After your fifth wyvern kill, the five repeat themselves. The 1st and 6th fight are the same, the 2nd and 7th, and so on. But every fifth wyvern kill will get you a paragon coin that you can spend...

Welcome to the Tale of the White Wyvern development blog, if you are looking to play the game you can do that at https://thewhitewyvern.com.
You can dual class?
> You can dual class?
YES! In the Tavern you can speak to the Bartender and one of the things you can do is choose a new class! One recommendation is that if you are a Rogue or Warrior you have got your new skill point so you are not mid skill gain and dual class losing out on it.
I have no idea what you are saying in the recommendation, but I didnât know you could dual class.
Wait, more changes? What do you mean this wasn't a perfect game from the start? I'm so disappointed! LOL j/k
I really don't know about doing dual class, I haven't tried it. I don't really want to either. I feel like spending all of my gems on my skill is definitely worth it. I probably wouldn't have killed the wyvern last time if I hadn't done so, I had just enough (D)isappear skill points to win that fight. Although I'm sure some kind of balance between classes and skills would also be efficient.
Personally, I want LESS PVP, not more. I'd love to see some kind of bonus for those of us (or at least me) who don't participate in the PVP aspect of the game. Although, I think it's kind of fair that this isn't the case. I just have no interest in PVP.
It's already difficult to afford a room at the Inn in lower levels, but I guess saving your money for that instead of buying a weapon, armor, and a hat would resolve that issue.
Good job with the Wyvern kill updating. I have one more kill to discover the last lore. I was worrying about what I'd do when I finished, like there wouldn't be much point in playing after that. So, you've resolved that. :)
> Personally, I want LESS PVP, not more. I'd love to see some kind of bonus for those of us (or at least me) who don't participate in the PVP aspect of the game. Although, I think it's kind of fair that this isn't the case. I just have no interest in PVP.
Sounds good. We plan on running more games that don't allow people to play PvP. The main game will and we want to get it right and not be too annoying if you don't want to PvP.
> It's already difficult to afford a room at the Inn in lower levels, but I guess saving your money for that instead of buying a weapon, armor, and a hat would resolve that issue.
Yeah, at level one staying at the Inn is still the same price which was fairly high. After that it wasn't a big deal and at very high levels it was so cheap as to be not really a cost at all. Now the cost is effectively the gold you'd get during three forest fights which is graduated to each level. So not a ton of gold, but graduated more at higher levels.
That said, let me know how it feels as to know how it plays works out in practice can take a few days to feel out.
> Good job with the Wyvern kill updating. I have one more kill to discover the last lore. I was worrying about what I'd do when I finished, like there wouldn't be much point in playing after that. So, you've resolved that. :)
Travis and I have talked a bit about extending the game and we have some fun stuff cooked up I think you'll like. I know I will.
Turn Helga's into a brothel. LOL
Anyway, thanks for the game, guys, and the work you've been putting into it.
Oh man, the 5th Wyvern is HARD. And I like that a lot!
Duel classing has been great for me. This time around, i have 4 Rogue Disappears and 4 Warrior Screams. I'm currently a rogue, so more gems mean more disappears. Even with that, I need to significantly upgrade my gear! I bet I'll be playing the 5th Wyvern most of the rest of the week as I save up gold lol.
I'm really enjoying the changes that are being made, and can't wait to see how you expand it out!
And it's not so much "duel classing," but rather changing your class and not losing what you've learned with the previous class (you do lose 1 skill point though)
Thanks for the info Adam!
Wait, changing classes doesn't just make it like you'd started at level 1 with that class? I never had interest in changing my class mid-run as I'm no quitter, but this new information complicates/excites things. Hrm.
Since i'm dead and can't tell everyone in the Inn, i'll drop the note here.
I just pushed a patch so hats effect the interest level in the bank. For instance wearing the Golden Yellow Hat would set your Bank interest rate to 7%.
I don't see interest rate raises on any hats. Am I missing something?
The hat has to have an effect that would impact it. So all the hats that increase gold gain will impact the bank interest level.
Oh, ok, so not all hats. Even still, the ones that gain gold don't tell you this new fact. That might be helpful to know in-game at the shop. Although I only use hats that increase my strength and defense.
They now say "+5% gold gain" instead of "gold find" I know it's not a full explanation and i'll think about how to work that into the instructions. Good suggestion, thanks GregoPeck!
