I won’t go into all of them here, because there are so many. But here are the highlights.
- Expanded multiplayer, allowing up to 8 players per session on console, and 32 players on PC.
- VR support, for various PC VR systems and PSVR. And you can use standard controls or motion controls.
- Heavy optimization, including switching to Vulkan rendering on PC. This one is huge for older PCs and AMD cards, and Vulkan has many other benefits for optimization across the board.
- New story elements have been added to stitch together the multiple stories that have been added since launch.
- Crafting, tech learning, and language learning have gotten a significant overhaul to make them more accessible and give players more choice. For example, the tech you learn is now in a tree, where you can pick and choose which path to take for what is important to you at the time.
- The space anomaly is now a player hub, and Nada and Polo now have a bunch of new friends with them that can give you new story and missions.
- NPC animations have been improved, they’ll now walk around and interact with the environment.
- You can now ride some of the creatures you find on your travels.
- Base building has been overhauled, and they’ve added powered objects and logic to the mix to make some more advanced bases.
- One of the most requested features (though probably as a joke) has been implemented: you can now sit in chairs.
But really, this isn’t nearly all. If you’ve seen it in the game, it has probably been tweaked in some way. Check out the full patch notes here: