Wanted to wish everyone a very Happy Halloween as everyone eats way more candy than they should and hangs out at The Pumpkin Festival in Tale of the White Wyvern! As this spook season is upon us, i'm curious what everyone is playing and watching? I started a play through of Final Fantasy IV on Gameboy Advance which has been a fun way to replay this classic RPG. There are a lot of noticeable changes with the Super Nintendo version and so far, it's nothing too intense but I'm not sure I love all the translation changes they've made.
#pinkgba4life
Azurephile Super Member
wrote on 10/31/2019 at 05:20pm
Playing Tale of the White Wyvern (of course) and Monster Hunter: World. I plan on watching the rest of the extra features bonus disc of Iron Man Blu-Ray I watched the movie (not for the first time) last night and will continue my MCU watch with Iron Man 2.
We ended up both being kinda exhausted and wanting to do nothing so we plopped on the couch with some Mike Flanagan movies. This guy is the master of horror. Gerald's Game and Hush. I can't wait for Doctor Sleep. Even though I've heard it's pretty tame, his character depth is fantastic.
jdodson Admin Post Author
wrote on 11/01/2019 at 04:08pm
We watched Bill and Ted's Excellent Adventure. Not really spooky or anything but there are a lot of people dressing up like characters from history! Dude. Can't wait for Face The Music in 2020!
Azurephile Super Member
wrote on 11/01/2019 at 04:55pm
Dude! Bill and Ted are coming back! Did you know?
jdodson Admin Post Author
wrote on 11/01/2019 at 05:06pm
Yep.
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Hey everyone! This thread is for all the bug reports you have for Tale of the White Wyvern. As this thread gets longer we may make a new one but we will keep this one open as long as it's sustainable.
If you have a general question or support, please post over in the thread below:
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Thanks for playing, and we're looking forward to what you have to report!
I think you have an off by one in the counting of invisibility for rogues. Level 7 is the first that damage during fights was a concern and I've seen the behaviour twice. The description of the skill seems to say 5 rounds of combat will occur with no damage. On the two occasions I counted rounds, including the skill invoking round, the 5th round ended in damage for the forest dweller.
jdodson Admin Post Author
wrote on 10/24/2019 at 07:55pm
Thanks for the report Chuckles. That's the intended behavior but I guess we didn't update all the documentation. Where did you see that so we can update it?
Azurephile Super Member
wrote on 10/25/2019 at 11:11am
Yeah, for invisibility click the skill and count that as one, click attack 3 more times and then click invisibility again, if you have more. That's how I do it. So, click invisibility count 1, click attack count 2, click attack count 3, click attack count 4, repeat if you have more invisibility skill points.
Exactly what Greg said. We found a couple instances where it still said five and cleared those up, but let us know if you find more.
Azurephile Super Member
wrote on 11/12/2019 at 12:13am
I clicked on "(D)aily News" and it shows no news. At 7PMEST, this is most definitely a bug. I think you can go click through Previous Days news and Next Days News and see news though. Here's what is shown. Tale of the White Wyvern - Daily News Today's News (UTC)
(P)revious Day's News (2019-11-11 UTC) (R)eturn to Town Square
Azurephile Super Member
wrote on 11/12/2019 at 12:25am
Also, these support, etc. posts are hard to find outside of the game. I clicked "Tale of the White Wyvern" in the post, which brings you to all posts regarding that game, but I could not find these posts. Maybe I some how over looked them. It would be good if they were easier to locate outside of the game in case someone cannot get into the game.
Azurephile Super Member
wrote on 11/12/2019 at 04:31am
I don't see how that's relevant, Travis. I'm not very familiar with UTC or even many time zones, though, so you probably know more about it all than I do. As far as I know, a new in-game day begin at 12AM PST and 12PM PST which translates to 3AM EST and 3PM EST. I guess it just means that nothing news worthy happened in the four hours of that game day when I logged on. I always long on some time after these times and I don't recall ever seeing an in-game day was blank like this.
No, it’s relevant. UTC is the same as the GMT time zone. Our News is sectioned off by the day it happened in real life, and since people live all over the world, the common thing to do is use UTC.
Game days and news days aren’t the same thing, in short.
Azurephile Super Member
wrote on 11/12/2019 at 04:51am
Your reply to my bug report seemed irrelevant, but I realized that I must be confused about something. Thanks for clearing that up. In short, I thought game days and news days were the same.
Predicting your next question; if we went to game days we couldn’t really easily distinguish if the news was from the first or second game day of the day. Again, because people live in varied time zones, we couldn’t just say 2019-11-11 (day 1) or something, because those will be different if you live in Australia for instance.
So the news days are 7pm to 7pm, eastern, to match UTC. UTC isn’t exactly a time zone, it just happens to match GMT. But it’s a common way to refer to time when you have various time zones to consider, and so it’s a sensible way to section the day there as well.
Attempting to predict your next next question 😉—
But while those time zones are varied, the majority of us are in the US, and 3am and pm eastern to 12 am and pm pacific seemed like the best bet for us to do the game day breaks.
Azurephile Super Member
wrote on 11/12/2019 at 06:30am
You predicted questions I hadn't even thought of. I was ok with game days are not news days. I didn't question that. I didn't even think of why. I just thought, "wow now I don't feel stupid" and let it go. It seems you and Jon certainly put some thought into this, something I wouldn't have even thought of if I didn't notice what I thought was an issue. Thanks for the enlightenment. Also, I really hate Math! I do understand that it's all confusing, especially on release days. If a game is supposed to release on a certain day and the devs don't give us a time, we wonder will that be when it becomes that day in Australia, the US, or what.
Currently I have 2 uses of the Rogue skill, but when I disappear the first time, my second use vanishes. I thought I had noticed it a couple days ago, but it wasn't until this morning that I definitely saw it happen.
jdodson Admin Post Author
wrote on 11/26/2019 at 04:30am
Looked into this Adam and I can't recreate it on my end as it operates normally.
Are there any other details to share so I can recreate this? You are on an Android phone using which browser? That might have something to do with it perhaps.