This is cool, but it seems like (D)isappear is going to make the rogue OP. The skill seems perfect for a wyvern fight. I'm sure if I had this before when I fought the wyvern both times, I wouldn't have died at all. I've tried all the classes so far and am currently a mage for the first time. I noticed the mage has more than one magic skill. This new rogue skill will probably get me to try out the new rogue once I beat the wyvern again and get to change class again.
The hats are a cool addition. I may have suggested splitting armor up into different pieces, giving us more use for our gold. I know the last time I killed the wyvern, I had plenty of gold in the bank, which unfortunately went unused and thus lost.
Thanks for the update!
> The skill seems perfect for a wyvern fight. I'm sure if I had this before when I fought the wyvern both times, I wouldn't have died at all.
Think about it this way-- warrior primal scream can give you a 3x attack, OR the Disappear ability gives you (functionally) a 5x attack, but the Rogue attack strength will generally be lower.
Mage still has White, which can nearly one-hit the wyvern if you've planned well.
> Think about it this way-- warrior primal scream can give you a 3x attack, OR the Disappear ability gives you (functionally) a 5x attack, but the Rogue attack strength will generally be lower.
It's actually a 4x attack because the first one just sets up the skill and burns the turn. Frankly I love this kind of game tedium
Yep, that was a typo :D
> I know the last time I killed the wyvern, I had plenty of gold in the bank, which unfortunately went unused and thus lost.
We have plans for that gold in other things we plan to add to the game but won't be coming right away. Longer term we will add some fun stuff to grind a lot of gold for.
>Think about it this way-- warrior primal scream can give you a 3x attack, OR the Disappear ability gives you (functionally) a 5x attack, but the Rogue attack strength will generally be lower.
>Mage still has White, which can nearly one-hit the wyvern if you've planned well.
Since you put it that way, it doesn't sound as OP. I also haven't discovered White yet. Thanks for the clarifications!
>We have plans for that gold in other things we plan to add to the game but won't be coming right away. Longer term we will add some fun stuff to grind a lot of gold for.
Cool. I was disappointed to lose my bank account balance, but I also understood how OP you could be if you had money saved to buy better equipment sooner.
Haha, oh man, I want to start the game with 50 million gold now. đ
I found Mage's skill pretty much useless up until the Wyvern. The number of times you can use a spell vs the number of fights you have seems a little unbalanced.
> The number of times you can use a spell vs the number of fights you have seems a little unbalanced.
I don't quite understand what you mean, sorry.
The Mage's still is my favorite. I shoot magic missiles for my first fights, so I generally don't take damage, then don't have to heal myself and keep the extra gold!
I'm looking forward to the Rogue update to see how it works out. And can't wait for HATS
>> The number of times you can use a spell vs the number of fights you have seems a little unbalanced.
>I don't quite understand what you mean, sorry.
Meaning I am forced to use my weapon the majority of the fights. It doesn't feel very balanced to use your spells. A mage should use their spells first and foremost while a weapon should be secondary. I feel like magic is secondary. Maybe I have the wrong expectations here based on other RPGs.
> A mage should use their spells first and foremost while a weapon should be secondary.
I totally agree with you here.
> I feel like magic is secondary. Maybe I have the wrong expectations here based on other RPGs.
Expectations are fine, I appreciate you mentioning it.
Two things come to mind when I think about Tale of the White Wyvern and classes and it's simplicity and game balance. No one class should feel markedly overpowered but they all should feel powerful. Frankly I think Mage is the most powerful class in the game right now, and we might fix that but I loathe nerfs.
For such a simple game, you can take many paths in Tale of the White Wyvern on how you play the game. Much of this is how you'd play an RPG like Diablo in that you pick your class and then as you level you can't pick a different path, it's fairly permanent. We allow dual classing too and depending on when you dual class you could have dramatically less skill points that someone else by the time you fight the Wyvern. When you balance a fight like the Wyvern you want it to feel hard but also accessable so a reasonable player that made good choices would kill it. We're not the kind of game where I want to dramatically penalize someone for making the wrong choices. I'd rather create a game where people can make choices and see how it lands and you might have a less fun time with some of your choices but it's not too far to the Wyvern to reset and start over and make better choices.
So to keep the game balanced at the core if you take Mage, Rogue and Warrior skills off the table we have everyone level up and gain the same amount of stats and have all weapons, armor and hats(to come on Thursday) be the same. This makes the game a bit vanilla but means that what choices we do allow you effect how easy or hard it is to kill monsters in the forest, PvP or the Wyvern.
Since I don't want one class to be the best class at killing the Wyvern I limit skills so it's easier to balance the game. Kind of like in Diablo III where all your Magic power is derived from your weapon.
Also. It might be worth considering that we change the class name to something that's more like a fighter with magical abilities. That would being it more in line with what the class is, which is kind of a hybrid.
I want to build what you are talking about Will, i'm just wondering if we do how that might effect the simplicity of the game? It would be fun to work on for sure.
> Frankly I think Mage is the most powerful class in the game right now, and we might fix that but I loathe nerfs.
I must have played Mage horribly then, as so far I found it to be the weakest. :P
> Also. It might be worth considering that we change the class name to something that's more like a fighter with magical abilities. That would being it more in line with what the class is, which is kind of a hybrid.
I like this. Going into it, I expected to find a traditional Mage and was disappointed when I found a class similar to the Warrior with some magic sprinkled in. The class felt more like how I would play a Paladin than a Mage.
> I must have played Mage horribly then, as so far I found it to be the weakest. :P
White is a 10x attack. Mage has the worst random skill gain (+3 hp) but with white, wowee, get ready for the hurt Wyvern!
> I like this. Going into it, I expected to find a traditional Mage and was disappointed when I found a class similar to the Warrior with some magic sprinkled in. The class felt more like how I would play a Paladin than a Mage.
Cool. Travis and I will think more about this and see what we can cook up.
> White is a 10x attack. Mage has the worst random skill gain (+3 hp) but with white, wowee, get ready for the hurt Wyvern!
I did use White to knock Wyvern out.
What's the matter, you didn't want to name the hat store after your most heroic of players, Rather Dashing? Rather Dashing's Haberdashery has a nice ring to it, does it not? ;-)
It really does. đ€Ł
Just pushed the update out a bit early (enjoy)!
One other change we made was balance the Mage's White attack from a 10x -> 7x.
It was entirely too overpowered and now it feels good but not insane.
Damn, why'd you have to "balance" the Mage before I kill the wyvern w/ it. ;( I'll try the Rogue after I beat the wyvern w/ my Mage.
If itâs any consolation Iâm a Mage about to take on the Wyvern. This is one of the reasons why I loathe nerfs. There is never a good time.
If it makes you feel better, White is still massively powerful!
I love the hats and the new Rogue ability. Thanks guys!
I love Will Ball for loving the hats and the new Rogue ability.
The hats give me something more to spend my gold on, yet also distract me from trying to save up for that 4 million gold armor and weapon LOL. I did like how different hats have different stats or stat boosts and I got one I liked and haven't died in the forest since. I also enjoy the names you've given to armor, weapons, and hats. You guys have some funny names! There's a Newman's set of armor and a weapon I always buy.
Oh and although lots of FPS doesn't seem to make a difference for me, I'm wondering how much FPS I'll lose in playing at a higher resolution. I probably still won't notice, except for a counter to just see. I imagine the higher resolution for gaming will probably or possibly be noticeable.
Did GregoPeck get the CGA graphics patch? :P
Hahaha prob commented in the wrong post.
Wait for the webGL patch, where we render that text using your graphics card!
Wait, do you guys have color monitors?
I downloaded the secret high resolution text pack. LOL Kidding...yeah I commented on the wrong post.
You can play Wyvern in 4K and if your monitor is 120hz it will take advantage of that as well.
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I just confirmed, you cannot one-shot the wyvern with White. I'm not sure how many times I hit it with White, maybe twice. Luckily, I was able to Teleport instead of letting it kill me.
You may have been able to one shot the wyvern the first time through. Youâre at 3 kills right? It gets harder each time. But Iâm not sure you can one shot it on the first time through with reasonable weapons by that level
Ok, I bought the 10 million gold hat and it made all the difference. I just killed the wyvern (yes, for my third time).
What Travis failed to mention is that he means buy 20k shirts and things per month! That would be super.
Seriously, happy we finally have this so I can rep the game I made. I know it's a bit self aggrandizing but I never thought it be able to buy a shirt for a game I made. Maybe you might like it too? It's possible, that said, I'll always have one and I'm really happy about that.
