Current Player Leaderboards
The current player power ranking leaderboard top 5 players are led by Rather Dashing, Marixu Cas, Nelun, Tiberius and M’hael! The top 5 PvP leaderboard rankings are Tiberus with 27 kills, Maverick with 26, MyDude with 19, Button Smasher and Caz with 16!
Over the past few days, many players defeated the Wyvern for the first time. Congratulations to Tiberius, Maverick, MyDude, Bina Marie, Golok, Duncan Idaho, Zehronioud, Ktara, Declan, GregoPeck, Button Smasher, Caz, Conan, Friday, and Marixu Cas for all killing the Wyvern. The Wyvern is a feisty foe and seems to love dying to let’s keep sending it back to the other side!
Recent Updates
Every month we wrap up all the large updates in a State of the Wyvern post here on Cheerful Ghost, but if you want to know what’s changing a bit sooner, check the Wyvern Changelog. Each time we update the game we update the changelog so you can stay on top of the latest updates that might effect how you play.
https://thewhitewyvern.com/game/1/changelog
Beyond a slew of bug fixes we’ve also changed and added the following things:
- Primrose Park & Hero Shrine: Primrose Park is a new location in Other Places. It currently only has the Hero's Shrine that will honor the first 5 players to defeat the Wyvern in this game.
- Forest Fights: We have removed the "troll" monsters or lower level monsters in high level fights that wouldn't give you very much gold or experience. All monsters at high levels are now appropriately scaled.
- Forest Fight XP & Gold Drops: Experience and gold drops for level 10, 11 and 12 monsters in the forest have been increased by 30%.
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Random Forest Events:- If you are fully healed the healing event no longer shows up.
- A new random encounter in the forest has been added, so you can now find 1 or 2 gems, whereas before there was only an event for finding a single gem.
- The random gold find event now gives you gold based on your level.
- You can now be pick-pocketed by a thief in the forest. Make sure to deposit that gold!
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NPC Interactions: Originally if you interacted with the NPCs Scarlet, Crugg and Jon Boyd they all awarded you the same amount of experience depending on the amount of charm you had. Now NPCs grant you benefits differently:
- Interacting with Scarlet grants you experience.
- Interacting with Jon Boyd grants you gold.
- Interacting with Crugg grants you forest fights.
As always you can only interact with one NPC per day, but now you now can make a strategic choice based on what you want to gain for the day.
Jon Boyd still remains different in that you can have him sing a song every day on top of all this. As you gain more charm, the experience, gold and forest fight benefits from the NPC interactions grow. - The Outhouse: The Outhouse is a new location in Other places. We don’t want to spoil the fun, so we aren’t telling you anything else about it, go check it out!
What’s Coming Next?
For a bit more depth on what's coming next, check out the State of the Wyvern Cheerful Ghost Radio episode (embedded above), but from a high level we are going to offer more accessible Cheerful Ghost memberships and set the stage for a bunch of really cool new game updates.
Thank you for playing and let us know any feedback or thoughts you have on the game in the comments.
If you haven't played Tale of the White Wyvern yet, head over to https://thewhitewyvern.com/ now to play for free!
Just a reminder, if I hadn't accidentally fought the Wyvern nude, I'd have the first kill, not Tim lol
(No, I'm never gonna let that go ;) )
https://www.youtube.com/watch?v=dQw4w9WgXcQ
Just a thought about how to let people know about updates. I like the thought of putting a link in the new day screen. But a couple thoughts about that:
It has to be obviously different text. I never read the new day screen, but I glance at it to see my bank interest lol. If there's a message you want me to see, it has to jump out at me.
Also, leave the announcement up for a few days, in case someone doesn't log into the game as much as some of us do lol
1) There's a typo in my name here, it's missing the second g. No big deal, really.
2) "If you are fully healed the healing event no longer shows up." Thank you! I pretty much always heal when I lose HP, so this encounter pretty much never did me any good, just wasted one of my forest fights.
3) Thanks for the NPC stuff, too. I like how each gives you a different bonus.
Maybe Primrose Park could have adventurers play different playground games with the town children as an additional npc interaction.
GregoPeck, I too am glad the healing event changed as I was just about always healed when I hit it.
Level 7 is kicking my ass.
> Maybe Primrose Park could have adventurers play different playground games with the town children as an additional npc interaction.
I like that idea a lot, i'm going to think about how we might be able to do that.
> Level 7 is kicking my ass.
Yeah that level is supposed to be a steep challenge. I just hit 10 and got wrecked in the forest
Thanks for the feedback Adam, I'm not sure I have the best solution in mind but the simplest thing we can do is put a link there at the bottom and people can click it if they want.
We can do it if there is new stuff but, and it's not hard but an elegant approach on how to do that hasn't come to me yet.
As I said in the episode, I think some people want to know of new stuff and some people don't care so I'm not sure doing much more than making the link easier to find is a big deal if people want to just click through to play the game.