jdodson1

Joined 01/23/2012

I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.

2761 Posts

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After hearing about "the most evil murder simulator ever made" and noticing the shareware version on the shelf for a few bucks, I gave Doom a shot. The graphics, immersion and gameplay blew my mind. The Demons snarling and grunting was really unnerving coming through my sound blaster. Shooting something and watching it explode was extremely satisfying. I also had fun connecting the game over BBS's and LAN for deathmatch.

Doom is one of those games that stamped my brain with what games could be and as such have a huge love for it. When Doom II came out I was very happy with the double barreled shotgun and new creepy levels.

I hope Doom continues to live on and wish iD Software godspeed on Doom 4. They are doing the Lord's work and Doom 4 needs to be awesome and must happen.

Head over to Bethesda's blog and read up on some memories from iD, the Masters of Doom.

http://www.bethblog.com/2013/12/10/happy-20th-doom/


"Game doesn't work for you? Contact our support (http://www.gog.com/support) and tell us to fix it! But what if they cannot find a solution? If such a rare event should occur, we'll give you your money back. Simple as that. If you buy a game on GOG.com and find that it doesn't work properly on your system, and our support cannot fix the problem, you get a full refund. It's a worldwide guarantee, and you have whole 30 days after the purchase date, to contact us about the refund.

There's even more! If you bought a game by mistake, or simply changed your mind about a purchase, you can get a full refund within 14 days, as long as the game wasn't downloaded.
"

I mention this because it's an interesting move by GOG.com. Currently most digital stores don't offer refunds and I kind of wish some would. In GOG's case, it would be because they couldn't get your game to run or you bought the wrong game and didn't download it. I laud them for doing this, it goes quite a ways to put a "stamp of quality" on things.

I hope things advance beyond this though. It's 2013 and I can return nearly anything I purchase in a store(except food and whatnot) and online. Digital goods? Not so much. I get that because of copying you could still hold on to it after you return it, but why go through that hassle as pirating it is much simpler. That said, there are cases where I would have loved a refund on my money, most notably when the game I bought isn't very good at all.

When I sink $30-$60 on a game and it for lack of a better term.. sucks, I'd love a refund. Slap on a 30 day window, whatever, I'd just love to get my money back. I know developing games is hard, but in a world with few game demos should a gamer pirate a game before they purchase it?

It's awesome to see GOG.com starting to offer a sane refund policy for goods as the video game industry marches ever digitally I hope others take notice and do so likewise.


"Double Fine Adventure" AKA Broken Age is nearing its first half launch and as the release draws near, they are dropping more info nuggets along the way. One such gem features the vocal stylings of the always amazing Wil Wheaton! I grew up watching Wil Wheaton on Star Trek and it's awesome to see him continue his career past the final frontier.

Broken Age will drop on PC, Mac and Linux in 2014.


"So, there's been a ton of debate recently about the resolution disparities of certain games on PlayStation4 and Xbox One, aka RESOLUTION GATE. And this of course follows a long tradition of gamers and marketers obsessing over next-gen graphics. But after taking a look, we began to wonder do great graphics make for a great game? Sure, graphics allow game designers to do amazing things, but what most gamers truly want is IMMERSION - that feeling of being fully sucked into a game. And when we looked at the psychology of immersion, we found that graphics might not be that important :/. In fact, our obsession with graphics might be holding us back from spreading games into other more artistic avenues. So we had to ask how much do graphics really matter?"

Back when graphics were simple, we had a long way to go to make video games better. Not to say Zork didn't have it's place, but nicer graphics are generally a good thing. Does the difference between 1080p and 720p really matter? Well, sure but not by much.

I played Fallout 3 on the PS3 in glorious 720p, would it have been a better game in 1080p? Certain not, but the experience may have been. I don't mind a bit higher resolution on games, I think it can really make for a great experience. That said, Fallout 3 is still an awesome game in 720p so do super fancy graphics really matter?

I would say that largely no, they don't, but impressive visuals can make a game more effective.


Starbound Beta dropped today and I wanted to post a bit about it. First off, the game is quite good for a beta, very well polished and lots of fun. The game isn't perfect though and I have ran into a few bugs already, but for such an early beta, the game is incredible.

Starbound take the formula we all love that was popularized by Minecraft and Terraria and spins it up such that what you are left with is a pretty unique blend of awesome. If you have been following the site for the last few days you have seen me post about the early game and how to start things out. I followed that closely and was able to get started pretty quickly. The game isn't easy to start and I died, a lot. The only penalty for death is losing 30% of your "pixels" (the in game currency) and at first, it might seem like a lot, but pixels are easy to come by.

I moved through the early tiers of the game starting with bronze armor and moving to iron. I have a full Iron Armor set and got a fancy new Iron sword and I can take mostly anything that naturally spawns on the starting planet. I found a army base and was able to take down the inhabitants with only dying a few times. One of the soldiers dropped a pretty weak laser pistol. When I shoot it it uses the green bar energy but doesn't deplete enough to matter as it does so little damage.

After getting the hang of mining I saved up enough coal to hop to a small moon and I decided to do a Let's Play of spelunking around the Moon a bit. I also head back to my starting world in the ship, so if you haven't see how that works you should watch the video above.

Overall the game is very good and I can't wait for it to go live.

**EDIT** I had a few recommendations originally, but as it turns out you can use BOTH coal and wood to fuel your ship. I have no issues with ship fuel anymore, wood and coal are both plentiful.

All that to say, Starbound is in beta and is already fantastic, I can't wait to see what they add before this thing goes live.


The Starbound Trailer just dropped and is pretty awesome. The trailer shows off some early game, building and some other stuff we haven't seen before like mechs, random dungeons and later game tech weapons and gear.

Starbound beta drops tomorrow at 10am PST. Join the Cheerful Ghost event and take part in the discussion about the game and chime in with your thoughts.

http://cheerfulghost.com/jdodson/events/45


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Like many of you, I have heard about Lucas Pope's latest game "Papers, Please" and after seeing it in the recent Steam Autumn Sale, I decided to pick it up. The game is very unique and if you are looking for a twitch shooter or MOBA, this ain't it. Papers, Please is a game where you take the role of the immigration inspector on the border reviewing people for entry into the communist state of Arstotzka. You are randomly selected in the state lottery for this job and your family is uprooted and moved to the border. You get money each day by processing people. If you take too long doing your job, you process less people and get less money. If you can't afford heat or food, you family will get sick and may die. If you can't pay your rent you will be thrown in jail.

Papers, Please offers you choices and each choice has an impact that isn't always easy to forsee. In one game, I took a bribe that later got me arrested. In one game, I was moving so slowly I couldn't make rent and was thrown into prison. At one point, a man told me him and his wife were immigrating and that I "should treat her kindly." She didn't have the correct papers and when I let her through, I got a citation that led to a fine.

Papers, Please is a great game in that as I played it I considered what the "right thing to do" was and then what would be the best thing for my family. It's also a strange thing to force someone into a body scanner and analyze the results. On one hand, we have the privacy invasion of body scanners but on the other hand, terrorists are blowing things up at your checkpoint.

Papers, Please is a game I recommend if you are looking for a unique experience that strays away from typical video game tropes. I wasn't sure it was possible to create an exciting game about working at the border of a small communist country, but Papers, Please does it for the glory of Arstotzka!


Solarus is an Open Source Zelda-like 2D game engine. The Solarus engine was built to help people create Zelda like games and the Solarus project released its first game "Zelda Mystery of Solarus" with it.

"The Legend of Zelda: Mystery of Solarus DX is set to be a direct sequel to The Legend of Zelda: A Link to the Past on the SNES, using the same graphics and game mechanisms. Zelda Mystery of Solarus DX is the first game made with the Solarus engine and in fact, Solarus was primarily designed for this game."

If you are interested in making your own Zelda game or if you are just interested in playing a fan Zelda game directly after the events of Link to the Past, give Solarus a shot.

The Solarus project and Zelda Mystery of Solarus is available for free on Windows, Mac and Linux.

http://www.solarus-games.org/


Back this on Kickstarter!
"Festival of Magic is a throwback to the classic Japanese RPGs of yore, but puts a spin on the formula by fusing harvesting with turn-based combat.

In the game you join Amon, a desert scavenger, and his reluctant companion Gnart, as they unravel the ancient mysteries of Umbra - a world that has stopped spinning and is now divided by the forces of technology and magic.

The game combines turn-based combat and farming gameplay with exploration and puzzle-packed quests. Grow spuds, tend barnacles and use your harvest as powerful ammunition and spells; load your weapons, team up your companions and get ready for a grand adventure!
"

One great part of the new indie game movement is that there are many more independent developers making games that don't get a lot of attention. For years, Squaresoft and a few other companies were the only ones making turn based RPG games. Festival of Magic is a upcoming game by Snowcastle Games that puts a modern spin on the turn based RPG game by adding crafting and farming to the core game.

Festival of Magic will shop on Mac, Linux and Windows and so far no date has been set. They are looking for 250k and have raised 45k of that goal, so if you are interested in funding the game it would make a difference.


The Starbound Beta drops in 2 days and like many of you, I am very excited. A few Let's Players have received early beta access and have posted up several videos and I want to break down a few things that will help you out through the first missions of Starbound.

First thing you will do is get your first quest and collect your starting items from your ship chest. You start with a sword, flashlight, 10 torches, matter manipulator and some seeds. After you land you will want to chop down some trees and get some cobblestone with the matter manipulator. The matter manipulator is a cool tool that basically can chop down trees & dig up stuff except it does is very slowly. So the first thing you will want to do is collect wood and cobblestone to make a crafting table then craft a pickaxe. After you have the pickaxe, head back and mine more cobble stone and then craft the axe and hoe. From there you can use the hoe to till up the ground to plant seeds and chop down trees much faster with the axe.

The quest system will guide you through many of the basics, including crafting a bow to kill animals to roasting them on your fire. I am not entirely certain how far the beta quests take you through the game, but most of the Let's Play videos that have surfaced so far end at the same quest where you craft a furnace.