ALSO Zazzle has, seemingly, endless 15% off and other codes so if you want to save now, you can. I imagine they will have more and if they do we'll let you know if the stuff dips to a price you'd rather pull the trigger on.
Thank you for naming a version after me!
Those are rad shirts. I appreciate the simple DOS design! And the purple looks pretty great :)
Ordered a shirt. You better put that $1.50 to good use!
Done and done!
There's the announcement I was waiting for! I noticed the new icon and hit Jon up w/ a message.
Jon, has your kid made my shirt yet?
I don't know but apparently he made mine because it just shipped!
Just a reminder, if I hadn't accidentally fought the Wyvern nude, I'd have the first kill, not Tim lol
(No, I'm never gonna let that go ;) )
Just a thought about how to let people know about updates. I like the thought of putting a link in the new day screen. But a couple thoughts about that:
It has to be obviously different text. I never read the new day screen, but I glance at it to see my bank interest lol. If there's a message you want me to see, it has to jump out at me.
Also, leave the announcement up for a few days, in case someone doesn't log into the game as much as some of us do lol
1) There's a typo in my name here, it's missing the second g. No big deal, really.
2) "If you are fully healed the healing event no longer shows up." Thank you! I pretty much always heal when I lose HP, so this encounter pretty much never did me any good, just wasted one of my forest fights.
3) Thanks for the NPC stuff, too. I like how each gives you a different bonus.
Maybe Primrose Park could have adventurers play different playground games with the town children as an additional npc interaction.
GregoPeck, I too am glad the healing event changed as I was just about always healed when I hit it.
Level 7 is kicking my ass.
> Maybe Primrose Park could have adventurers play different playground games with the town children as an additional npc interaction.
I like that idea a lot, i'm going to think about how we might be able to do that.
> Level 7 is kicking my ass.
Yeah that level is supposed to be a steep challenge. I just hit 10 and got wrecked in the forest
Thanks for the feedback Adam, I'm not sure I have the best solution in mind but the simplest thing we can do is put a link there at the bottom and people can click it if they want.
We can do it if there is new stuff but, and it's not hard but an elegant approach on how to do that hasn't come to me yet.
As I said in the episode, I think some people want to know of new stuff and some people don't care so I'm not sure doing much more than making the link easier to find is a big deal if people want to just click through to play the game.
Thanks for the State! GG top players!
I tried to put my horse armor on Tiberius, but he just ended up killing me. Be warned, Tiberius does not like to horse around.
So far, it's going great! I'm really enjoying the game!
The game is great, I forgot how much I enjoyed playing these kinds of games.
Whatâa the secret to leveling up so fast? Is it player fights?
> Whatâa the secret to leveling up so fast? Is it player fights?
Yep. PvP is a pretty big experience boost. With that, you have to balance it with not being equipped properly. For instance you can level faster but if you don't have a high enough weapon or armor, forest fight become hard. So it's a push and pull thing.
Thx!
Seriously, I've been stuck at level 4 for a while now because I had enough exp to level up, but now not good enough equipment to beat the level 4 master lol
Iâve been through that, Adam.
PvP nets you a crazy amount of XP when you win. The hardest part is keeping gear leveled with you.
The addition of the outhouse is most welcomed. The forest was getting pretty nasty with everyone doing their business out there! :P
> The addition of the outhouse is most welcomed.
All Travis and I work on are the most important things for the game!
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I shared on Facebook and tagged Jon.
DLC code message to you Greg!
Thanks!
Thank you! :)
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Wait a second...Travis said "for 1,500 gold," (see line four of this post) but the screen shows 500. I think you have a typo in this post, Travis, or you owe me 1,000 gold haha.
Oh right, thatâs a mistake in the post itâs supposed to be 500 gold not 1500.
I just retweeted - @rzbreaks twitter account.
Code messaged to you. Thanks Smasher!
"Young Billy" hit me with his "Smashed Pumpkins." LOL I get that one!
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Thanks for making this Jon & Travis!
What's the difference between staying at the Inn (which costs $400) and just logging out while in the Town Square? It seems you could save money by doing the latter, but I'm assuming that would leave you vulnerable to attack. It also seems you can attack people who are in the bar? The bartender said you can call someone down and they'll get first hit. Can you clear this up for me?
