Joined 01/23/2012

Web developer and all-around geek.

461 Posts

We're back in this episode of Cheerful Ghost Radio with a look at Deadpool 2, just in time for next month's home release. In this episode, Jon attempts to predict the plot of Deadpool 2 without having seen it, and Tim and Travis struggle to keep talking about DP's antics through fits of laughter.

I'm home sick with food poisoning but I set an alarm for 10:55 EST because I knew this trailer was coming out at 11. It was worth waking up for.

We've known for a little while that NEXT was coming, and that it was going to be the biggest update yet, and include more fleshed out multiplayer (the Atlas Rises update gave us a very rudimentary version with "glitches in the simulation" that were other players). This trailer is our first real peek inside.

The NEXT update is free, no paid DLC here, and it launches along with the Xbox One version coming the same day, July 24th.

UPDATE! I initially listed the changes I could see in the trailer, but Sean has posted some info on the Playstation blog. Here's a peek at the changes:


  • Team up a small team of friends and explore the universe together, or be joined by random travellers.

  • You can help friends to stay alive, or prey on others to survive.

  • Tiny shelters or complex colonies that you build as a team are shared for all players.

  • Fight as a pirate or a wingman in epic space battles with friends and enemies.

  • Race exocraft across weird alien terrains, creating race tracks and trails to share online.

  • Character customisation allows you to personalise your appearance.

Visual Overhaul

  • The game is fully playable in third or first person, both on-foot and in ship.

  • Planetary rings and improved space visuals make space more beautiful than ever.

  • Dramatically improved planetary terrain generation, ground textures, water and clouds bring the environment to life.

  • Significantly more detail added to ships, NPCs and buildings.

Unlimited Base Building

  • Bases can now be built anywhere on any planet.

  • Dramatically increased base building complexity and size limits.

  • Hundreds of new base parts.

  • Own multiple bases.

Command Freighters

  • Assemble and upgrade a fleet of frigates and command them from the bridge of your freighter.

  • Send your fleet out to into the universe, or deploy them to help you as you explore a specific system.

  • Improved freighter base building allows a truly custom capital ship.

  • Invite your friends aboard and take on challenging multiplayer missions from the Galactic Commision Station on your bridge.

I'm looking forward to the lore that ties all this together. How can we suddenly see other simulation test subjects? Are there still multiple galaxies (which could fracture the playerbase and limit multiplayer)? What other small fixes and changes are there? Lots of questions are still present but this should stimulate your appetite for more No Man's Sky!

Sean's full blog post:

Travis gives this a solid "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
Travis gives this a "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
TinyBuild was kind enough to give Cheerful Ghost a key for this game for our review. Thanks TinyBuild!

In Punch Club, you play as a boxer trying to make his name in the ring, and in unlicensed fights. And you fight mutant alligators. But while it may seem like a boxing game, it's really not. It has more in common with tycoon games, and the old Dope Wars games that came out around the turn of the century.

You essentially have to manage your sleep/energy/hunger/etc while making sure you have enough time to get to matches, and making sure you have enough money to do what you need to do. You can select the stats you want to improve by the different exercises at the gym, and you need to pick skills for your fights that match well with the stats you're strongest in, but you don't actually get to control the fights.

And that gameplay loop really works. It's a satisfying resource management game. The only issue I had with it was that the default may be a *little* too taxing. There's an easy mode that's just way too easy, but the normal mode can get frustrating early on.

That frustration dies down after a couple hours, though, but crops back up sometimes when you really don't want it.

I also really wish we could actually control the fights. I feel that this addition would provide a nice action break between the grindy-by-design life sim parts. I'm not complaining about that grind, it's a fun game loop and it pays off, but some variety would help here.

Overall, however, this game really works and I definitely recommend it.

