After your fifth wyvern kill, the five repeat themselves. The 1st and 6th fight are the same, the 2nd and 7th, and so on. But every fifth wyvern kill will get you a paragon coin that you can spend...
Tale of the White Wyvern Development Blog
Welcome to the Tale of the White Wyvern development blog, if you are looking to play the game you can do that at https://thewhitewyvern.com.
After your fifth wyvern kill, the five repeat themselves. The 1st and 6th fight are the same, the 2nd and 7th, and so on. But every fifth wyvern kill will get you a paragon coin that you can spend...
https://cheerfulghost.com/jdodson/posts/4214/come-hang-out-at-portland-retro-game-expo-2019-with-cheerful-ghost
Wyvern Balancing: Significantly changed the 5th Wyvern fight balancing and how the fight operates. The fight is much more fair to players that don't dual class.
PvP Update: You can now attack players one level below you in the fields. Weâve also Increased the... Read All Hey everybody! Thanks for playing Tale of the White Wyvern and reading this game update, weâve been working on a bunch of quality of life updates to the game as well as getting ready for Portland Retro Game Expo. As such there is a lot to share and weâd love to get your input on it all so letâs dive in!
https://cheerfulghost.com/jdodson/posts/4214/come-hang-out-at-portland-retro-game-expo-2019-with-cheerful-ghost
Wyvern Balancing: Significantly changed the 5th Wyvern fight balancing and how the fight operates. The fight is much more fair to players that don't dual class. đ
PvP Update: You can now attack players one level below you in the fields. Weâve also Increased the cost of staying in the Inn to a graduated scale that is roughly the amount of gold you find from 3 forest fights at your current level. The Inn protections stay the same.
One piece of feedback we were hearing from players is that they wanted more opportunities to engage in PvP. Also, the Inn protections are so good it was discouraging people from attacking. We think that Inn protections as is are something we want to keep but we thought we could make changes to the fields to encourage more PvP. The goal of increasing the cost of gold to stay at the Inn and broadening the levels you can fight in the fields increases the distinction between the Inn VS the fields and gives the choice more weight.
Player List Update: Change (L)ist Players to (P)layers Online in the menu for clarity and consistency. We now have two selections in the Players Online section in Active Players and Full Player List. Active players is the new top most selection showing you people that have played in the last week. Full player list lists all players.
In game Gold Transfers: You can now transfer gold to other players in the bank. The amount of gold you can transfer depends on the player receiving it and the scale is graduated based on their level. You can effectively transfer the gold the receiver would acquire by fighting 5 times at their level in the forest. Right now you can ONLY send and receive one gold transfer per in-game day.
Portland Retro Game Expo: Added the Portland Retro Game Expo in-game event. Players that join the game during that time will be a fun bonus to daily forest fights.
Whatâs Next and the Post Endgame
October 18th - 20th Cheerful Ghost will be hanging out at Portland Retro Game Expo at our booth #611. Beyond that we are working on an upcoming in-game event called The Pumpkin Festival which runs October 23rd - November 2nd and will not only provide some daily in-game rewards but also an entirely new Pumpkin Festival square to hang out in and enjoy the festivities. In terms of new features we have finished the concept of another all new area that should add some fun new gameplay that we canât wait for you to try.
Oh, one more thing⊠Many players are coming around to kill the Wyvern for the 5th time and not only does that unlock the final chapter in the Tome of Lore but also awards the player the Wyvernslayer title. Weâre not going to talk about all the updates to the endgame here but from a high level we still consider the 5th Wyvern kill to be the proper Wyvern story end. With that we are adding another 5 Wyvern fights to the mix and adding more opportunity for people to unlock even more incredible titles! Wyvern power wise we will scale the 6th-10th fights like the 1st-5th. We donât feel having each Wyvern fight after the 5th be as hard would be very much fun. There are a few more changes to the post endgame that weâll talk about in a future post that we think will give the game even more replay-ability so stay tuned!
You can dual class?
> You can dual class?
YES! In the Tavern you can speak to the Bartender and one of the things you can do is choose a new class! One recommendation is that if you are a Rogue or Warrior you have got your new skill point so you are not mid skill gain and dual class losing out on it.
I have no idea what you are saying in the recommendation, but I didnât know you could dual class.
Wait, more changes? What do you mean this wasn't a perfect game from the start? I'm so disappointed! LOL j/k
I really don't know about doing dual class, I haven't tried it. I don't really want to either. I feel like spending all of my gems on my skill is definitely worth it. I probably wouldn't have killed the wyvern last time if I hadn't done so, I had just enough (D)isappear skill points to win that fight. Although I'm sure some kind of balance between classes and skills would also be efficient.
Personally, I want LESS PVP, not more. I'd love to see some kind of bonus for those of us (or at least me) who don't participate in the PVP aspect of the game. Although, I think it's kind of fair that this isn't the case. I just have no interest in PVP.
It's already difficult to afford a room at the Inn in lower levels, but I guess saving your money for that instead of buying a weapon, armor, and a hat would resolve that issue.
Good job with the Wyvern kill updating. I have one more kill to discover the last lore. I was worrying about what I'd do when I finished, like there wouldn't be much point in playing after that. So, you've resolved that. :)
> Personally, I want LESS PVP, not more. I'd love to see some kind of bonus for those of us (or at least me) who don't participate in the PVP aspect of the game. Although, I think it's kind of fair that this isn't the case. I just have no interest in PVP.
Sounds good. We plan on running more games that don't allow people to play PvP. The main game will and we want to get it right and not be too annoying if you don't want to PvP.
> It's already difficult to afford a room at the Inn in lower levels, but I guess saving your money for that instead of buying a weapon, armor, and a hat would resolve that issue.
Yeah, at level one staying at the Inn is still the same price which was fairly high. After that it wasn't a big deal and at very high levels it was so cheap as to be not really a cost at all. Now the cost is effectively the gold you'd get during three forest fights which is graduated to each level. So not a ton of gold, but graduated more at higher levels.
That said, let me know how it feels as to know how it plays works out in practice can take a few days to feel out.
> Good job with the Wyvern kill updating. I have one more kill to discover the last lore. I was worrying about what I'd do when I finished, like there wouldn't be much point in playing after that. So, you've resolved that. :)
Travis and I have talked a bit about extending the game and we have some fun stuff cooked up I think you'll like. I know I will.
Turn Helga's into a brothel. LOL
Anyway, thanks for the game, guys, and the work you've been putting into it.
Oh man, the 5th Wyvern is HARD. And I like that a lot!
Duel classing has been great for me. This time around, i have 4 Rogue Disappears and 4 Warrior Screams. I'm currently a rogue, so more gems mean more disappears. Even with that, I need to significantly upgrade my gear! I bet I'll be playing the 5th Wyvern most of the rest of the week as I save up gold lol.
I'm really enjoying the changes that are being made, and can't wait to see how you expand it out!
And it's not so much "duel classing," but rather changing your class and not losing what you've learned with the previous class (you do lose 1 skill point though)
Thanks for the info Adam!