Personal request: would it be possible to get a custom color scheme? Maybe we could create one in the game. I don't have a problem w/ the color scheme, I'm just curious if it'd be possible to change it to something other than the other included themes.
Also are you going to be sending out the social media hype link and rewards?
> What's the difference between staying at the Inn (which costs $400) and just logging out while in the Town Square? It seems you could save money by doing the latter, but I'm assuming that would leave you vulnerable to attack. It also seems you can attack people who are in the bar? The bartender said you can call someone down and they'll get first hit. Can you clear this up for me?
It's pretty much as you say. Plus:
* You can only attack people at your level or higher or one below you. So level 5 can attack 5 and up and level 4 but no one level 1-3.
* Staying in the Fields (quitting the game normally) makes you able to be attacked by people (with the rules above)
* You can pay to stay in the Inn (400 gold * level). This means people have to spend money to Call you Out plus you get one bonus. If you stay in the Inn you always get the first attack(to give the Inn a further bonus). (with same level rules above)
> Personal request: would it be possible to get a custom color scheme? Maybe we could create one in the game. I don't have a problem w/ the color scheme, I'm just curious if it'd be possible to change it to something other than the other included themes.
It's something Travis and I will add to the list. With that, what color scheme are you thinking about?
> Also are you going to be sending out the social media hype link and rewards?
That's going out on the 29th so check back tomorrow for more information on that!
ALSO your Inn stay lasts until you log in next and experience a new day. Then you need to rent another room.
Does staying at the inn regen health?
Thanks for the clarifications. So, if you log out while in town, you're in the fields while logged out?
The color scheme I have in mind is a black background with blue text and purple for the highlights (like the parenthesis "()" surrounding letters/keys to press to activate action). I was surprised and pleased to find out that it's not just a keyboard game, but it's also point and click. :)
> Does staying at the inn regen health?
No. You can heal at Helga's to pay to regen health. Also you regen health when a new game day hits. Also you have a random chance to regen health in the forest.
> Thanks for the clarifications. So, if you log out while in town, you're in the fields while logged out?
Yep. Stepping away from the game at any point drops you to the fields.
Cool. Thx for the info.
I played my first day, and was totally transported to high school (other than the fact that I was playing on my phone lol).
Travis and Jon, you two have done a fantastic job creating this game! It honestly feel super good playing it!
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> I played my first day, and was totally transported to high school (other than the fact that I was playing on my phone lol).
That's the basis of what I have going on in my head about creating a marketing message. Something like (in a deep voice) take a trip back to 1995, the era of the BBS. Cheerful Ghost brings you a game reminiscent of your favorite BBS games. Come check out Tale of the White Wyvern.
Something like that anyway.
I was leaving the forest and was attacked by something and couldn't run away (I didn't want to anyway). I killed it and now I have -1 fights. :( Will I lose one when they're replenished or will it just refill?
I was having trouble withdrawing all from the bank. It said "enter nothing for all" and I didn't input anything and I withdrew 0, tried again, same thing, was reporting the "bug," tried it again and it worked. Maybe I didn't do it right until the last time.
Oh, ok, now after depositing all w/ the "deposit all" button, I tried to withdraw 800. I typed "800" in the text box. It said I withdrew 0, but that I had 800 on hand. I don't know if there's some kind of bug/discrepancy or I just did something wrong. In the end it works out.
> I was leaving the forest and was attacked by something and couldn't run away (I didn't want to anyway). I killed it and now I have -1 fights. :( Will I lose one when they're replenished or will it just refill?
You get all 25 at the new day.
> I was having trouble withdrawing all from the bank. It said "enter nothing for all" and I didn't input anything and I withdrew 0, tried again, same thing, was reporting the "bug," tried it again and it worked. Maybe I didn't do it right until the last time.
Should be fixed now.
> Oh, ok, now after depositing all w/ the "deposit all" button, I tried to withdraw 800. I typed "800" in the text box. It said I withdrew 0, but that I had 800 on hand. I don't know if there's some kind of bug/discrepancy or I just did something wrong. In the end it works out.
Should be fixed now.
Greg, it's possible you were doing all those deposit/withdraw steps while we were actively squashing a bug there.
Everyone, thanks for joining up and playing, it's fun seeing a ton of people enjoying this game.
