes in the trailers), and you see people in the real world being kicked out of OASIS in the same pattern people died in OASIS. For instance, in a big battle scene, someone shoots a laser and kills a line of people. The movie then cuts to a line of people in the real world having to take their headsets off. But that's not how the OASIS works... they've been running around, battling, there's no relation to their real world presence and their presence in the game.
So, between a generic story and too many points that broke the movie magic for me, I can only give it a meh. It's beautiful, and fun at times, but the book is much better (and it has it's flaws already).
Katie and I just got back from it. She's read it, I haven't. She liked it more than I did but I'd still give it a Rad, though maybe not a high rad.
It was a daunting task to make the film, and you can tell Spielberg loved it (though he rates it one of his hardest films ever). The cast was fantastic except for, unfortunately, the lead. A lot of the narrative is told through voiceover and those segments just didn't land for me. The ending was incredibly saccharine and heavily changed from the book apparently. Katie explained the book's ending to me and it sounds much stronger.
I think the problems come from the compressed story, as is frequently the case with adaptations. They didn't have enough time to explore things as they needed to.
But it was a LOT of fun. I cared about the story even if it was the typical plucky band of heroes vs. the evil corporation plot. That plot comes back up so often because it works, I guess. I DO greatly wish that it hadn't relied so much on voiceover.
The action was fun and very well done and the animation felt accurate for the interface players use. Not perfect, not an uncanny valley, a lot of goofy stuff mixed with realistic stuff. The kind of hodge podge you'd expect from something with user-created content. It really sold itself as a futuristic VR game/world.
Ultimately Adam I think I agree with almost all your criticisms and have some that you didn't mention but it didn't pull it down as much for me. Mostly it made me want to read the book and to see an extended edition with an alternate ending.
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This is a VR clone of The Legend of Zelda for the Nintendo Entertainment System (NES). The gameplay and artwork are virtually identical to the original NES classic, however in this version you see the world through Link's eyes, in all of it's virtual 3D 8-bit glory. Explore the world, find weapons, kill enemies, collect items, discover secrets, buy upgrades, delve into dungeons, defeat bosses, restore the Triforce, and rescue Princess Zelda from the evil Ganon.
First thought: Zelda in VR? That's so rad! Second thought: Hmmm, 8-bit graphics don't translate well Third thought: Has this guy never played Zelda before? Final thought: I'd like to see more
Any thoughts on this? The idea seems cool, but I don't know if it's going to translate well to VR. From what I've heard about VR, this looks like it's going to cause a lot of motion sickness ;)
I wouldn't like this as much in first-person. It would be cool if they made it more isomorphic instead of straight top-down and were still able to provide depth, but I don't see this adding much.
That said, it's cool that someone did it!
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"We're like your NES game, cause we can't be beat!"
That was fun and I agree the turtles didn't do as well.