Wait, changing classes doesn't just make it like you'd started at level 1 with that class? I never had interest in changing my class mid-run as I'm no quitter, but this new information complicates/excites things. Hrm.
Since i'm dead and can't tell everyone in the Inn, i'll drop the note here.
I just pushed a patch so hats effect the interest level in the bank. For instance wearing the Golden Yellow Hat would set your Bank interest rate to 7%.
I don't see interest rate raises on any hats. Am I missing something?
The hat has to have an effect that would impact it. So all the hats that increase gold gain will impact the bank interest level.
Oh, ok, so not all hats. Even still, the ones that gain gold don't tell you this new fact. That might be helpful to know in-game at the shop. Although I only use hats that increase my strength and defense.
They now say "+5% gold gain" instead of "gold find" I know it's not a full explanation and i'll think about how to work that into the instructions. Good suggestion, thanks GregoPeck!
The Rogue Update
When Tale of the White Wyvern launched I felt like the Mage and Warrior were classes we got right but Rogue always seemed too similar to the Warrior class. Frankly it wasn't obvious to me how to make the Rogue different so at launch the Rogue and Warrior... Read All This Thursday we are going to be releasing the 0.9.7 Tale of the White Wyvern game update and we wanted to talk about it before it hit because it's special. As we've been working on the game we've changed elements that effected gameplay but on Thursday we are going to make a big change to the game that will effect Rogues and we wanted to give everyone some lead time as it might change how you play.
The Rogue Update
When Tale of the White Wyvern launched I felt like the Mage and Warrior were classes we got right but Rogue always seemed too similar to the Warrior class. Frankly it wasn't obvious to me how to make the Rogue different so at launch the Rogue and Warrior ability were basically the same in that both abilities were a 3x attack. Warriors had a random chance to gain strength in Forkwood Forest and Rogues gained defense and this difference set them apart but the similar skill attack kept them way too close.
When the 0.9.7 update drops the Rogue (S)neak Attack will change to (D)isappear. Disappear is fun new mechanic where the Rogue will use its powers of stealth to be entirely invisible and immune to attack for four turns. So if you are in a particularly hard Forest Fight or Wyvern fight you can disappear taking up the first turn and you will stop taking damage for the following three turns. So, practically speaking, you can deal damage without any retribution for three turns.
The reason why we are letting players know of this change in advance is if you are nearing a Wyvern kill, knowing this in advance may sway your choice one way or another. After testing disappear it really changes the feel of the Rogue class and makes it quite different from the Warrior finally fixing something we didn't get quite right at launch.
We are also adding instructions when the patch drops to further clarify each class in terms of how skills are gained and what they do. There is some confusion from people in terms of classes they haven't played and what to pick and this should help clear that up.
Buckner's Haberdashery (The Hat Update)
When Thursday rolls around everyone will be able to visit the all new shop in the Town Square, Buckner's Haberdashery. Bucker is one of the newest citizens of Wyrmdoor hailing from the Dwarf forge in the Tristan Mountains. Not much is known about Buckner but his warm smile and cozy shop are a welcomed addition to the Town Square.
Hats are special items in Tale of the White Wyvern as they can grant strength and defense bonuses but also increased forest gold find and experience gain. If weapons and armor are the bread and butter of a strong adventurer, hats are the mashed potatoes and as such should be considered after you have solidly upgraded your main weapon and armor set. It's also worth considering that not all hats are a good deal and some might only be useful very late in the game or not at all depending on how you want to play.
To add some mystery to PvP we intentionally designed the game such that you can't see someones weapons or armor unless we randomly leak it out in the Daily News or you Spy on someone in the Tavern. Hats are different in that you will be able to see what someone is wearing on their profile page.
As with weapons and armor Bucker will have a Member only showroom where Cheerful Ghost members can buy alternate hats that have the same power but offer an alternate fun cosmetic set to wear. We've synced up the normal hat and member only hat set to fit in nicely with the corresponding weapons and armor such that if you want to match up each set of gear at every step, you can. For instance if you have Wool Tunic the Wool Hat thematically matches making for a fun ability to pair up equivalent items.
Since hats are an extra thing and not strictly required to kill the Wyvern we will list out the cost of each hat at the Haberdashery AND ALSO note the strength, defense, gold and experience benefits of each.
Bucker's hats:
- Wool Cap
- Feather Hat
- Leather Headpiece
- Iron Helmet
- Golden Yellow Hat
- Grey Fedora
- Bronze Helmet
- Dodson's Headgear
- Black Fedora
- Golden Monocle
- Silver Helmet
- Astral Rock Helm
- Crown of Fangs
- The Crimson Stetson
- Death's Helmet
Buckner's member only showroom selection:
- Green Feathered Cap
- Shiny Metal Helmet
- Green Plumber's Cap
- Silver Crown
- Blast Helmet
- Blue Feathered Hat
- Rabbit Mask
- Sorting Hat
- Newman's Headpiece
- Samus's Helmet
- Red Plumber's Cap
- Tiger Mask
- Blue Bandana
- Kokiri's Green Hat
- X-Wing Helmet
This is cool, but it seems like (D)isappear is going to make the rogue OP. The skill seems perfect for a wyvern fight. I'm sure if I had this before when I fought the wyvern both times, I wouldn't have died at all. I've tried all the classes so far and am currently a mage for the first time. I noticed the mage has more than one magic skill. This new rogue skill will probably get me to try out the new rogue once I beat the wyvern again and get to change class again.
The hats are a cool addition. I may have suggested splitting armor up into different pieces, giving us more use for our gold. I know the last time I killed the wyvern, I had plenty of gold in the bank, which unfortunately went unused and thus lost.
Thanks for the update!
> The skill seems perfect for a wyvern fight. I'm sure if I had this before when I fought the wyvern both times, I wouldn't have died at all.
Think about it this way-- warrior primal scream can give you a 3x attack, OR the Disappear ability gives you (functionally) a 5x attack, but the Rogue attack strength will generally be lower.
Mage still has White, which can nearly one-hit the wyvern if you've planned well.
> Think about it this way-- warrior primal scream can give you a 3x attack, OR the Disappear ability gives you (functionally) a 5x attack, but the Rogue attack strength will generally be lower.
It's actually a 4x attack because the first one just sets up the skill and burns the turn. Frankly I love this kind of game tedium
Yep, that was a typo :D
> I know the last time I killed the wyvern, I had plenty of gold in the bank, which unfortunately went unused and thus lost.
We have plans for that gold in other things we plan to add to the game but won't be coming right away. Longer term we will add some fun stuff to grind a lot of gold for.
>Think about it this way-- warrior primal scream can give you a 3x attack, OR the Disappear ability gives you (functionally) a 5x attack, but the Rogue attack strength will generally be lower.
>Mage still has White, which can nearly one-hit the wyvern if you've planned well.
Since you put it that way, it doesn't sound as OP. I also haven't discovered White yet. Thanks for the clarifications!
>We have plans for that gold in other things we plan to add to the game but won't be coming right away. Longer term we will add some fun stuff to grind a lot of gold for.
Cool. I was disappointed to lose my bank account balance, but I also understood how OP you could be if you had money saved to buy better equipment sooner.
Haha, oh man, I want to start the game with 50 million gold now. đ
I found Mage's skill pretty much useless up until the Wyvern. The number of times you can use a spell vs the number of fights you have seems a little unbalanced.
> The number of times you can use a spell vs the number of fights you have seems a little unbalanced.
I don't quite understand what you mean, sorry.
The Mage's still is my favorite. I shoot magic missiles for my first fights, so I generally don't take damage, then don't have to heal myself and keep the extra gold!
I'm looking forward to the Rogue update to see how it works out. And can't wait for HATS
>> The number of times you can use a spell vs the number of fights you have seems a little unbalanced.
>I don't quite understand what you mean, sorry.
Meaning I am forced to use my weapon the majority of the fights. It doesn't feel very balanced to use your spells. A mage should use their spells first and foremost while a weapon should be secondary. I feel like magic is secondary. Maybe I have the wrong expectations here based on other RPGs.
> A mage should use their spells first and foremost while a weapon should be secondary.
I totally agree with you here.
> I feel like magic is secondary. Maybe I have the wrong expectations here based on other RPGs.
Expectations are fine, I appreciate you mentioning it.
Two things come to mind when I think about Tale of the White Wyvern and classes and it's simplicity and game balance. No one class should feel markedly overpowered but they all should feel powerful. Frankly I think Mage is the most powerful class in the game right now, and we might fix that but I loathe nerfs.
For such a simple game, you can take many paths in Tale of the White Wyvern on how you play the game. Much of this is how you'd play an RPG like Diablo in that you pick your class and then as you level you can't pick a different path, it's fairly permanent. We allow dual classing too and depending on when you dual class you could have dramatically less skill points that someone else by the time you fight the Wyvern. When you balance a fight like the Wyvern you want it to feel hard but also accessable so a reasonable player that made good choices would kill it. We're not the kind of game where I want to dramatically penalize someone for making the wrong choices. I'd rather create a game where people can make choices and see how it lands and you might have a less fun time with some of your choices but it's not too far to the Wyvern to reset and start over and make better choices.
So to keep the game balanced at the core if you take Mage, Rogue and Warrior skills off the table we have everyone level up and gain the same amount of stats and have all weapons, armor and hats(to come on Thursday) be the same. This makes the game a bit vanilla but means that what choices we do allow you effect how easy or hard it is to kill monsters in the forest, PvP or the Wyvern.
Since I don't want one class to be the best class at killing the Wyvern I limit skills so it's easier to balance the game. Kind of like in Diablo III where all your Magic power is derived from your weapon.
Also. It might be worth considering that we change the class name to something that's more like a fighter with magical abilities. That would being it more in line with what the class is, which is kind of a hybrid.
I want to build what you are talking about Will, i'm just wondering if we do how that might effect the simplicity of the game? It would be fun to work on for sure.
> Frankly I think Mage is the most powerful class in the game right now, and we might fix that but I loathe nerfs.
I must have played Mage horribly then, as so far I found it to be the weakest. :P
> Also. It might be worth considering that we change the class name to something that's more like a fighter with magical abilities. That would being it more in line with what the class is, which is kind of a hybrid.
I like this. Going into it, I expected to find a traditional Mage and was disappointed when I found a class similar to the Warrior with some magic sprinkled in. The class felt more like how I would play a Paladin than a Mage.
> I must have played Mage horribly then, as so far I found it to be the weakest. :P
White is a 10x attack. Mage has the worst random skill gain (+3 hp) but with white, wowee, get ready for the hurt Wyvern!
> I like this. Going into it, I expected to find a traditional Mage and was disappointed when I found a class similar to the Warrior with some magic sprinkled in. The class felt more like how I would play a Paladin than a Mage.
Cool. Travis and I will think more about this and see what we can cook up.
> White is a 10x attack. Mage has the worst random skill gain (+3 hp) but with white, wowee, get ready for the hurt Wyvern!
I did use White to knock Wyvern out.
What's the matter, you didn't want to name the hat store after your most heroic of players, Rather Dashing? Rather Dashing's Haberdashery has a nice ring to it, does it not? ;-)
It really does. đ€Ł
Just pushed the update out a bit early (enjoy)!
One other change we made was balance the Mage's White attack from a 10x -> 7x.
It was entirely too overpowered and now it feels good but not insane.
Damn, why'd you have to "balance" the Mage before I kill the wyvern w/ it. ;( I'll try the Rogue after I beat the wyvern w/ my Mage.
If itâs any consolation Iâm a Mage about to take on the Wyvern. This is one of the reasons why I loathe nerfs. There is never a good time.
If it makes you feel better, White is still massively powerful!
I love the hats and the new Rogue ability. Thanks guys!
I love Will Ball for loving the hats and the new Rogue ability.
The hats give me something more to spend my gold on, yet also distract me from trying to save up for that 4 million gold armor and weapon LOL. I did like how different hats have different stats or stat boosts and I got one I liked and haven't died in the forest since. I also enjoy the names you've given to armor, weapons, and hats. You guys have some funny names! There's a Newman's set of armor and a weapon I always buy.
Oh and although lots of FPS doesn't seem to make a difference for me, I'm wondering how much FPS I'll lose in playing at a higher resolution. I probably still won't notice, except for a counter to just see. I imagine the higher resolution for gaming will probably or possibly be noticeable.
Did GregoPeck get the CGA graphics patch? :P
Hahaha prob commented in the wrong post.
Wait for the webGL patch, where we render that text using your graphics card!
Wait, do you guys have color monitors?
I downloaded the secret high resolution text pack. LOL Kidding...yeah I commented on the wrong post.
You can play Wyvern in 4K and if your monitor is 120hz it will take advantage of that as well.
đ€Ł
I just confirmed, you cannot one-shot the wyvern with White. I'm not sure how many times I hit it with White, maybe twice. Luckily, I was able to Teleport instead of letting it kill me.
You may have been able to one shot the wyvern the first time through. Youâre at 3 kills right? It gets harder each time. But Iâm not sure you can one shot it on the first time through with reasonable weapons by that level
Ok, I bought the 10 million gold hat and it made all the difference. I just killed the wyvern (yes, for my third time).
We have two Tale mugs to choose from-- one black text on a white mug, and the other with the full purple/teal/fuchsia color scheme you know and love from the game. We call this the "Janky AF Version" because, the way the Zazzle printing works... it looks a little janky. But we love it and hope you do too.
As for Tale shirts, you can choose the classic black shirt with white text, a black shirt with white/teal/fuchsia text, or the super special purple shirt with white/teal/fuchsia text!
We gave you some options... Read All You want some swag? Who doesn't want swag? We've just launched the Cheerful Ghost Zazzle shop, where you can get shirts and mugs for Tale of the White Wyvern.
We have two Tale mugs to choose from-- one black text on a white mug, and the other with the full purple/teal/fuchsia color scheme you know and love from the game. We call this the "Janky AF Version" because, the way the Zazzle printing works... it looks a little janky. But we love it and hope you do too.
As for Tale shirts, you can choose the classic black shirt with white text, a black shirt with white/teal/fuchsia text, or the super special purple shirt with white/teal/fuchsia text!
We gave you some options here because these shirts are a bit pricey and we wanted to provide some options. The only shirt Zazzle had available with the right color to match our Tale Purple (we're trying to get Crayola to make that an official color) was the American Apparel shirt, which makes the price jump significantly.
We know these on-demand clothing shops are all a little pricey, so we are taking the lowest possible percentage. We'll make around $1.50 per shirt, so if 8 or 10 of our active users want to buy around.... oh, twenty thousand of these shirts, we can quit our jobs and do this full time!
Seriously though, this is a no-risk way to gauge interest in official swag, so let us know what you think about the items we have up, and what else you might want to see. Zazzle has an intimidating number of products available, so if you want Cheerful Ghost napkins or Tale of the White Wyvern coasters, let us know.
You can find our shop by hitting the shopping cart icon in our nav above, following the link from the membership page, or following this link.
https://www.zazzle.com/store/cheerful_ghost?rf=238477436852498752&tc=238477436852498752
If you haven't played Tale of the White Wyvern yet, head over to https://thewhitewyvern.com/ now to play for free!
What Travis failed to mention is that he means buy 20k shirts and things per month! That would be super.
Seriously, happy we finally have this so I can rep the game I made. I know it's a bit self aggrandizing but I never thought it be able to buy a shirt for a game I made. Maybe you might like it too? It's possible, that said, I'll always have one and I'm really happy about that.
ALSO Zazzle has, seemingly, endless 15% off and other codes so if you want to save now, you can. I imagine they will have more and if they do we'll let you know if the stuff dips to a price you'd rather pull the trigger on.
Thank you for naming a version after me!
Those are rad shirts. I appreciate the simple DOS design! And the purple looks pretty great :)
Ordered a shirt. You better put that $1.50 to good use!
Done and done!
There's the announcement I was waiting for! I noticed the new icon and hit Jon up w/ a message.
Jon, has your kid made my shirt yet?
I don't know but apparently he made mine because it just shipped!
Current Player Leaderboards
The current player power ranking leaderboard top 5 players are led by Rather Dashing, Marixu Cas, Nelun, Tiberius and Mâhael! The top 5 PvP leaderboard rankings are Tiberus with 27 kills, Maverick with 26, MyDude with 19, Button Smasher and Caz with 16!
Over the past few days, many players defeated the Wyvern for the first time. Congratulations to Tiberius, Maverick, MyDude, Bina Marie, Golok, Duncan Idaho,... Read All Welcome to another installment of The State of the Wyvern! The State of the Wyvern is a monthly post we'll be making here to share round up the new additions and changes to the game, as well as give you a tease of what's to come.
Current Player Leaderboards
The current player power ranking leaderboard top 5 players are led by Rather Dashing, Marixu Cas, Nelun, Tiberius and Mâhael! The top 5 PvP leaderboard rankings are Tiberus with 27 kills, Maverick with 26, MyDude with 19, Button Smasher and Caz with 16!
Over the past few days, many players defeated the Wyvern for the first time. Congratulations to Tiberius, Maverick, MyDude, Bina Marie, Golok, Duncan Idaho, Zehronioud, Ktara, Declan, GregoPeck, Button Smasher, Caz, Conan, Friday, and Marixu Cas for all killing the Wyvern. The Wyvern is a feisty foe and seems to love dying to letâs keep sending it back to the other side!
Recent Updates
Every month we wrap up all the large updates in a State of the Wyvern post here on Cheerful Ghost, but if you want to know whatâs changing a bit sooner, check the Wyvern Changelog. Each time we update the game we update the changelog so you can stay on top of the latest updates that might effect how you play.
https://thewhitewyvern.com/game/1/changelog
Beyond a slew of bug fixes weâve also changed and added the following things:
- Primrose Park & Hero Shrine: Primrose Park is a new location in Other Places. It currently only has the Hero's Shrine that will honor the first 5 players to defeat the Wyvern in this game.
- Forest Fights: We have removed the "troll" monsters or lower level monsters in high level fights that wouldn't give you very much gold or experience. All monsters at high levels are now appropriately scaled.
- Forest Fight XP & Gold Drops: Experience and gold drops for level 10, 11 and 12 monsters in the forest have been increased by 30%.
-
Random Forest Events:- If you are fully healed the healing event no longer shows up.
- A new random encounter in the forest has been added, so you can now find 1 or 2 gems, whereas before there was only an event for finding a single gem.
- The random gold find event now gives you gold based on your level.
- You can now be pick-pocketed by a thief in the forest. Make sure to deposit that gold!
-
NPC Interactions: Originally if you interacted with the NPCs Scarlet, Crugg and Jon Boyd they all awarded you the same amount of experience depending on the amount of charm you had. Now NPCs grant you benefits differently:
- Interacting with Scarlet grants you experience.
- Interacting with Jon Boyd grants you gold.
- Interacting with Crugg grants you forest fights.
As always you can only interact with one NPC per day, but now you now can make a strategic choice based on what you want to gain for the day.
Jon Boyd still remains different in that you can have him sing a song every day on top of all this. As you gain more charm, the experience, gold and forest fight benefits from the NPC interactions grow. - The Outhouse: The Outhouse is a new location in Other places. We donât want to spoil the fun, so we arenât telling you anything else about it, go check it out!
Whatâs Coming Next?
For a bit more depth on what's coming next, check out the State of the Wyvern Cheerful Ghost Radio episode (embedded above), but from a high level we are going to offer more accessible Cheerful Ghost memberships and set the stage for a bunch of really cool new game updates.
Thank you for playing and let us know any feedback or thoughts you have on the game in the comments.
If you haven't played Tale of the White Wyvern yet, head over to https://thewhitewyvern.com/ now to play for free!
Just a reminder, if I hadn't accidentally fought the Wyvern nude, I'd have the first kill, not Tim lol
(No, I'm never gonna let that go ;) )
Just a thought about how to let people know about updates. I like the thought of putting a link in the new day screen. But a couple thoughts about that:
It has to be obviously different text. I never read the new day screen, but I glance at it to see my bank interest lol. If there's a message you want me to see, it has to jump out at me.
Also, leave the announcement up for a few days, in case someone doesn't log into the game as much as some of us do lol
1) There's a typo in my name here, it's missing the second g. No big deal, really.
2) "If you are fully healed the healing event no longer shows up." Thank you! I pretty much always heal when I lose HP, so this encounter pretty much never did me any good, just wasted one of my forest fights.
3) Thanks for the NPC stuff, too. I like how each gives you a different bonus.
Maybe Primrose Park could have adventurers play different playground games with the town children as an additional npc interaction.
GregoPeck, I too am glad the healing event changed as I was just about always healed when I hit it.
Level 7 is kicking my ass.
> Maybe Primrose Park could have adventurers play different playground games with the town children as an additional npc interaction.
I like that idea a lot, i'm going to think about how we might be able to do that.
> Level 7 is kicking my ass.
Yeah that level is supposed to be a steep challenge. I just hit 10 and got wrecked in the forest
Thanks for the feedback Adam, I'm not sure I have the best solution in mind but the simplest thing we can do is put a link there at the bottom and people can click it if they want.
We can do it if there is new stuff but, and it's not hard but an elegant approach on how to do that hasn't come to me yet.
As I said in the episode, I think some people want to know of new stuff and some people don't care so I'm not sure doing much more than making the link easier to find is a big deal if people want to just click through to play the game.
Current Player Leaderboards
Tale of the White Wyvern has a few in-game places where you can see how players are currently ranked. The first is the current player rankings you can view by (L)ist Players -> (S)ee all... Read All Greetings, Adventurers and thank you for reading the inaugural edition of The State of the Wyvern. The State of the Wyvern is a periodical that will drop every few weeks that snapshots the state of Tale of the White Wyvern, highlight certain games and player rankings as well as talk about recent changes to the games and our plans. We're also open to hearing what you think about the game as it moves through time so feel free to chip in your thoughts.
Current Player Leaderboards
Tale of the White Wyvern has a few in-game places where you can see how players are currently ranked. The first is the current player rankings you can view by (L)ist Players -> (S)ee all adventurers in this realm. This leaderboard lists all the players and ranks them by experience and level. The current top five players at the time I write this are Tiberius, Maverick, Bina Marie, Rather Dashing and Golok. The second in-game leaderboard I want to highlight is the Player VS Player leaderboards you can find at (S)lay other players -> (P)layer VS Player Leaderboards. The top five PvP players at the time of writing this are Tiberius with 18 kills, Rather Dashing, Friday and Caz tied for 10 and Maverick with 9!
PvP Leaderboard screenshot: https://i.imgur.com/9iEJ8Mt.png
Currently Tiberius seems to lead the pack, will this change between now and the next State of the Wyvern? Only Tarbreth knows for sure.
Thoughts on Wyvern Launch
First thanks for checking out the game at launch, it's fun to have a party people show up for and enjoy! Secondly we found a few bugs at launch so thanks for reporting those. If you see anything that seems out of place or something you think might be a bug, feel free to reach out. You can private message me or Travis on Cheerful Ghost or any other platform that makes sense for you. I recommend privately messaging us because some bugs could potentially enable others to gain an advantage we didn't intend so consider what kind of issue you found and how to best report it to us (publicly in a comment vs privately).
Player VS Player Clarification & Changes
One thing that surprised me at launch was how much people embraced PvP at launch. For me, it wasn't something I thought would be as popular but from your actions at launch, the first couple days were a murder festival. I love that's how the game started for people and as the game has progressed it seems to have evened out a bit but still remains a huge focus for many of you. That said, I want to clarify how these mechanics work and talk about some changes we've made to make the game be fair to everyone.
If there is any part of the game that isn't immediately obvious to everyone how it works we will clarify it in the in-game instructions. You can find the Instructions in each Tale of the White Wyvern game menu. We recently update the Instructions to clarify how PvP works but i'll put it here too for easy reference.
How PvP Works
Each day you get a certain amount of Player VS Player fights, and you can choose to fight others in the Fields or Inn. The rules for PvP are as follows:
* You can only attack players your level or higher.
* You can only attack players that are not currently playing the game.
If you leave the game, people can find you and attack you in the Fields. If you want some basic protection, rent a room at the Inn. Renting a room at the Inn room provides you with the following protections:
* Players have to pay to call you out in the Inn. This currently costs LEVEL * 1,600 Gold.
* Players staying in the Inn are granted first strike in the fight.
PvP Changes Since Launch
The old rules allowed a player to attack someone one level below them or higher. This meant that a level 5 could attack a level 4 player. We are changing this because with stat boosts at higher levels there are few cases where a lower level player could win. Players can now only attack players at their current level or higher.
Wyvern Changelog
Moving forward any in-game changes will be wrapped up in the State of the Wyvern posts and added to our running in-game changelog. A changelog is a list of updates to a game that make it easy for you to understand what has happened since game launch and you can find it here on the site through the game menu though (W)yvern Credits & Changelog -> (V)iew development changelog. Again, we will update this changelog alongside our in-game changes and will message these out during the State of the Wyvern updates.
https://thewhitewyvern.com/game/1/changelog
The Future of Tale of the White Wyvern
It seems we've built a game that the Cheerful Ghost community enjoys and we plan on supporting it for quite some time. Our immediate plans are to fix up a few in-game systems and build a longer term roadmap where we add awesome new stuff to the game. Once this is more formalized we'll let you know what we're thinking and for the time being we're really interested in hearing from you. What did you think of the launch and the current state of the game and is there anything you'd love to see added?
As always thanks for reading this and i'll see you all in-game!
Also, make sure that the Original Hype Campaign is still in effect and you can partake in it to earn some awesome in-game rewards for free! The Original Hype Campaign ends in October so act now!
https://cheerfulghost.com/Travis/posts/4166/the-original-hype-launch-campaign-get-your-free-wyvern-dlc
Thanks for the State! GG top players!
I tried to put my horse armor on Tiberius, but he just ended up killing me. Be warned, Tiberius does not like to horse around.
So far, it's going great! I'm really enjoying the game!
The game is great, I forgot how much I enjoyed playing these kinds of games.
Whatâa the secret to leveling up so fast? Is it player fights?
> Whatâa the secret to leveling up so fast? Is it player fights?
Yep. PvP is a pretty big experience boost. With that, you have to balance it with not being equipped properly. For instance you can level faster but if you don't have a high enough weapon or armor, forest fight become hard. So it's a push and pull thing.
Thx!
Seriously, I've been stuck at level 4 for a while now because I had enough exp to level up, but now not good enough equipment to beat the level 4 master lol
Iâve been through that, Adam.
PvP nets you a crazy amount of XP when you win. The hardest part is keeping gear leveled with you.
The addition of the outhouse is most welcomed. The forest was getting pretty nasty with everyone doing their business out there! :P
> The addition of the outhouse is most welcomed.
All Travis and I work on are the most important things for the game!
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Cheerful Ghost Tweet to RT:
https://mobile.twitter.com/_cheerfulghost/status/1155849834366156800
If you shared the game on Facebook or Reddit let us know in the comments and we will message you the DLC code privately here on Cheerful... Read All Jon and I want to thank everyone for checking out Tale of the White Wyvern, it was an incredible amount of fun! Now, after giving you all a taste of the game, we are going to be sharing the game with the larger world, and if you help us you can earn some free in-game DLC! Starting today, if you retweet or share the game on Facebook or Reddit, we will send you an Original Hype DLC code for 500 gold, 2 gems and the Original Hype player title!
Cheerful Ghost Tweet to RT:
https://mobile.twitter.com/_cheerfulghost/status/1155849834366156800
If you shared the game on Facebook or Reddit let us know in the comments and we will message you the DLC code privately here on Cheerful Ghost. If you re-tweeted and we didnât see it and DM you the code, comment here and weâll square you up.
Once you redeem the code on your Tale account you can head in game to activate it on your player in-game. One cool thing about Tale of the White Wyvern DLC is that it will work on each Tale game you play. Some parts of the DLC will only redeem once per game like the gold and gems, but you can get the player title on each Tale of the White Wyvern game you play.
Make sure to grab your DLC because the Original Hype pack will only be available to players until October!
If you haven't played Tale of the White Wyvern yet, head over to https://thewhitewyvern.com/ now to play for free!
I shared on Facebook and tagged Jon.
DLC code message to you Greg!
Thanks!
Thank you! :)
đ
Wait a second...Travis said "for 1,500 gold," (see line four of this post) but the screen shows 500. I think you have a typo in this post, Travis, or you owe me 1,000 gold haha.
Oh right, thatâs a mistake in the post itâs supposed to be 500 gold not 1500.
I just retweeted - @rzbreaks twitter account.
Code messaged to you. Thanks Smasher!
"Young Billy" hit me with his "Smashed Pumpkins." LOL I get that one!
Tale of the White Wyvern is in open beta, so let us know if you have any questions or run into any bugs. We have instructions you can read before you play from the game menu, and we also offer tips along the way to... Read All Tale of the White Wyvern is a text based, high fantasy, sword and magic adventure mini-MMO that you can play with your friends, and is finally here and ready for you to play by heading over to https://thewhitewyvern.com! Weâve spent the last few months working hard on the game and are happy you can finally play it! We also wanted your first day in game to go smoothly so we created a Letâs Play you can watch above to get a taste for what to expect in game!
Tale of the White Wyvern is in open beta, so let us know if you have any questions or run into any bugs. We have instructions you can read before you play from the game menu, and we also offer tips along the way to make things easy to understand. That said, the world of Tale of the White Wyvern is large, secrets vast and foes dangerous so tread carefully!
https://thewhitewyvern.com/
Cheerful Ghost Member Benefits
Cheerful Ghost Members will receive exclusive in-game cosmetic rewards, such as the âCheerful Patronâ and âGhost Friendâ titles. They will also get two in-game color themes âCheerful Ghostâ and âCheerful Ghost After Darkâ and access to alternate weapon and armor sets. I want to note that these alternate weapon and armor sets are cosmetic only and are the same cost and power level as the normal sets.
King Frosthelmâs Member Exclusive Weapon Set:
- Wooden Sword
- Bee Keeper
- Plumbers Mushroom
- Bat'leth
- Rey's Staff
- The White Sword
- Biggoron's Sword
- Phoenix Feather Core Wand
- Newmanâs Edge
- Plasma Beam
- The Fire Flower
- Jacket's Baseball Bat
- Leonardo's Katana
- The Master Sword
- Grumpy Old Man's Lightsaber
Asadiâs Exclusive Armor Set:
- Brown Tunic
- Iron Armor
- Red Plumberâs Cap
- Tiger Suit
- Scavenger Robes
- The Blue Ring
- Joel's Yellow Jumpsuit
- Moogle Suit
- Newmanâs Armor
- Samus's Power Armor
- Red Plumber's Suit
- Jacket's Letterman
- Hardened Turtle Shell
- Kokiri's Green Tunic
- Tatooine Robes
We plan on adding more Cheerful Ghost Member cosmetic exclusives over the upcoming months.
https://thewhitewyvern.com/
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Thanks for making this Jon & Travis!
What's the difference between staying at the Inn (which costs $400) and just logging out while in the Town Square? It seems you could save money by doing the latter, but I'm assuming that would leave you vulnerable to attack. It also seems you can attack people who are in the bar? The bartender said you can call someone down and they'll get first hit. Can you clear this up for me?
Personal request: would it be possible to get a custom color scheme? Maybe we could create one in the game. I don't have a problem w/ the color scheme, I'm just curious if it'd be possible to change it to something other than the other included themes.
Also are you going to be sending out the social media hype link and rewards?
> What's the difference between staying at the Inn (which costs $400) and just logging out while in the Town Square? It seems you could save money by doing the latter, but I'm assuming that would leave you vulnerable to attack. It also seems you can attack people who are in the bar? The bartender said you can call someone down and they'll get first hit. Can you clear this up for me?
It's pretty much as you say. Plus:
* You can only attack people at your level or higher or one below you. So level 5 can attack 5 and up and level 4 but no one level 1-3.
* Staying in the Fields (quitting the game normally) makes you able to be attacked by people (with the rules above)
* You can pay to stay in the Inn (400 gold * level). This means people have to spend money to Call you Out plus you get one bonus. If you stay in the Inn you always get the first attack(to give the Inn a further bonus). (with same level rules above)
> Personal request: would it be possible to get a custom color scheme? Maybe we could create one in the game. I don't have a problem w/ the color scheme, I'm just curious if it'd be possible to change it to something other than the other included themes.
It's something Travis and I will add to the list. With that, what color scheme are you thinking about?
> Also are you going to be sending out the social media hype link and rewards?
That's going out on the 29th so check back tomorrow for more information on that!
ALSO your Inn stay lasts until you log in next and experience a new day. Then you need to rent another room.
Does staying at the inn regen health?
Thanks for the clarifications. So, if you log out while in town, you're in the fields while logged out?
The color scheme I have in mind is a black background with blue text and purple for the highlights (like the parenthesis "()" surrounding letters/keys to press to activate action). I was surprised and pleased to find out that it's not just a keyboard game, but it's also point and click. :)
> Does staying at the inn regen health?
No. You can heal at Helga's to pay to regen health. Also you regen health when a new game day hits. Also you have a random chance to regen health in the forest.
> Thanks for the clarifications. So, if you log out while in town, you're in the fields while logged out?
Yep. Stepping away from the game at any point drops you to the fields.
Cool. Thx for the info.
I played my first day, and was totally transported to high school (other than the fact that I was playing on my phone lol).
Travis and Jon, you two have done a fantastic job creating this game! It honestly feel super good playing it!
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> I played my first day, and was totally transported to high school (other than the fact that I was playing on my phone lol).
That's the basis of what I have going on in my head about creating a marketing message. Something like (in a deep voice) take a trip back to 1995, the era of the BBS. Cheerful Ghost brings you a game reminiscent of your favorite BBS games. Come check out Tale of the White Wyvern.
Something like that anyway.
I was leaving the forest and was attacked by something and couldn't run away (I didn't want to anyway). I killed it and now I have -1 fights. :( Will I lose one when they're replenished or will it just refill?
I was having trouble withdrawing all from the bank. It said "enter nothing for all" and I didn't input anything and I withdrew 0, tried again, same thing, was reporting the "bug," tried it again and it worked. Maybe I didn't do it right until the last time.
Oh, ok, now after depositing all w/ the "deposit all" button, I tried to withdraw 800. I typed "800" in the text box. It said I withdrew 0, but that I had 800 on hand. I don't know if there's some kind of bug/discrepancy or I just did something wrong. In the end it works out.
> I was leaving the forest and was attacked by something and couldn't run away (I didn't want to anyway). I killed it and now I have -1 fights. :( Will I lose one when they're replenished or will it just refill?
You get all 25 at the new day.
> I was having trouble withdrawing all from the bank. It said "enter nothing for all" and I didn't input anything and I withdrew 0, tried again, same thing, was reporting the "bug," tried it again and it worked. Maybe I didn't do it right until the last time.