So I'm not sure if this is actually a bug or if I somehow missed something, but earlier in this run I had 30 Mage points. I know this because I had multiple attempts at the Wyvern where I cast White three times (and Warrior Screamed twice, for what it's worth). Yesterday, though, after multiclassing into Rogue, I went to fight the Wyvern again and noticed I had only 29 Mage points. I thought maybe that I had accidentally used one in a forest fight, so today I checked again before fighting and still have only 29? Is there some legitimate mechanism in place that allows for permanently losing a class point, or did I manage to stumble across a strange bug?
Whoa! That was a surprise. It was a minor issue of a difference between docs, that I'm sure aren't the focus of the players, and observed behaviour. I'll be a rogue again in a few days so I'll take a look to check for errant 'five's. Apologies for going dark.
jdodson Admin Post Author
wrote on 12/24/2019 at 09:39pm
When playing on a computer as and using the keyboard to navigate during a forest fight, both Run and Rogue Skill are mapped to R. When I press R (intending to disappear), I get the "Are you sure you want to run?" box, but pressing yes uses the skill as I intended (though not as I may have expected given the message). When you get around to it, it may be a good idea to map these actions to different letters. :)
I caught a 'Moronidae(?)' in the waterfall, attempting to eat it produced two error screens of the 'run away type' Didn't seem to affect anything else.
jdodson Admin Post Author
wrote on 03/10/2020 at 01:15am
Embarrassingly, died to a combat fish. Was taken to a post-fight screen, that included the option for Quark's, but was not able to actually navigate to that (by keyboard Q or clicking), page simply loaded again. (Not the best bug report, but I didn't think to record it at the time, sorry! )
jdodson Admin Post Author
wrote on 03/20/2020 at 02:47am
I ran into this today, because I'm struggling with my keyboard, and hitting enter doesn't always work quite right, so I rapidly triple-quad-more tap the enter key.
Go to bank, withdraw screen. Set the amount to withdraw. Hit enter repeatedly. Result: Withdraw that amount repeatedly Expected: First enter accepted, others rejected
Using a stock safari on Catalina and I can see what you're talking about. That's... weird. lol. It's like it sometimes fails to disable that button and sometimes (maybe one in five) it disables it properly.
There seems to be a new decoration for player names that is leaking into inappropriate areas: Tale of the White Wyvern - Read Mail From: [ Blue ] Sent: 2020-04-04 20:19:56 UTC ....
(W)rite Mail Back To [ Blue ] (R)eturn to Mailbox
It started in the last few days, IAFACT. I don't think it's all names.
jdodson Admin Post Author
wrote on 04/05/2020 at 05:40pm
Question, inappropriate in which respect? Or is some aspect of that buggy?
Thanks for the report!
Azurephile Super Member
wrote on 04/05/2020 at 05:50pm
Maybe it is confusing, because you can't tell if the character's name actually includes the special flair. So, in other words, is this character's name "[ Blue }" or is it "Blue" with flair? It is the latter, but I can see the confusion. Although you could just hit "W" or click "Write Mail Back To." However, this could be confusing if you want to write mail or transfer gold to the character (without replying to mail and without looking up the character's profile.) I don't know if that's exactly what Chuckles is talking about, but that's what I see as possibly confusing.
jdodson Admin Post Author
wrote on 04/05/2020 at 07:11pm
Yeah, I can see the confusion part. I did think about that. Removing the flair from the mail system makes a lot of semse.
Sorry, that did kinda miss the point. :) The decoration apears in the adresseee box and prevents the message from being sent. I see now that the HTML code is being evaluated in my posted comment. I am taking a quickndirty approach, this pastebin shows the actualy text in the mail reading page, does that clarify? https://pastebin.com/Qwa3Y7rb
jdodson Admin Post Author
wrote on 04/05/2020 at 07:25pm
Next time I'll try and post in English, not 'typo'. :-D
jdodson Admin Post Author
wrote on 04/05/2020 at 07:39pm
adahn: After talking to Travis, I've pushed an update where actually having 0 HP will actually kill you now. It's confusing but I always liked it because it's strange and I also wanted less ways to die.
It looks like using Mage:Teleport in a fish fight (perhaps when the next blow would be fatal?) causes the death messaging, but I did not actually die (hit points did not change from 5, my fish bag did not empty, etc)
Hi, so I just experienced the strangest bug in the main game. I was fighting Elah Forkwood to reach level 4 and suddenly I got the the note that was dead, which hasn't previously been possible when fighting masters. I proceeded to cash in 4 dead cards to be reborn, and it brought me back to where I was in the fight with 20 hitpoints. I then attacked and defeated the master, but this whole situation was very odd. Perhaps this is an artifact of the 0 HP update? It's worth looking into. Also, if it's determined that this was indeed something that should not have happened, I'd appreciate being refunded XP and dead cards if possible. No biggie if you cannot do that, though.
jdodson Admin Post Author
wrote on 04/11/2020 at 11:27pm
Yup, that should not have happened.
XP and dead cards refunded.
I'll let you know what I find.
jdodson Admin Post Author
wrote on 04/11/2020 at 11:36pm
I believe I fixed it. It was some subtle logic in a fight class that wasn't updated after after the 0 hp update as you say.
So, I'm not entirely sure what happened here, but I just got 0 shotted by trainer Molodrin.
I'm level 4, 4190 experience. I questioned the master, got the standard "you might be able to beat me" messaging. Chose the option to fight the master. In response, I got the "merciful death" messaging. So, he either got the first swing (?), and took me out with it, or something went weird.
I'm afraid I haven't had my coffee yet this morning, so I suppose I could have been low on hit points and not realized it.
Not useful as reports go, but...
jdodson Admin Post Author
wrote on 04/19/2020 at 09:25pm
> So, I'm not entirely sure what happened here, but I just got 0 shotted by trainer Molodrin.
In looking at it i'm not sure what happened because Masters can't get first strike. Is it possible you hit attack quickly? I'll keep looking. If something else comes to mind let me know.
So I noticed something that I'm not sure is new or always been there. I attempted to run from a fish fight, got knocked down, and still got defeated? I've run several times in the past and as far as I know I've never before lost hit points when getting knocked down.
jdodson Admin Post Author
wrote on 04/20/2020 at 02:34pm
> In looking at it i'm not sure what happened because Masters can't get first strike. Is it possible you hit attack quickly? I'll keep looking. If something else comes to mind let me know.
