It looks like the combat will be similar to that of the recent single-player games. The Finesse system sounds interesting. Overall, it seems different from any MMO combat I've seen, which is definitely a good thing.
I'll have to break my rule of never playing MMOs for this one.
Thanks for posting this, I've been interested in The Elder Scrolls Online and this drops some compelling art and information that draws me to think this will be worth checking out!
First off, the art feels like something from Skyrim. The video was a bit artifacty on my phone but it looked like an improvement over Skyrim?
I wonder if this is PC only?
Playing through Skyrim, I kept thinking "This is so awesome... but how much more awesome would it be to have other players playing with me?" So yes, I'm definitely looking forward to this game.
I do wonder about some of the random aspects of Skyrim that might be lost, like finding a wheelbarrow at the bottom of a waterfall. Finding one was cool, but with thousands (or millions, depending on how the servers work) of other players, I wonder how much clutter there will be? Now that I think about it, I kinda hope there's a ton of clutter.
I think I'm what I'm getting at (I'm not really sure, just kinda typing and seeing what happens) is that I like the sense of "wow, I bet no one has seen this in this world" feeling that is present in Skyrim, which could be lost in an online version.
But again, overall, I'm looking forward to this!
MMO's seem to allow a ton of people to play but don't allow the players to make a mark on the world too much. Elder Scrolls Online could change this though for the reasons you cite, like leaving stuff around. Problem is, would such a world turn into a garbage dump eventually? Seriously, it could. Some clan could invariably spend the time to make a mountain of potatoes too :D
That's my worry as well.
My first thought was that perhaps items, after they're dropped, if they're not touched for a set amount of time (whatever that might be), they disappear. But I don't really like the idea of items just disappearing. One of my complaints (a very minor complaint though) of WoW was how quest items just magically respawn. I would like a better way for quest items (or ingredients to create things with) to appear. But with things like ore, obviously someone can't reset that, that pretty much just has to reappear... maybe some sort of mechanic function of the ground where ore would randomly be pushed up to gather, and trees would slowly grow.
That was a long first thought.
My second thought I like a little better, but not much. Perhaps there can be some NPC's that wander around the world, cleaning up random items left by people. Maybe if they were scavengers, and you could buy the items from them (and maybe get lucky and get an exotic item that they found?)?
But I would want to contribute to the mountain of patatoes as well lol
I'm very worried about this. I feel like it is going to just become another mmo like WoW. I'm hoping the combat keeps it different. I also feel like the character models have much more cartoon-y look then what an elder scrolls game should be like. Like the orc they show at about 0:35, He is HUGE. It reminds me of the characters in the old republic that were just like really big fat people. They look ridiculous.
Hopefully a CG user is on the beta and reports back! I know I'll be signing up.
Hopefully the big cartoony ORC is a one off because Elder Scrolls games and grounded in fairly realistic graphics.
Cartoony graphics are often a way for companies to make a game that looks acceptable in a modern world while keeping the requirements low. Basically, they're trying to make it accessible to more users. Possibly.
It worked really well for Borderlands 2 and its cell shaded graphics as well as Torchlight. Its a great choice technically.
As long as it "feels life" Elder Schools I am ok.