Should be fixed now.
> Oh, ok, now after depositing all w/ the "deposit all" button, I tried to withdraw 800. I typed "800" in the text box. It said I withdrew 0, but that I had 800 on hand. I don't know if there's some kind of bug/discrepancy or I just did something wrong. In the end it works out.
Should be fixed now.
Greg, it's possible you were doing all those deposit/withdraw steps while we were actively squashing a bug there.
Everyone, thanks for joining up and playing, it's fun seeing a ton of people enjoying this game.
> No. You can heal at Helga's to pay to regen health. Also you regen health when a new game day hits. Also you have a random chance to regen health in the forest.
You regen some health, right? I just logged in and I'm missing some health. Although I wasn't sure if I had stayed at the inn when I first wrote this comment, I now know that I did, because I tried to buy a room and it said "no need to pay twice."
Also, I'm sure a new in-game has started, but I only had 1 fight. :( Time is currently 3:35AM EST.
I think it missed that midnight new day. I had 0 fights and could still sleep in my room.
> I think it missed that midnight new day. I had 0 fights and could still sleep in my room.
Yeah, somehow the new day didn't trigger. I manually ran it this morning. Should be good now!
thx Jon!
I thought it was funny when I killed "Travis the Barbarian," but killing "Red Neck" really made me LOL.
> Travis the Barbarian
I have a few Travis references in the game.
I sprinkled in a couple Travis references in the bits of lore I wrote, but theyâre somewhat esoteric. One is easier to spot than the other.
> I sprinkled in a couple Travis references ...
IT'S RAINING TRAVIS!
> I sprinkled in a couple Travis references in the bits of lore I wrote, but theyâre somewhat esoteric. One is easier to spot than the other.
Dude, "esoteric!" I wrote a play in high school for a class project and it was totally esoteric! One of my recent game reviews has an esoteric title. :) (Yes, I did look up the meaning of "esoteric" as I've heard of it before, but didn't remember/know what it meant.) Mostly what I'm talking about are music references.
I'm still finding it humorous that I killed "Red Neck." I feel like I stomped all over his "Don't Tread on Me" flag/license plate.
Tale of the White Wyvern Cheerful Ghost Launch on July 28th
We want to launch the game for users of Cheerful Ghost on July 28th as a thank you for being with us for the last seven years! Truely, Tale of the White Wyvern is a... Read All In January, Jon and I started development on Tale of the White Wyvern, one of the coolest things weâve made together, and this July 28th you will all be able to play it! Since the launch date is right around the corner we wanted to talk to you about how the launch will happen, more information about awesome launch day rewards, some information about how gems and in-game partnerships will work, as well as special Cheerful Ghost Member exclusives!
Tale of the White Wyvern Cheerful Ghost Launch on July 28th
We want to launch the game for users of Cheerful Ghost on July 28th as a thank you for being with us for the last seven years! Truely, Tale of the White Wyvern is a love letter to the text adventure games we loved playing in the 90âs as well as a thank you for being such an amazing community. As such we are going to launch the game on Cheerful Ghost on July 28th with no wider social media push to give all of you first crack at playing it.
As soon as the game is ready to play we will post to Cheerful Ghost so check the site on the 28th and if you plan on playing on the 28th let us know in the comments!
Tale of the White Wyvern Social Push and Wider Release on July 29th
On July 29th we will start our social media campaign letting the wider world know Tale of the White Wyvern is released. This wider social push will come with us Tweeting about the game and sharing it on Facebook. To help get the game a wider audience and give you a chance to earn some awesome in game rewards starting July 29th if you retweet our official Tale of the White Wyvern tweet or reshare the game on Facebook or any other Social Network you will get the âOriginal Hype 2019â launch DLC!
WHATâS THAT? AN ENTIRELY FREE DAY ONE DLC? Yeah, totally and itâs pretty neat too because not only does it come with the âOriginal Hypeâ in game title but you will also get 500 gold and 2 gems!
On July 29th weâll post on Cheerful Ghost about the Original Hype campaign and give directions on how you can earn the DLC. Weâre going to be monitoring Twitter and for each person that retweets we will direct message you the DLC code so make sure to follow us on Twitter to get the direct message! If you share the Tale of the White Wyvern game on Facebook https://thewhitewyvern.com/ just put @Cheerful Ghost in the Facebook post body and we will send you the hype code. If you share it on any other social network let us know on the Original Hype Cheerful Ghost post and we will message you the DLC code.
If somehow you shared the game launch but we didnât get you the code you can comment on the Original Hype post on Cheerful Ghost and we will message you the DLC code.
Partnership With Other Players
We wanted Tale of the White Wyvern to be a game where people could interact with other players. We enable this through player ladders where everyone can compete on most in game player kills, wyvern kills and more! But competition isnât the only way to interact with other players as on day one you will be able to have relationships with other players!
Marriage is an interesting feature Iâve long enjoyed in other games and Tale of the White Wyvern will allow players to obtain a in-game legal partnership with another player for a small fee with some pretty interesting daily rewards. When you are in Tale if you enter Calindaâs Hof you can send any player that is not currently partnered a proposal if you pay the 300 gold fee. Currently an in-game partnership comes with a few rewards in an extra 2 forest fights and 10 experience point gain per day. Since Tale of the White Wyvern is an open minded high fantasy sword and magic game anyone can marry anyone in-game and the only thing you need is a willing partner and the ability to pay the licensing fee.
Gems
As you fight in the forest you have a random chance to earn gems. If you save your gems you can spend them on interesting things in the game such as stat boosts, level upgrades and the ability to spy on other players.
Gem Stat Boosts: If you head to Helga's Potions and Healing, you can trade two gems for a permanent stat boost. Depending on your play style you can trade two gems for 1 Strength Point, 1 Defense Point or 3 Hit Points.
Gem Level Upgrades: Each time you level up at Tarbrethâs Adventurer Training you get a new level upgrade. Level upgrades give your class abilities more power and can give you a class use point increase depending on your class and level. If you decide you want to upgrade your class level and have 6 gems you can do that in Tarbrethâs Adventurer Training. Where to go to obtain the class upgrade for 6 gems depends on your class. If you are Mage you must train at The Magic Room. If you are a Rogue you must speak to Raynard the Fox and if you are a Warrior head to Mead Hall for your upgrade.
Spying on other Players: There is a secret area in the game that all adventurers eventually find where you can spend 2 gems to spy on other players. Each player in Tale of the White Wyvern will have a public profile with information on what noteworthy things that player has done. That said, not all information about each player will be known to everyone so if you want to know what kind of weapon or armor they have and more to scope them out before you attack them in game, you can. You will first need to get to the secret area and spend two gems to find more about the player you want to know about.
Tale of the White Wyvern Will Require a Cheerful Ghost Account to Play
If you want to play Tale of the White Wyvern you will need to sign up for a free Cheerful Ghost account. The reason why we are requiring people have a Cheerful Ghost account to play is because we didnât want to create a bunch of games that had separate authentication to annoy people to remember different usernames and passwords for each game. The cool part is each new game we create can use the same Cheerful Ghost account to make it simple for everyone.