Honestly, I'd chalk it up to muscle memory and not-awakeness. Hopefully you didn't lose much time over it, and as a resident Mage, yay for Teleport being more useful!
Purely cosmetic, but I'm a little disappointed it didn't rollover to MAX_INT. Forest Fights : -1 After teleporting my scaredy cat butt away from the Wyvern.
jdodson Admin Post Author
wrote on 05/01/2020 at 01:45am
Thanks for the report Chuckles, bug is fixed!
Also, I agree in that maxing out forest fights would be a pretty fun bug. 🤣
I've read before that you get a gratis point for your current class. IIRC it was from someone who switched away from mage and lost a spell point unexpectedly. If that's true then the point isn't being given when switching 'back'. In my case I switched away from Rogue, but on switching back the extra disappear wasn't re-granted in the day the switch occurred in.
jdodson Admin Post Author
wrote on 05/27/2020 at 03:21am
> I've read before that you get a gratis point for your current class.
You've read correctly.
> If that's true then the point isn't being given when switching 'back'. In my case I switched away from Rogue, but on switching back the extra disappear wasn't re-granted in the day the switch occurred in.
The gratis skill point is granted on the new day. So when you switch you don't get that point until the next new day.
So it seems you are experiencing it as it is intended!
Fresh new day. Went to the outhouse for ablutions. Got my turn. Went for a light fish breakfast and found this funky dive bar. Hung out with a cool foreigner but as so as I tried to play a game I was told I could only 'Interact with an NPC' once a day. n/m it's the sending-mail-doesn't-switch-focus-to-text-input issue that messes with the keyboard starers. Apparently the sentence I typed had me getting 500gold from jon boyd. Terrific.
Sooo I think I may have benefitted from a bug and didn't notice until afterwards. I mindlessly bought up hit points in the Season 2 game so I could challenge some players in a fight, healed up, then did some fights before I noticed that I had (I believe) *way* too many hit points for the amount of gems I spent. I went back to the Healer's Hut confirm this and it looks like each pair of gems is increasing my HP by 1,403 instead of the stated 3. I did eat some fish earlier which buffed my HP, so maybe doing so applied some sort of multiplier? That season is over so I don't think much there is terribly important, but it may be worth checking out to make sure it doesn't trivialize fights in an active season.
jdodson Admin Post Author
wrote on 06/20/2020 at 07:38pm
Thanks for the report, I've fixed the bug and it's being pushed to production now!
Level 11 on prime, it says I have enough xp. The fight starts and I make my first attack and the response is: Tale of the White Wyvern - Tarbreth's Adventurer Training
You enter the halls that have trained many legendary adventurers. Many people are here training together, old as well as the very young. Tarbreth surveys the entire training hall from the balcony.
Your current master is Tarbreth. Tarbreth prepares to deal you a death blow then stops. "You are ready to seek the White Wyvern!" Tarbreth halts the fight and heals you before you go.
Yup, says I'm still 11 and: Tale of the White Wyvern - Tarbreth's Adventurer Training
You enter the halls that have trained many legendary adventurers. Many people are here training together, old as well as the very young. Tarbreth surveys the entire training hall from the balcony.
Your current master is Tarbreth. "I would like to battle again, but you should try again tomorrow." Tarbreth tells you. You figure you will try again tomorrow.
jdodson Admin Post Author
wrote on 08/02/2020 at 10:56pm
Able is building out the back room in anticipation of getting new pole sets to sell. He ushers you back and tells you "We'll have more back here soon, but you can still check out the special Cheerful Ghost Member-only poles."
Member (M)ember Armor Set Return (R)eturn to Able's Fishing Shop
Now why would I want to look at armor in a fishing shop? :)
Azurephile Super Member
wrote on 08/05/2020 at 09:30pm
Well you "fixed" it a minute ago, just as I was going to add a funny comment. I was thinking "Member Rod," but that makes me want to laugh like Beavis & Butt-head. Huh huh huh huh
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Hey everyone! This thread is for all support and question you have for Tale of the White Wyvern. As this thread gets longer we may make a new one but we will keep this one open as long as it's sustainable.
Feel free to post any support topics such as game suggestions, questions about how the game works, or other types of feedback. This is also a space where you can find out why we made the game the way we did, as sometimes it's not obvious.
Before asking a question, please check the game Instructions first. Your question may already be answered there, as we update them regularly when new things are added, and when we run into things that are not obvious about how the game works. Many frequently asked questions are covered in the Instructions:
If you comment on this post, you will automatically follow it and get notifications, so if you don't want those, you can de-select the star on this post, next to the "Comments" button. Similarly, if you want to opt into notifications, just make sure it's selected.
Thanks for playing, and we're looking forward to what you have to say!
Azurephile Super Member
wrote on 11/05/2019 at 09:36am
I've come up with another color theme, so I'll describe the first one I've already suggested and then the second one I just thought of.
I'd like to see blue text on a black background. I think I'd like to see the (first) letters that correspond to the key to press to enter that area (like the "F" in "Forest) could be purple or a brighter or darker blue. I usually tell people my favorite colors are blue, black, and purple. No, I don't like bruises! LOL
Secondly, remember those beautiful rainbow blocks in Terraria that I love so much? How about that? On a black background every letter is a different color of the spectrum. That is a limited spectrum such as ROYGBIV or rather red, orange, yellow, greeen, blue, purple, and white. I think that would be cool, too! Of course not *every* letter would have a different color on the spectrum, colors in such a limited spectrum would, of course, replicate.
Although, an option to be able to change colors in-game would be cool. Like you could change the background, the first letter, and main text colors. Then we wouldn't need to suggest a theme, we could just customize it ourselves.
Azurephile Super Member
wrote on 11/06/2019 at 03:38am
Oh! I just remembered I have also suggested that Rogues could see a counter that indicates how many turns of Invisibility are left. Something like after clicking on the ability button, the game could say, "you are now invisible for x more turns." The last turn of Invisibility would make the game say "0 more turns." At first it was confusing, not just for me, but then I realized how to accurately count how many turns were left. So, I can do it now with ease. It's just a tiny bit of counting. Still, an indication would be helpful, especially to those who've never been a Rogue before and are new to the game. I'm not sure if other classes have abilities that have a duration, but if that's true now or in the future, this counter could be used for them as well. Maybe to make this counter more useful, other classes could get abilities that have a duration, so that it's a tool not strictly for the Rogue.