As for the port: I played this most on PC, as that was the original (along with smartphones) and I wanted to compare the two. But the Switch port really holds up. Everything runs perfectly smoothly, and looks as you'd expect. The controller mappings feel natural after only a couple minutes. The only issue I have with the port is that, while the game runs on iOS and Android with touch controls, there's no support in the Switch version for the touch screen. The controls are great but some repetitive tasks like moving around on the map and selecting your skills in fights could be greatly improved and sped up by using the touch screen.

This is, however, a minor complaint. I may actually prefer the Switch port because this just feels like a curl-up-on-the-couch-with-a-handheld game to me. This is odd, because I don't prefer handheld gaming, but I recommend playing this one in handheld mode. It's the same controls either way but it feels more personal and engaging that way.

If you have a Switch and want a fun, low-pressure game to play to take a break from stomping goombas and gliding around Hyrule, this is a great game to have.
I did a quick review of Aliens: Colonial Marines a couple years back to see if it was as bad as people said it was. I didn't thik it was, but it did have some problems. Read more here:

That review wasn't a deep dive, nor was it meant to, but the biggest issue I still had with it was the buggy enemy AI. At least it felt buggy. The Xenomorphs just seemed to run around like morons. The embedded gfycat video above is an example.

Well, jamesdickinson963, a modder working on an unofficial patch for the game, may have found a very simple answer. As it turns out, that seems to be caused by a typo in the game's settings file (PecanEngine.ini). The game shipped with an ini that had the word "tether" misspelled in a crucial line, and it seems that this prevented the enemy AI to change to new patrol locations even if it saw you, so they would keep running in their previous areas trying to find a way to you but couldn't.

Gearbox has released quite a few patches over the years to fix things, including a massive 5gb patch that cleaned up quite a few issues. But oddly, this was never addressed.

Fanatical currently has the game for $2.99 if you want to try it out for yourself.

Here's the original post about this discovery on moddb:

And PC Gamer's coverage:

In this episode of Cheerful Ghost Radio we’re going to bring you the second and most important part of our two part Solo: A Star Wars Story Review. Tim couldn't make it for the last review, so we get his thoughts on Solo and some comments about what we said in the last episode.

We also talk about the future Star Wars movies we may see, and how Solo's somewhat limited box office take might mean for those.
It’s back baby! I just picked mine up at Walmart.

If you’ve been holding out, as of this posting they are available at Target and Walmart locations, on, and

Check out for more updates as more stores get it or they sell out, but it seems your best bet is getting it in person.

In this episode of Cheerful Ghost Radio we talk all about E3 and what we thought the highlights were. We’re not covering everything, just the parts that stuck with us. At the end of the show we hand out who we think came away with the best of show!

Super Smash Bros. Ultimate
Smash is back in a big way with Super Smash Bros. Ultimate. It will have every fighter from every Smash Bros. game including Ridley from Metroid (see the video above).

You can use a Game Cube controller and all Amiibos can be used.

There are also some changes and tweaks to the mechanics that you can learn about, along with everything else about the game, in this 25 minute video:

Super Mario Party
This one is interesting. A bunch of new, fun looking mini-games as you'd expect, but this one brings in extra functionality if you use multiple Switches. The downside being that to use it, you need multiple Switches but still. It's neat. This one feels like it really bridges the gap between the Switch as a handheld and the Switch as a home console.

Fire Emblem: Three Houses
I've never played a Fire Emblem game so I'll rely on comments to tell me how exciting this announcement is. The trailer shows what looks like a really pretty and very capable turn-based strategy game. I got real Valkyria Chronicle vibes from this which is a good thing for me.

Other tidbits
Those three are really the big ones, but there were more announcements. These stood out for me

  • Xenoblade Chronicles 2 is getting DLC:

  • Fortnite and Hollow Knight are out now on the Switch. Soon, you'll be able to play Fortnite on Amazon Echo I bet.

  • Octopath Traveler has another demo out now

In this episode we cover a variety of video game news. Will Steam Link ever get a release on iOS and Apple TV after Apple denied the app? How awesome does Rage 2 look? How long will Nintendo support the 3DS? Will we see an N64 Classic this year? Will No Man's Sky's Next update be everything we hope? What is the meaning of life? We dive into these questions and more in this episode of Cheerful Ghost Radio!

Bethesda is busy. To think, ten years ago all they really had was the Elder Scrolls series. This year's conference showed off a ton of new games and updates.

Rage 2
This one looks like a hoot. I loved Rage but the open-world part didn't exactly land. The gunplay was near perfect but it left some to be desired. This time, id is partnering with Avalanche (of Just Cause fame) to bring something special and the trailer and gameplay look like exactly what I was hoping for.

Elder Scrolls Legends and Elder Scrolls Online updates
These games seem to be doing really well for Bethesda. They spent some time talking about some new updates. I'm just gonna be straight up honest here, I went to the fridge and the bathroom for these because it's not my bag really.

Doom Eternal
We don't have a ton of info on this but we're getting another Doom game soon. Twice as many monster types, Hell on Earth. It sounds great and I can't wait to hear more.

Quake Champions
This one is still in early access but it'll be free to play when it releases. You can buy it now (or at launch) to unlock all the playable characters. If you download it this week you can keep playing it Free to Play throughout early access.

Prey Updates
I was a bit surprised to see updates to this but it has some neat new modes coming. One that's a king of randomized simulation roguelike and one that's multiplayer with five people. One human, four mimics, playing hide and seek. This sounds fun and hilarious and terrifying.

Wolfenstein Young Blood
A new Wolfenstein game is coming soon where you play solo or with a friend as B.J.'s twin daughters in the 80s. This brings the game to a potentially very new setting. I'm looking forward to this. Machine Games thanked us for supporting their mission of killing all Nazis and the "Fuck Nazis" narrative got a lot of applause from the crowd and my living room.

Skyrim on Amazon Echo
This was a joke skit starting Keegan Michael Key from Key and Peele. The game obviously isn't coming to Echo but it was a pretty funny take on how Bethesda wants Skyrim on every electronic device on the planet.

Fallout 76
This is the one we were waiting for. This is an online-only game, to get everyone's main question out of the way. You play as some of the first people to enter the post apocalyptic world in West Virginia, where you're tasked with rebuilding. You can play it solo or with friends, but it's still unclear whether you can play in an instance without other players. You can't lose progression by getting killed and you can easily move bases so I'm hoping any griefing fears will be eliminated with this. I'm less pessimistic than I was, for sure, but there are some ways it could go wrong. I'm really hoping for private servers. There are nuclear warheads you can set off against others and I just don't want that kind of grief. I also saw the caps icon from Fallout Shelter pop up a few times so I'm a little worried we'll have caps microtransactions. Either way I am pretty damn sure I'm getting this day one because it looks super fun. I may not love every aspect for sure, but I'm excited to try it. They're going to have a beta to test things out so that should definitely answer any remaining questions. There's a collectors edition coming with a power armor helmet that I'm assuming will be too small for my big head. It's all brain, I assure you.

Fallout 76 is coming November 14th this year.

Elder Scrolls: Blades
A totally new Elder Scrolls mobile game that will also eventually come to PC, console, and VR. It's first person, playable in landscape and portrait, with seemingly solid controls. This will come out this fall, hopefully after I've gotten a phone upgrade.

Fallout Shelter
Fallout Shelter is coming... now! to the PS4 and Switch.

That's it for everything this year. Todd then went on to tease two new things coming later on (no year mentioned)

This is the first new property Bethesda Game Studios (the developer, not the publisher) has started in 24 years. We only got a teaser but it seems to be a sci-fi RPG maybe?

Elder Scrolls VI
Wait, they actually teased a new Elder Scrolls? Yes they did! We got a flyover of the world we'll be playing in and nothing else. But I honestly didn't expect anything. I figured with The Elder Scrolls Online still doing great business they'd stay away from the single player games for at least a couple more years. But there we have it. It's coming!

This was a great presentation and my hype level is high. Time to start throwing money at Bethesda.

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