> No. You can heal at Helga's to pay to regen health. Also you regen health when a new game day hits. Also you have a random chance to regen health in the forest.
You regen some health, right? I just logged in and I'm missing some health. Although I wasn't sure if I had stayed at the inn when I first wrote this comment, I now know that I did, because I tried to buy a room and it said "no need to pay twice."
Also, I'm sure a new in-game has started, but I only had 1 fight. :( Time is currently 3:35AM EST.
I think it missed that midnight new day. I had 0 fights and could still sleep in my room.
> I think it missed that midnight new day. I had 0 fights and could still sleep in my room.
Yeah, somehow the new day didn't trigger. I manually ran it this morning. Should be good now!
thx Jon!
I thought it was funny when I killed "Travis the Barbarian," but killing "Red Neck" really made me LOL.
> Travis the Barbarian
I have a few Travis references in the game.
I sprinkled in a couple Travis references in the bits of lore I wrote, but theyâre somewhat esoteric. One is easier to spot than the other.
> I sprinkled in a couple Travis references ...
IT'S RAINING TRAVIS!
> I sprinkled in a couple Travis references in the bits of lore I wrote, but theyâre somewhat esoteric. One is easier to spot than the other.
Dude, "esoteric!" I wrote a play in high school for a class project and it was totally esoteric! One of my recent game reviews has an esoteric title. :) (Yes, I did look up the meaning of "esoteric" as I've heard of it before, but didn't remember/know what it meant.) Mostly what I'm talking about are music references.
I'm still finding it humorous that I killed "Red Neck." I feel like I stomped all over his "Don't Tread on Me" flag/license plate.
I plan on playing on the 28th.
I plan on playing on the 28th.
Count me for playing on Sunday, July 28th.
I hope to get some horse armor.
This is seriously very exciting. I can't wait to play on the 28th!
Awesome, thanks everyone!
> I hope to get some horse armor.
We'll see what we can do.
>> I hope to get some horse armor.
>We'll see what we can do.
Oh! Like Minecraft! Give me some Diamond Horse Armor! Hehe
On a more serious note, I think some one should create an event for this. :)
đ happy Tale of the White Wyvern launch eve! đ»
When exactly is the launch? Is it 12:00AM PT?
Hey Greg. I'd love to do a midnight launch but we didn't have that in the plan. Mostly likely we will do that for our next game.
We're planning on Noon PT tomorrow. But that said, I'm hoping to push it live before Noon PT tomorrow and if I do i'll post to the site right away about it.
Oh hey everyone. I'll join you on the 28th :)
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Sounds cool! Having three different classes actually makes me want to play three different characters. Will that be possible? (Like in Diablo.)
At launch we plan on having one game rolling so you can pick one class and then when the time is right dual class. After you get to level 12 and kill the Wyvern you start back at level one and can pick a new class.
We might run multiple games at some point So if we do you can pick whatever class you want.
Cool! I was wondering what would happen after that final kill, since I'm extremely close to accomplishing that now. I think losing all your charm is a bit of a small price to pay, yet it also kind of sucks. I think there shouldn't be any negative outcome for getting that final kill. Although perhaps it's kind of a balancing act so that players don't get too OP. Losing all your charm isn't too bad since we all seem to accumulate so much of it that at a certain point it no longer matters if you end up losing some of it in the forest. So this change kind of puts some polish on the charm stat, I think. When some of us stated how much charm we had, we were around 100-200+. I don't remember how much charm you need for that ultimate NPC interaction, but I'm guessing it's no where near that much. It doesn't take very long to accumulate enough charm to get to that point, but it's very easy to get so much charm that if you lose some in the forest, it's no big deal at all, other than a wasted forest fight.
Anyway, thanks again to you and Jon for making the game and continuing to develop it.
Thank you and everyone for continuing to play it!
And yeah, youâre right about the reasoning a bit.
Once youâve gone through maybe 18 levels total or so, those lower-charm responses from
NPCs just become worthless, and your charm stat effectively doesnât matter. This gives it meaning again, but definitely pays you for taking away your charm.
And you can always choose not to use this if you want to keep that charm, but youâll lose out in the long run. Itâs really a better deal for you than it is Helga. đ
We are live! The 5+ crew should have a shiny coin in their inventories now.
Crugg acts like he doesn't know me!
But, I am swimming in gold, so I will just find someone I can pay to be my friend.