Now that I remember, one last suggestion (for this comment). I would like to be able to know or see how much charm is required for each NPC interaction. Right now, you could click on the last and if that doesn't work select the one below it and repeat until you get to the one that will work. I'm sure if I really wanted to, I could spend some time and figure this out on my own, but it'd still be nice if the game would let us know. :)
jdodson Admin Post Author
wrote on 11/08/2019 at 12:25am
Added the theme suggestion and theme creator to the list.
As to your suggestion about charm being display for NPC's and a turn counter for disappear those are interesting. Travis and I will talk about it.
Thanks!
Azurephile Super Member
wrote on 11/08/2019 at 12:57am
Thank you for "listening" and giving my suggestions some thought! :)
Azurephile Super Member
wrote on 11/08/2019 at 01:21am
Oh, and also perhaps an option to change your name. Maybe this could be after a wyvern kill and the game asks if you'd like to continue as X ("GregoPeck" in my case) or be reborn as someone new. Perhaps it could just be a simple name change or perhaps you could be reborn as a completely new character and thus resetting pretty much everything. So, it'd be just like when we started out for the very first time. This could be helpful if players decide we don't like our name or just want a fresh start. Perhaps, someone notices a typo in their name and they'd like to fix it.
jdodson Admin Post Author
wrote on 11/08/2019 at 02:54am
So the reason why username changes aren't in Wyvern games now and won't be (or until I can figure out how to do it in a way that justifies the time and UI clutter):
1. If you change your name that might be fun but what's the benefit to the player?
If the benefit is a fresh start, strap in, I think what you might hear in the next month will excite you, but it's not a username change it's way cooler than that.
2. If we allowed username changes it would mean that a user becomes somebody else as far as all players in the current game are concerned.
A few scenarios concern me:
A: User X has a rivalry with User Y. They trade PvP kills and have a fun time or sometimes less fun time but, generally speak, both enjoy killing each other. User Y changes their name.
How does everyone know that? Should everyone know that? Should a username change be someone wipes their slate clean, because it might as well be. Do we keep username history? If we do why?
I guess other scenarios are versions of the one above where someone changes their username and i'm not sure if the benefit outweighs the negatives. It's not that I can't keep a username history on a profile or I can't set a daily news notification or something. It's just that makes things more complicated for a benefit that seems dubious to me.
So it's not really that it's hard to do more that it seems like a cool feature until I think about how it effects a Wyvern game community and then i'm not sure it's worth it. There could be a world where a game has so many players that you can't know everyone like World of Warcraft and a name change is natural because, essentially your username doesn't matter. But in Wyvern it's nearly your entire identity and matters a lot so for each game, I think you should keep it.
Azurephile Super Member
wrote on 11/08/2019 at 03:15am
Wow, I'm very impressed with how much thought you put into that one. I didn't think of or consider the things (scenarios) you mentioned. As for user typo, I know one user name that ends with a space. It confused me as to why I couldn't copy and paste his user name when I was trying to send him some gold, but I ended up figuring it out. Really, the easy way to do this is to just click on their profile and select "send gold" (I think).
My primary reason for this suggestion is because I think I have quite a unique user name in that it's the same as my user name here. For some reason everyone, except for me (and another I think), created a character with a user name that doesn't match their user name here. I don't know how I missed out on that. It's not a big deal really, although it does make me feel odd. Maybe there was something I didn't read or maybe I misunderstood something. Maybe I was surprised to see that (almost) no one used their Cheerful Ghost user name in the game. So, I guess I got confused there and am still confused as to why I did this. Otherwise, I could have created a character with a different name. Although, it really doesn't matter, honestly.
Maybe in the Daily News, it could mention that someone changed their name or was reborn as X (X=new name). Obviously, as you pointed out to me, if you really want to know who someone is, all you have to do is check their profile, which will tell you who they really are on this site.
Now I remember something else I thought of possibly before launch and that was for us to have multiple characters we could play. From what you just said in your reply, I can see how this one could be an issue. I can imagine some other scenarios (possibly at least one) where this would be an issue.
jdodson Admin Post Author
wrote on 11/08/2019 at 03:23am
Thanks for letting me know about the username space thing i'll file that as a bug, that shouldn't happen.
jdodson Admin Post Author
wrote on 11/11/2019 at 02:54pm
> Is it possible to telnet into the white wyvern?
When I created Tale of the White Wyvern I wanted to the game to be accessable to the widest audience possible and as part of that built it to work in a browser. The ability to play it over Telnet or SSH would be awesome and for a future game I could see us adding support for Telnet or SSH. That said, that's some time away and I wouldn't put in on your calendar. Personally, i'd love to see it happen though.
In the warrior ending I'm pretty sure 'nobile' should be noble. I'm old but I don't think nobile is a 'thing'. Thanks, still having fun.
Azurephile Super Member
wrote on 01/01/2020 at 05:16pm
If I recall correctly, at the character creation screen, the game asks you to "create an account" and give that a name. This turns into your character name. I think, instead, that it should say something more like "create a character." That might be at least part of why my character is my user name in the main game. Although, only one other person used their user name as their character name. It was also slightly confusing for the seasonal game, because I already have a Cheerful Ghost account, which I was already logged in to. So, I suggest perhaps separating creating a character vs. an account.
jdodson Admin Post Author
wrote on 01/04/2020 at 06:53pm
Good point Greg, change that word to character. Thanks for the feedback!
Azurephile Super Member
wrote on 01/29/2020 at 09:29am
A couple of quick suggestions. 1) I know there's a confirmation for when selling a weapon and armor, but if you accidentally do it, you're screwed (AFAIK). What if there was some way to remedy that? I'm not sure what. Maybe there could be some kind of post/place where you could "beg" or ask for gold and hope that people would be willing to share some with you, with which you could buy a weapon or armor. If this game had something to sell, that would be useful in this situation, too. 2) Could we get something like a transaction history in the bank that could help us keep track of how much gold we've sent to other players? Some players are giving to others. When it's given to me, I like to give back to the player, but I'd like it to be easier to keep track of how much I've sent. Thanks for listening and for making a really great and successful game!
jdodson Admin Post Author
wrote on 01/31/2020 at 04:29am
Travis and I have talked about 1 before. We have some solutions but since it never came up it hasn't really been something we addressed.
2) Transaction history is interesting. I'll drop it on the list and see if we get it to it.
Thanks Greg!
Azurephile Super Member
wrote on 02/02/2020 at 08:47am
Oh! How about some indication of how a weapon or armor will change our stats? I know hats tell you the strength and defense (among other attributes) that they add, but weapons and armor don't. So like each weapon would say +X (x=number) attack damage or whatever.
Azurephile Super Member
wrote on 02/16/2020 at 01:46am
I think it would be nice to know how many wyvern kills we have. Is there a place for that or could you add it to our stats page? Maybe also total player kills, total deaths,...etc.?
jdodson Admin Post Author
wrote on 02/16/2020 at 04:59pm
Total Wyvern kills is at Tarbreth’s Hall of Honor. Total deaths in the Graveyard under Leaderboard of Death and total player kills in the fields under PVP leaderboard or something.
Azurephile Super Member
wrote on 02/16/2020 at 08:54pm
So sorry, I overlooked those places. Thanks!
jdodson Admin Post Author
wrote on 02/17/2020 at 04:03am
👍
Azurephile Super Member
wrote on 03/15/2020 at 07:48am
I'd now like to suggest a "sell all" button for fish.
jdodson Admin Post Author
wrote on 03/18/2020 at 01:27am
Yeah that’s not a bad idea.
Azurephile Super Member
wrote on 03/18/2020 at 07:05am
Although, I think I've discovered (a pro tip) that it's better to eat or sell a fish after you catch it, instead of holding on to fish, because if you lose a fish fight, you lose all the fish you caught.
jdodson Admin Post Author
wrote on 03/18/2020 at 02:35pm
Oh yeah, that’s a good thing to consider.
Azurephile Super Member
wrote on 04/21/2020 at 10:30pm
I don't know if the full players list is sorted in anyway, so could we possibly get it sorted or the ability to sort it? Personally, I think it should be sorted alphabetically. If you need to know why this is important, I can go into further details.
jdodson Admin Post Author
wrote on 04/22/2020 at 03:21am
> I can go into further details.
Hit me.
Azurephile Super Member
wrote on 04/22/2020 at 04:27am
It's kind of obvious, but it basically makes searching for other players easier. A friend and I usually trade gold. Whoever has the higher level sends gold to the one who has the lower level. Sometimes, I like to look for his name on the list to see which of us is at a higher or lower level. His characters have odd names and it's difficult to remember how they are spelled as they were randomly generated. That also seems to be the only way to see someone's character info profile. In other words, it makes looking up player information easier. I hope that clears it up.
Azurephile Super Member
wrote on 04/22/2020 at 07:36pm
Although, I just realized you can click the person's name in the profile in the news section. That's good enough for me.
jdodson Admin Post Author
wrote on 04/23/2020 at 02:16am
> Although, I just realized you can click the person's name in the profile in the news section. That's good enough for me.
🕺
Azurephile Super Member
wrote on 08/07/2020 at 07:52am
Do you ever forget what you wrote to someone and thus have no idea what they're talking about when they reply to your mail? How about a way to figure that out? Because, you know, as you get older your memory starts to fade.
Azurephile Super Member
wrote on 08/07/2020 at 08:11am
Oh! I just realized a curiosity! Sometimes I see that a friend has replied to my mail, but seems to not have done anything newsworthy. So how does the Daily News work? Is it only certain events that make the news? Or is it just that not everyone who plays all the time does something newsworthy? I feel like I always see myself in the news and usually a about a few others.
jdodson Admin Post Author
wrote on 08/07/2020 at 03:53pm
I’ve heard that about the messaging system. It’s that we meat for it to be simple but losing context is very easy for sure.
Daily News is triggered on certain events. Winning Master fights, PVP, killing the Wyvern etc. If a new worthy item hits we record it.
One persons play session should always record at least one event and a lot of time more than that.
Though it's possible for someone to be between levels and unable to level up that day, and forget to interact with an NPC, thus never registering anything in the daily news. Not that *I* would ever forget to interact with an NPC... nope... :/
Azurephile Super Member
wrote on 10/23/2020 at 07:39pm
I just thought I'd share some positive feedback. I like how the main page of the game changes color showing us that there's an event going on, but it also doesn't force us into keeping that color. So, like right now the Pumpkin Festival is going on and you know this because the main page is mostly orange, but once you get into town the colors change back to what you've chosen.
jdodson Admin Post Author
wrote on 10/24/2020 at 01:53am
Yeah, that's something we decided on that I like quite a bit too.
Azurephile Super Member
wrote on 06/13/2021 at 07:07am
I thought I asked this before, but I'm still not sure of the answer. Which is the best place to fish? I'm wondering if fish in different areas are worth more money.
jdodson Admin Post Author
wrote on 06/13/2021 at 04:25pm
Selling fish you get from fights are worth the most money. There are some common fish that don't have any bonus when you eat them that sell for more. Without looking at the code I can't say which is which offhand.
The three areas focus on different attributes for the fish, since you've unlocked them all you can see the themes. HP, Defense and Strength bonuses. Depending on your style each has it's own benefit.
When I was playing more I focused on strength to sneaky sneak and PvP better.
Azurephile Super Member
wrote on 06/13/2021 at 06:34pm
Ah, well I don't think I've ever eaten a fish, I just sell them. I've been fishing in the shallows mostly and seem to make good money from it.
Also, I'm guessing the fishing pole is pretty much like a weapon. I think the amount of money you get from selling a fish depends on what level you are. I could be wrong about that, so feel free to correct me.
jdodson Admin Post Author
wrote on 06/14/2021 at 12:29am
> Also, I'm guessing the fishing pole is pretty much like a weapon.
You need one to fish and you need to have it leveled up with you as you progress to keep fishing. If you get into a fish fight and it's too weak it will break. If it's strong enough you can begin the fish fight and if you win you can sell the fish or eat it for a larger reward.
jdodson Admin Post Author
wrote on 06/14/2021 at 12:30am
Selling the fish value DOES move based on your level.
Azurephile Super Member
wrote on 06/14/2021 at 12:55am
Thought so.
