Wyvern Balancing: Significantly changed the 5th Wyvern fight balancing and how the fight operates. The fight is much more fair to players that don't dual class.
PvP Update: You can now attack players one level below you in the fields. We’ve also Increased the... Read All Hey everybody! Thanks for playing Tale of the White Wyvern and reading this game update, we’ve been working on a bunch of quality of life updates to the game as well as getting ready for Portland Retro Game Expo. As such there is a lot to share and we’d love to get your input on it all so let’s dive in!
Wyvern Balancing: Significantly changed the 5th Wyvern fight balancing and how the fight operates. The fight is much more fair to players that don't dual class. 🐉
PvP Update: You can now attack players one level below you in the fields. We’ve also Increased the cost of staying in the Inn to a graduated scale that is roughly the amount of gold you find from 3 forest fights at your current level. The Inn protections stay the same.
One piece of feedback we were hearing from players is that they wanted more opportunities to engage in PvP. Also, the Inn protections are so good it was discouraging people from attacking. We think that Inn protections as is are something we want to keep but we thought we could make changes to the fields to encourage more PvP. The goal of increasing the cost of gold to stay at the Inn and broadening the levels you can fight in the fields increases the distinction between the Inn VS the fields and gives the choice more weight.
Player List Update: Change (L)ist Players to (P)layers Online in the menu for clarity and consistency. We now have two selections in the Players Online section in Active Players and Full Player List. Active players is the new top most selection showing you people that have played in the last week. Full player list lists all players.
In game Gold Transfers: You can now transfer gold to other players in the bank. The amount of gold you can transfer depends on the player receiving it and the scale is graduated based on their level. You can effectively transfer the gold the receiver would acquire by fighting 5 times at their level in the forest. Right now you can ONLY send and receive one gold transfer per in-game day.
Portland Retro Game Expo: Added the Portland Retro Game Expo in-game event. Players that join the game during that time will be a fun bonus to daily forest fights.
What’s Next and the Post Endgame
October 18th - 20th Cheerful Ghost will be hanging out at Portland Retro Game Expo at our booth #611. Beyond that we are working on an upcoming in-game event called The Pumpkin Festival which runs October 23rd - November 2nd and will not only provide some daily in-game rewards but also an entirely new Pumpkin Festival square to hang out in and enjoy the festivities. In terms of new features we have finished the concept of another all new area that should add some fun new gameplay that we can’t wait for you to try.
Oh, one more thing… Many players are coming around to kill the Wyvern for the 5th time and not only does that unlock the final chapter in the Tome of Lore but also awards the player the Wyvernslayer title. We’re not going to talk about all the updates to the endgame here but from a high level we still consider the 5th Wyvern kill to be the proper Wyvern story end. With that we are adding another 5 Wyvern fights to the mix and adding more opportunity for people to unlock even more incredible titles! Wyvern power wise we will scale the 6th-10th fights like the 1st-5th. We don’t feel having each Wyvern fight after the 5th be as hard would be very much fun. There are a few more changes to the post endgame that we’ll talk about in a future post that we think will give the game even more replay-ability so stay tuned!