Cheerful Ghost In-Game Member Rewards
If you are a Cheerful Ghost Member you will earn special in-game rewards that are special to Members as a thank you for your support. We expect that the in-game rewards will grow over time, but at launch this is what Members will receive:
- Two exclusive titles: Ghost Friend and Cheerful Patron.
- Access to member only Weapon and Armor sets at King Frosthelmâs Weaponry and Asadiâs Armor. Members will be able to access the secret back room of the weapon and armor shop to buy and sell exclusive weapon and armor sets. I want to stress that these member exclusive weapons and armor are the exact same cost and power level as the normal weapons and armor. Weâre just providing custom, cosmetic weapons and armor for Cheerful Ghost supporters.
- Two exclusive in-game color themes.
https://thewhitewyvern.com/
See you July 28th in the game!
I plan on playing on the 28th.
I plan on playing on the 28th.
Count me for playing on Sunday, July 28th.
I hope to get some horse armor.
This is seriously very exciting. I can't wait to play on the 28th!
Awesome, thanks everyone!
> I hope to get some horse armor.
We'll see what we can do.
>> I hope to get some horse armor.
>We'll see what we can do.
Oh! Like Minecraft! Give me some Diamond Horse Armor! Hehe
On a more serious note, I think some one should create an event for this. :)
đ happy Tale of the White Wyvern launch eve! đ»
When exactly is the launch? Is it 12:00AM PT?
Hey Greg. I'd love to do a midnight launch but we didn't have that in the plan. Mostly likely we will do that for our next game.
We're planning on Noon PT tomorrow. But that said, I'm hoping to push it live before Noon PT tomorrow and if I do i'll post to the site right away about it.
Oh hey everyone. I'll join you on the 28th :)
đ
How Player Leveling Works
In Tale of the White Wyvern you spend your daily turns per day fighting enemies in the forest to gain experience, gold and if you are lucky you may find some gems. Once you gain enough experience and feel you are powerful enough you can go to Tarbreth's Adventurer Training and... Read All Hey everyone. It's been a quick few weeks since we first dropped the first details of Tale of the White Wyvern and it was fun to see people in the community excited about playing it! As we put the finishing touches on the game for the upcoming beta I wanted to let you know a few more details a bit at a time to give you a taste of what to expect when the game launches.
How Player Leveling Works
In Tale of the White Wyvern you spend your daily turns per day fighting enemies in the forest to gain experience, gold and if you are lucky you may find some gems. Once you gain enough experience and feel you are powerful enough you can go to Tarbreth's Adventurer Training and spar with your Master to level up. Each level up grants you extra hit points, strength and defense as well as a level up in your class ability.
As you play the game you can find gems and use those gems to purchase permanent stat boosts(strength, defense or hitpoints) or gain a class level. How you spend your gems should line up with how you want to play the game so if you want to focus on damage dealing, sinking you gems into strength makes sense. If you want to focus on a defensive play style, spend your gems accordingly. If you want to level up your class for increased ability, you can do that too.
Tale Will Launch With Three Character Classes
Early on I had grand dreams of shipping Tale with six character classes but I decided to cut the games scope drastically so we could ship something people could play sooner and one of those things was shipping with three playable classes. I wanted to launch with classes that people could enjoy and also held a different approach per class depending on your play style.
Mage: I want to talk first about my favorite class in Tale of the White Wyvern, the Mage. The Mage is a magic user that on each level gain acquires another magic point & magic power point. As you level up you can unlock new spells and if you have enough magic points you can cast new spells.
* Magic Missile (1)
* Teleport (5)
* Healing (8)
* White (10)
The casting cost of each spell may change as we move into balancing the game more but right now that feels like the right cost for each spell. Magic Missile is a classic damage attack, Teleport quickly removes you from fights that you might not quite be ready for, Healing restores your HP during a fight and White is an ultra attack that does a massive amount of damage.
Rogue
Rogue's are a sneaky defense based class for players that enjoy lurking in the shadows and striking their prey. Rogues have Stealth Points they can spend to perform sneaky attacks that deal massive amounts of damage.
Warrior
Warrior's are masters of battle and specialize in dealing massive amounts of direct damage to foes. They are the perfect class choice for people that just want to deal as much damage as they can as quickly as possible. Warriors gain Battle Points as they level to spend on multiple critical attacks. The Warriors main power ability attack is Primal Scream that absolutely decimates enemies in your path.
Class Choice Effects Stat Boosts
As you fight in the forest you have a random chance to get a permanent stat boost and each class receives something a bit different that has the effect of making your class choice have a lasting effect on how you play the game.
* Random stat boosts in the Forest for Mages give them 3 extra hit points.
* Random stat boost in the Forest for Warriors give them 1 strength point.
* Random stat boost in the Forest for Rogues give them 1 defense point.
Depending on how you want to play the game, selecting the appropriate class will effect aspects of your ability.
Dual Class The Perfect Build
There is a secret place in the game where lucky adventurers can find to select a new class. So if you felt you have learned enough spells as a Mage you can switch over to be a Warrior and dual class. As the newly selected class the random stat boost encounters note your new class and grant you abilities accordingly.
As Tale of the White Wyvern launches I'd love to hear more about what you think of the classes and what dual class builds you plan to experiment with!
Sounds cool! Having three different classes actually makes me want to play three different characters. Will that be possible? (Like in Diablo.)
At launch we plan on having one game rolling so you can pick one class and then when the time is right dual class. After you get to level 12 and kill the Wyvern you start back at level one and can pick a new class.
We might run multiple games at some point So if we do you can pick whatever class you want.
Cool! I was wondering what would happen after that final kill, since I'm extremely close to accomplishing that now. I think losing all your charm is a bit of a small price to pay, yet it also kind of sucks. I think there shouldn't be any negative outcome for getting that final kill. Although perhaps it's kind of a balancing act so that players don't get too OP. Losing all your charm isn't too bad since we all seem to accumulate so much of it that at a certain point it no longer matters if you end up losing some of it in the forest. So this change kind of puts some polish on the charm stat, I think. When some of us stated how much charm we had, we were around 100-200+. I don't remember how much charm you need for that ultimate NPC interaction, but I'm guessing it's no where near that much. It doesn't take very long to accumulate enough charm to get to that point, but it's very easy to get so much charm that if you lose some in the forest, it's no big deal at all, other than a wasted forest fight.
Anyway, thanks again to you and Jon for making the game and continuing to develop it.
Thank you and everyone for continuing to play it!
And yeah, youâre right about the reasoning a bit.
Once youâve gone through maybe 18 levels total or so, those lower-charm responses from
NPCs just become worthless, and your charm stat effectively doesnât matter. This gives it meaning again, but definitely pays you for taking away your charm.
And you can always choose not to use this if you want to keep that charm, but youâll lose out in the long run. Itâs really a better deal for you than it is Helga. đ
We are live! The 5+ crew should have a shiny coin in their inventories now.
Crugg acts like he doesn't know me!
But, I am swimming in gold, so I will just find someone I can pay to be my friend.