I'm kind of curious about the damage you take as well. I think I could have the last pole and still take damage, but later not. I don't know if how much damage you take is due to your level, the pole, or the armor you're wearing.
jdodson Admin Post Author
wrote on 06/14/2021 at 03:37am
The fish fights work like a forest fight in that your weapon+attack, armor+defense and skills are driving the outcome.
Azurephile Super Member
wrote on 06/14/2021 at 03:42am
Cool, I thought so, but I don't think I was entirely clear on it. Thanks for answering my curiosities!
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A few weeks ago The Oregon Trail Handheld was marked down to under $10 and I picked it up. If you don't remember, last year Target had the Oregon Trail handheld exclusively in stores alongside an Oregon Trail card game. I picked up the card game and wasn't impressed but when I recently got the handheld I took it to a beach trip with some friends and asked them if they wanted to play it. We had a very lucky run and made it all the way to Oregon only having one person in our party die on the rapids on the Willamette River. The Oregon Trail Handheld is a great port of the game that looks like it might not work with the odd controls on front but I was very surprised how seamless everything worked. The games screen is light enough to see quite well and the speaker is good enough to do the original bleeps and bloop effects justice.
At the end of the day these kinds of handhelds are a great way to come back and play a game you miss but if you didn't grow up in the glow of Oregon Trail on the Apple II this might not be interesting to you. The game itself is quite good and i'd my only critique is that some runs are so punishing as to be quite dark in tone. In one run everything might be going in your favor and the game seems easy and the next run you can have everyone in your party wiped out before you hit the halfway point.
As I said before I took this game to a beach house and played it with friends and if you are so included, I recommend playing it that way. Not that you must play this game from a beach house but playing this with friends feels like a shared experience game akin to Dungeons and Dragons. Basically you have one person take the roll of the Wagon Leader who controls the game and reads out what's happening on screen and everyone takes part in what choices you make to head west.
It seems that the incredibly cheap price I picked up the game for was a discount to clear out stock but if you can find it, i'd recommend getting it. As LGR says in his video above, this handheld will become collectable at some point and if it's well worth a couple bucks to play every so often to die of dysentery, a broken leg or actually make it to Oregon alive.
When it was announced The Witcher 3 was coming to the Switch many people were excited about being able to play it on the go but had doubts about how it would perform. The Witcher 3 finally launched on Switch and Digital Foundry reviewed the port and it looks to be a pretty good port of the game that is cut down visually to accommodate the hardware and fit on a 32G install. I haven't played Witcher 3 yet and this seems like a great way to check it out.
Azurephile Super Member
wrote on 10/16/2019 at 04:59am
Man, it looks like digital vibrance is set high in this video.
I played The Witcher 3 on my Alienware PC and I really enjoyed it! I think I was using the GTX 690 at the time. I'm not really sure there was anything I didn't like about this game. I really liked the story, the characters, the mini-game customizable card game called Gwent, etc. Geralt is certainly a favorite "hero" in my eyes now. I recently got to play as him in Monster Hunter: World as there was a collaboration done between the two games. It tempted me to play Witcher 3 again.
As for this video. It looks really good on PS4, but not so great on the Switch. I'm not even sure if I'd notice the difference if they weren't compared together on the same screen.
I seem to recall recently discovering that there is a new texture pack (possibly via the Steam Workshop) that you can download to make the game look even better.
As I said, I really loved Witcher 3. I haven't played it a second time, probably because it's so long, especially if you do every quest, there are very many of them. I often wouldn't leave an area until I finished all the quests in the area that were around the level I was at. I hesitated moving on, although it wasn't really necessary. Maybe I'll play the game again, I do believe it is a great game. I wasn't so fond of the first two games in the series, especially the first and I have my reasons. I don't think you really need to play the first two before this one, I don't think they really gave much of a back story, so they're kind of, maybe slightly irrelevant to this one.
Here's a shameless plug, I actually wrote about all three games on here, check it out if you want to learn more about it. I haven't looked at what I wrote in a long time. I'm not sure if I combined them together or not.
Thanks for sharing!
Azurephile Super Member
wrote on 10/16/2019 at 05:08am
Also, regarding your title, isn't W3 on the Switch the only way to play it on the go?
jdodson Admin Post Author
wrote on 10/16/2019 at 11:12pm
> Also, regarding your title, isn't W3 on the Switch the only way to play it on the go?
You can play it on a laptop and that's a great way to play it but the Switch is a bit lighter and quite a bit cheaper.
Azurephile Super Member
wrote on 10/17/2019 at 01:01am
My apologies, I hadn't thought of that. I don't know why I didn't think about a laptop.
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Night of the Living Dead legendary film maker George Romero's first film that create the entire Zombie horror genre. Night of the Living Dead is a black and white film from 1968 that hold's up today as a "bottle" horror film in that it all takes place in a farmhouse. Night of the Living Dead would inspire Romero to create the Night of the Living Dead series including the incredible Day of the Dead.
The original copyright holder didn't renew Night of the Living Dead so it fell into public domain allowing it to be put on YouTube for free and included on Cheerful Ghost for your viewing pleasure. Night of the Living dead has some pretty campy effects but i'd argue the film holds up and is one of the best horror films of all time.
Azurephile Super Member
wrote on 10/12/2019 at 06:17am
Honestly, I liked this original movie when I saw it in the late 90's. I don't think I've liked another zombie movie as much since then. Maybe it's because it's in black and white that makes it less gorey, I don't know, but I think it was good.
On the topic of zombies, well first of all, how many zombie movies do we need? Geez there are so many of them! Now for video games, same question, must zombies be in every video game? Geez, we need some more creativity! LOL Ok, that's a broad generalization, but there just are so many zombies in our favorite media.
Yeah it definitely seems like Left 4 Dead created a new gaming zombie craze. Or maybe it was starting before then? Not sure. Resident Evil was already established and popular but it didn't seem to be as widespread until L4D.
But yeah, Call of Duty games have a zombies mode, it seems like most survival games are zombie related, Red Dead Redemption had the Undead Nightmare DLC... it's everywhere!
But, when done well it's really cool. If the AI in the enemies is programmed well, it's a big change from the kind of gameplay you see in other games, especially when you just get SWARMED by zombies without any inhibitions, who don't try to protect themselves, who just want your flesh at all cost.
Damn now I want to play Left 4 Dead.
jdodson Admin Post Author
wrote on 10/12/2019 at 04:34pm
I’d say Shaun of the Dead brought Zombies back to pop culture in what might be considered the second wave of Zombie stuff. I’d say that film inspired a lot of modern takes and it just keeps going. A lot of it is fun but on the gaming front it’s a bit played out yet we have fantastic takes like Death Road to Canada to keep things fresh.
Azurephile Super Member
wrote on 10/12/2019 at 07:58pm
:) I'm glad I'm not the only one who notices this. I don't really think about it much with some stuff, like Terraria and Minecraft.
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Hey everybody! Thanks for playing Tale of the White Wyvern and reading this game update, we’ve been working on a bunch of quality of life updates to the game as well as getting ready for Portland Retro Game Expo. As such there is a lot to share and we’d love to get your input on it all so let’s dive in!
Wyvern Balancing: Significantly changed the 5th Wyvern fight balancing and how the fight operates. The fight is much more fair to players that don't dual class. 🐉
PvP Update: You can now attack players one level below you in the fields. We’ve also Increased the cost of staying in the Inn to a graduated scale that is roughly the amount of gold you find from 3 forest fights at your current level. The Inn protections stay the same.
One piece of feedback we were hearing from players is that they wanted more opportunities to engage in PvP. Also, the Inn protections are so good it was discouraging people from attacking. We think that Inn protections as is are something we want to keep but we thought we could make changes to the fields to encourage more PvP. The goal of increasing the cost of gold to stay at the Inn and broadening the levels you can fight in the fields increases the distinction between the Inn VS the fields and gives the choice more weight.
Player List Update: Change (L)ist Players to (P)layers Online in the menu for clarity and consistency. We now have two selections in the Players Online section in Active Players and Full Player List. Active players is the new top most selection showing you people that have played in the last week. Full player list lists all players.
In game Gold Transfers: You can now transfer gold to other players in the bank. The amount of gold you can transfer depends on the player receiving it and the scale is graduated based on their level. You can effectively transfer the gold the receiver would acquire by fighting 5 times at their level in the forest. Right now you can ONLY send and receive one gold transfer per in-game day.
Portland Retro Game Expo: Added the Portland Retro Game Expo in-game event. Players that join the game during that time will be a fun bonus to daily forest fights.
What’s Next and the Post Endgame
October 18th - 20th Cheerful Ghost will be hanging out at Portland Retro Game Expo at our booth #611. Beyond that we are working on an upcoming in-game event called The Pumpkin Festival which runs October 23rd - November 2nd and will not only provide some daily in-game rewards but also an entirely new Pumpkin Festival square to hang out in and enjoy the festivities. In terms of new features we have finished the concept of another all new area that should add some fun new gameplay that we can’t wait for you to try.
Oh, one more thing… Many players are coming around to kill the Wyvern for the 5th time and not only does that unlock the final chapter in the Tome of Lore but also awards the player the Wyvernslayer title. We’re not going to talk about all the updates to the endgame here but from a high level we still consider the 5th Wyvern kill to be the proper Wyvern story end. With that we are adding another 5 Wyvern fights to the mix and adding more opportunity for people to unlock even more incredible titles! Wyvern power wise we will scale the 6th-10th fights like the 1st-5th. We don’t feel having each Wyvern fight after the 5th be as hard would be very much fun. There are a few more changes to the post endgame that we’ll talk about in a future post that we think will give the game even more replay-ability so stay tuned!
Will_Ball Game Mod Super Member
wrote on 10/08/2019 at 03:05am
You can dual class?
jdodson Admin Post Author
wrote on 10/08/2019 at 03:07am
> You can dual class?
YES! In the Tavern you can speak to the Bartender and one of the things you can do is choose a new class! One recommendation is that if you are a Rogue or Warrior you have got your new skill point so you are not mid skill gain and dual class losing out on it.
Will_Ball Game Mod Super Member
wrote on 10/08/2019 at 03:10am
I have no idea what you are saying in the recommendation, but I didn’t know you could dual class.
Azurephile Super Member
wrote on 10/08/2019 at 04:07am
Wait, more changes? What do you mean this wasn't a perfect game from the start? I'm so disappointed! LOL j/k
I really don't know about doing dual class, I haven't tried it. I don't really want to either. I feel like spending all of my gems on my skill is definitely worth it. I probably wouldn't have killed the wyvern last time if I hadn't done so, I had just enough (D)isappear skill points to win that fight. Although I'm sure some kind of balance between classes and skills would also be efficient.
Personally, I want LESS PVP, not more. I'd love to see some kind of bonus for those of us (or at least me) who don't participate in the PVP aspect of the game. Although, I think it's kind of fair that this isn't the case. I just have no interest in PVP.
It's already difficult to afford a room at the Inn in lower levels, but I guess saving your money for that instead of buying a weapon, armor, and a hat would resolve that issue.
Good job with the Wyvern kill updating. I have one more kill to discover the last lore. I was worrying about what I'd do when I finished, like there wouldn't be much point in playing after that. So, you've resolved that. :)
jdodson Admin Post Author
wrote on 10/08/2019 at 04:57am
> Personally, I want LESS PVP, not more. I'd love to see some kind of bonus for those of us (or at least me) who don't participate in the PVP aspect of the game. Although, I think it's kind of fair that this isn't the case. I just have no interest in PVP.
Sounds good. We plan on running more games that don't allow people to play PvP. The main game will and we want to get it right and not be too annoying if you don't want to PvP.
> It's already difficult to afford a room at the Inn in lower levels, but I guess saving your money for that instead of buying a weapon, armor, and a hat would resolve that issue.
Yeah, at level one staying at the Inn is still the same price which was fairly high. After that it wasn't a big deal and at very high levels it was so cheap as to be not really a cost at all. Now the cost is effectively the gold you'd get during three forest fights which is graduated to each level. So not a ton of gold, but graduated more at higher levels.
That said, let me know how it feels as to know how it plays works out in practice can take a few days to feel out.
> Good job with the Wyvern kill updating. I have one more kill to discover the last lore. I was worrying about what I'd do when I finished, like there wouldn't be much point in playing after that. So, you've resolved that. :)
Travis and I have talked a bit about extending the game and we have some fun stuff cooked up I think you'll like. I know I will.
