I'm hoping to get in some time with the FFXV multiplayer expansion. You know, once I wake up from my turkey induced coma.
I downloaded and played the free Wolf2 demo. I also played some Minecraft, and my daily TES:Legends and Faeria. Later, I got really into Faeria, so I spent a few hours playing it. Words With Friends is a daily thing for me, too.
A little Ruiner, some Prey, and the ever-present Rocket League.
Mainly Animal Crossing on the iPhone. Some Mario + Rabbids.
I got Mario Maker on 3DS and thatās been really neat. My levels arenāt great and follow no pattern but itās fun just to see what you can do.
Mostly idlers. A bit of SC2 co-op when friends are online. Thanksgiving MST3K is the best idea, though.
It was a good lineup. Play the news that season 12 is coming to Netflix was awesome to hear!
Haven't watched much of the new seasons yet. I should get on that.
> Haven't watched much of the new seasons yet. I should get on that.
It's a really fun season and does justice by the legendary run of the original show while moving it forward for a new audience.
Super Mario Odyssey for me this weekend. Absolutely stellar so far. I don't think it hits the magic of Galaxy 1 or 2, but that was basically peak Mario. Each game does something unique with how powerups work, and this time they work by taking over the creature you throw your sentient hat companion on. Damn these premises are weird.
The Switch is a nice console too. Everything has that Nintendo production value, much like Apple, where it just feels like everything was manufactured perfectly. And then also just like Apple there are one or two software quirks that have you scratching your head.
Poor Wolfenstein 2 keeps getting backburnered. And Horizon Zero Dawn is shivering in a corner wondering where I've gone.
Mario Galaxy was really a special game. Might be, story wise, one of Nintendoās best.
Travis, if you are looking for a switch friend, my code is: SW-3340-4301-0747
I legitimately didn't know there was a place for Switch friends :D
I'll get on that!
Mine is SW-2203-2113-5548 for any other Switchers
Oh and if you want to friend me in game in Animal Crossing: Pocket Camp my friend code is 75569758972
It seems like the driving goal for the game is to get as many NPCs to visit your camp as possible.
Right now Iām waiting 6 hours for two pieces of furniture to be built... oooooooooor I could just use some tickets to speed it up. Run out of tickets? Oh just buy some with real money!
I am not going to stop playing it because thereās a really fun core there but I feel like Iām hitting that paywall where Iāll stop having fun because I have to wait so long.
My friend code is 09584784544
It's out already! Sweet! I've been loving Animal Crossing since the GameCube!
It looks like itās having some connection issues this morning but when it comes back Iām 11840522114
Yeah, the servers aren't the best right now.
Rick Astley jokes aside, the thought of having Animal Crossing in my pocket is pretty cool. The actual experience in the game, however, seems to be only a collection of "payoff moments" from the bigger games. It satisfies a quick fix, I suppose, but pales in comparison to a legitimate Animal Crossing experience. Maybe it's not meant to be "real" Animal Crossing, but I'm wondering why it couldn't be. Certainly not because of shortcomings on the platform. Mobile games can give, aside from screen compactness, every bit the breadth of play that console games can give. What I mean is that a console version of Animal Crossing could fit into a mobile presentation (the DS versions do this well enough). In Pocket Camp, you lose all nuance of what makes Animal Crossing great, and are instead presented with the payoff: Your campsite, on a base level, is fully furnished at the start of the game; Moving around between locations is relegated to a fast travel mechanism, and locations are very small area maps; You can sell items right from your inventory; There isn't any cultivation or maintenance of the environment, because everything is done for you, therefore pride of ownership is minimized; etc. I would like to see if they implement some kind of event system.
Pocket Camp feels like going into someone else's miniature Animal Crossing neighborhood, and and being able to loot everything so you can take it back to your campsite to decorate. It's a well-made thing, I guess, but it doesn't feel like Animal Crossing, which is unfortunate.
If you'd like help getting into Shovelstrike Quarry, or want those sweet, sweet Kudos, my code is: 7324 3897 834
Yes, agreed scrypt. What you say about the payoff moments is right on the money. It's Animal Crossing's charm without the depth.
Stardew Valley got the depth, Pocket Camp got the payoffs.
mmm... Stardew Valley
> The actual experience in the game, however, seems to be only a collection of "payoff moments" from the bigger games. It satisfies a quick fix, I suppose, but pales in comparison to a legitimate Animal Crossing experience. Maybe it's not meant to be "real" Animal Crossing, but I'm wondering why it couldn't be.
I think it's a game that is wrapped in it's free to play trappings so much it sacrifices fun for it. The game is built entirely around getting you hooked into your camp, building things and keeping in game friends that require you to collect stuff that is time gated to keep you grinding and grinding. Eventually you might want to drop real money and then the developer time spent making the game is paid for.
It was a nice couple minutes but I have no idea where the fun is here because i've played a lot of these games and I'm not really interested in them anymore.
That said it the servers seem to be on fire right now and I can't connect to the game. I'm trying to find more fun with it but right now it's working about as well as Diablo III on launch day.
Yeah, the servers are taking quite the beating.
Bummer, the game is not compatible with my iPhone 5c.
Maybe that's a sign that it's time to look into a new phone. :P
I've been enjoying the grind so far. I am sure I will tire of it like all the nintendo mobile games in a few days. I did buy the 99 cent pack, but given the amount of time I have spent on it, it was worth it.
Ok, I am now tired of the grind. I woke up this morning and asked myself if I wanted to burn time grinding through the game, which I decided against.
That was fast, lol.
That's kinda how I was with Pokemon Go. It was a neat distraction for a little while, but then it started to feel less like a fun thing to do and more like work.
My pitiful phone doesn't have much system memory. I bought an SD card, but instead of installing and updating directly to the SD card, I have to install and update to system memory and then move it to the SD card. This happens every time I have to update an app. Even if an app is on my SD card, it still has to update it by putting on to system memory. I was going to try this game, but I'm having trouble with space, so I deleted it, possibly for now. I need to do some more memory management and eventually get a phone with more system memory.
>Ok, I am now tired of the grind.
Pretty much. RIP, Animal Crossing Pocket Camp, we barely knew you.
I said earlier that it's Animal Crossing's charm without the depth. After meeting a few more campers I don't even think it got the charm right. I'm still poking it for a few minutes a day but that's about it.
My friend code: 28135603545
Friend requests sent! It seems I need the help of 5 friends to unlock an area.
Yeah it's basically breaking some rocks and getting the reward specified by the icon above it.
I friended you Greg and helped Travis mine for rocks!
Sorry, Greg, I ended up uninstalling. There is no reprieve from the grind in that game. Even the area you mention, Shovelstrike Quarry, has to be repeatedly accessed via friend intervention or dollaā bills, which is pretty horrible. They could have just kept the time cost barrier without the other currency costs of entry, but instead, more grind. It only adds to the exhaustion.
@scrypt That's ok, bro, I still sent you one, so if you ever get back on, you can accept. I didn't know much about this game beforehand, but thought a mobile Animal Crossing game would be cool. However, I was disappointed after reading your review. You clearly appreciate Animal Crossing, like I do, but this app doesn't seem to add up. I'll see how it goes.
I had phone storage space issues, but I think I resolved it by uninstalling stuff I don't use. I can't say how much I'll play, but I will when the opportunity arises. There is currently a game sucking my life away, which I need to write a review about.
What's the last Animal Crossing game you played Scrypt? Any one you would recommend? The last 3DS game is $20 as a Nintendo select. I wonder if that one would be a good version to try?
Jon, the last one I played was for the 3DS, I bought the digital edition. Unfortunately, my 3DS is lost. However, I do recommend the game! I also have the Wii and GameCube versions.
The last one I played was City Folk for the Wii. I haven't spent any serious time in the handheld versions, so I can't really recommend those as much as the console versions. The original on the Gamecube and City Folk are both great games, though, and I think serve the franchise better. The DS/3DS versions look good, but a game like that deserves the screen real estate of a monitor. I'm sure (well, I hope) they will bring the series to the Switch at some point, but until then try the console games, if you can.
@scrypt a Switch version would be sweet!
A switch version has to be in the works.
Once you get through some of the early levels it actually becomes somehow less of a grind. Iāve been popping in for a few minutes a day still. Once you get a rhythm down the grind becomes less grindy. Itās not what I want but itās ok.