Azurephile Super Member
wrote on 10/08/2019 at 05:27am
Turn Helga's into a brothel. LOL
Anyway, thanks for the game, guys, and the work you've been putting into it.
Oh man, the 5th Wyvern is HARD. And I like that a lot!
Duel classing has been great for me. This time around, i have 4 Rogue Disappears and 4 Warrior Screams. I'm currently a rogue, so more gems mean more disappears. Even with that, I need to significantly upgrade my gear! I bet I'll be playing the 5th Wyvern most of the rest of the week as I save up gold lol.
I'm really enjoying the changes that are being made, and can't wait to see how you expand it out!
And it's not so much "duel classing," but rather changing your class and not losing what you've learned with the previous class (you do lose 1 skill point though)
Will_Ball Game Mod Super Member
wrote on 10/08/2019 at 06:07am
Wait, changing classes doesn't just make it like you'd started at level 1 with that class? I never had interest in changing my class mid-run as I'm no quitter, but this new information complicates/excites things. Hrm.
jdodson Admin Post Author
wrote on 10/14/2019 at 01:28am
Since i'm dead and can't tell everyone in the Inn, i'll drop the note here.
I just pushed a patch so hats effect the interest level in the bank. For instance wearing the Golden Yellow Hat would set your Bank interest rate to 7%.
Azurephile Super Member
wrote on 10/14/2019 at 09:31pm
I don't see interest rate raises on any hats. Am I missing something?
jdodson Admin Post Author
wrote on 10/14/2019 at 09:56pm
The hat has to have an effect that would impact it. So all the hats that increase gold gain will impact the bank interest level.
Azurephile Super Member
wrote on 10/14/2019 at 10:12pm
Oh, ok, so not all hats. Even still, the ones that gain gold don't tell you this new fact. That might be helpful to know in-game at the shop. Although I only use hats that increase my strength and defense.
jdodson Admin Post Author
wrote on 10/14/2019 at 10:16pm
They now say "+5% gold gain" instead of "gold find" I know it's not a full explanation and i'll think about how to work that into the instructions. Good suggestion, thanks GregoPeck!
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For me, since its launch, Link's Awakening has been all over game news sites, the YouTube channels I watch and gaming podcasts. It seems the little Gameboy game made a huge impression on a ton of gamers and because of that, and the incredible artistry of the remake by Grezzo, this month might as well be called Link's Awakening month.
For years I've downloaded and included the video game remix albums by OCRemix into my gaming playlists and they are back with an all new remix album to celebrate the Link's Awakening remake. OCRemix already released a Link's Awakening remix album in 2010 that I consider one fo the best remix albums of all time called Threshold of a Dream so the bar was set pretty high for this release. That said, they are back with an all new 14 track album called Song of the Sirens that is quite good and if you want to jam even more Link's Awakening into your earholes... this album is for you!
My standout tracks on this remix album are Domain of Darkness, Tal Tal Future, Imprisoned (Color Dungeon), Le Mystere du Possion-Reve and Why is the Island Gone?
After you give this a listen i'd be very interested to know what songs you enjoy.
"Songs of the Sirens: Link's Awakening ReMixed is the 71st free community arrangement album published by OverClocked ReMix. It features 14 arrangements of the soundtrack to legendary Game Boy adventure title The Legend of Zelda: Link's Awakening from 14 artists in a variety of styles and in celebration of this classic game's remake for the Nintendo Switch."
Games Done Quick at this years Twitch Con was a weekend of incredible runs and as I've been catching up watching the runs I missed I wanted to share with you this speedrun of Zelda II: The Adventure of Link by mustbetuesdaymusic and megmacattack. The run clocks in at 1:17:12 making this a quite speedy run of Adventure of Link but one difference is that instead of hearing the in-game audio mustbetuesdaymusic plays the score on his piano for the entire run. Come for The Adventure of Link and stay for the sweet piano ballads during the entire run.
October 18th - 20th Cheerful Ghost will be at the Portland Retro Game Expo at booth #611! This year is going to be a fun one as we have quite a few things happening at our booth you will absolutely want to check out!
Our Retro Gaming Tournaments
We are running two retro game tournaments per day over the course of the two expo days starting with Super Mario Bros. 3 and F-Zero on Saturday and finishing up with Super Mario Bros. and Dr. Mario on Sunday. The rules and prizes for the tournaments are on the PRGE website and will be printed in the guide available for all attendees.
Tale of the White Wyvern Free DLC, In-Game Event and Stickers!
We'll have an expo build of Tale of the White Wyvern available for attendees to play as well as handing out special Portland Retro Game Expo in game DLC. Attendees of PRGE 2019 that stop by our booth will get a special code to unlock the "Dot Matrix Defender" title alongside 500 gold and 2 gems! This special DLC will only last a month after the expo so make sure to redeem it once you can! To add to the fun we'll also be running an in-game Wyvern PRGE event that will give everyone that logs in during the Portland Retro Game Expo extra forest fights as a fun convention bonus!
We also have some brand new Tale of the White Wyvern stickers so check out our booth on how you'll be able pick one up.
Playing Tale of the White Wyvern (of course) and Monster Hunter: World. I plan on watching the rest of the extra features bonus disc of Iron Man Blu-Ray I watched the movie (not for the first time) last night and will continue my MCU watch with Iron Man 2.
Wyvern of course! But I may also fire up Rage 2, I kinda forgot there was new DLC our for it that I’ve barely touched.
I may also play some New Super Mario Bros. U Deluxe Special Victims Unit: Miami because I started that a while back and never finished.
Maybe some Borderlands 3?
Man, I have too many games that I want to play and not enough time.
> Man, I have too many games that I want to play and not enough time.
Truth.
We ended up both being kinda exhausted and wanting to do nothing so we plopped on the couch with some Mike Flanagan movies. This guy is the master of horror. Gerald's Game and Hush. I can't wait for Doctor Sleep. Even though I've heard it's pretty tame, his character depth is fantastic.
We watched Bill and Ted's Excellent Adventure. Not really spooky or anything but there are a lot of people dressing up like characters from history! Dude. Can't wait for Face The Music in 2020!
Dude! Bill and Ted are coming back! Did you know?
Yep.