Jon, if you get the 3ds version, I will have to dust mine off.
So, I've never played an Animal Crossing game, but I enjoyed Pokemon Go for a while, and really enjoyed Super Mario Run, so I gave this a shot. But, I lasted about 20-30 mins and uninstalled it. I assume the real console games are better?
Adam, it's the difference between smelling cigarette smoke, and smoking a fine cigar.
The only other one I've played is the one on DS, Adam, but by that comparison yes. The other games are much better.
scrypt, thank you for talking my language! lol
In the era of the GameCube, my friends and I had Animal Crossing. We also learned that the game pretty much requires a full memory card, so we'd buy a few of those. We enjoyed visiting other players and just playing the game. I still have the guide for it and maybe another, too. I really love the game series. It's something to pick up once or more a day and play for a bit, put it down for a while, and come back to it later. The base game is based on the system clock, which can be changed to trigger holiday events, or just pass another day.
In the base game, you have a house and have to pay for it, which you do by collecting bells (the game's currency). You can do all kinds of things like fishing, catching bugs, finding fossils, giving furniture, etc and selling them. You basically work to pay off your loan and then upgrade your house for more space. So you continue to repeat this cycle. It's fun, although it may have some grind to it.
Looks like they're expanding what you can do soon, with gardening coming next. Maybe some depth will gradually come
> Maybe some depth will gradually come
I hope so because right now you can do less things than Miitomo and Fallout Shelter. Fallout Shelter being a good example of a very well conceived, and well updated freemium game based on a traditional single player game.
I decided to dust off Animal Crossing for my 3DS after playing the mobile version.
"Fans have been clamoring for the return of PixelJunk Monsters and we've been listening! We want to bring it to them and hopefully to a whole new group of players as well! Allowing anyone to pick up and play Monsters on their phone is one of the best ways to... Read All PixelJunk Monsters is one of the original tower defense games that was caught in the early Indie craze. It's been ported to a ton of systems after it's initial PS3 launch and has been in a handful of Indie Bundles as well as getting a Wii U port. Recently it's creators, Q-Games have dropped a Kickstarter for an entirely new version of PixelJunk Monsters that's free to play on mobile called PixelJunk Monsters Duo.
"Fans have been clamoring for the return of PixelJunk Monsters and we've been listening! We want to bring it to them and hopefully to a whole new group of players as well! Allowing anyone to pick up and play Monsters on their phone is one of the best ways to do that.
We've decided to make the project a free-to-play title in order to make it easier to keep new stages, islands, monsters, and other features coming as fast as we can whip them up. But it's going to be a big undertaking--and we need your help!
One of the coolest things we have planned is the introduction of card and deck based gameplay, used to place towers, bombs, special effects, and more! Collect cards to unlock more powerful items and defend the Chibis against tougher and more dangerous monsters."
I don't think i've heard of a Kickstarter to fund a free to play game but if you are a fan of PixelJunk Monsters and want some amazing swag there are a lot of backer rewards for you. Very excited for a new PixelJunk Monsters game and I hope the free to play aspect doesn't get in the way of it being great!
The Internet is one of the best inventions of humankind and if it didn't exist I wouldn't have a job. It's reach is vast and there is no end to how future humans will use it and have it better their... Read All "Net neutrality is the principle that Internet service providers and governments regulating most of the Internet must treat all data on the Internet the same, and not discriminate or charge differently by user, content, website, platform, application, type of attached equipment, or method of communication. For instance, under these principles, internet service providers are unable to intentionally block, slow down or charge money for specific websites and online content."
The Internet is one of the best inventions of humankind and if it didn't exist I wouldn't have a job. It's reach is vast and there is no end to how future humans will use it and have it better their lives. Cheerful Ghost was created because it was rather easy for me to cobble together some code and make something that allows us all to read these words i'm typing. I could do it rather easily because of the open source code of so many I built on and extended and the standards and protocols that govern the Internet. Alongside that foundation is also the fact that just because Cheerful Ghost is a small web community it can still exist in a larger world with huge billion dollar web businesses like Facebook, Google and Apple. The fact that Cheerful Ghost barely makes enough to keep the "server lights on" and Facebook making more money than a small country doesn't matter much because both sites are just as easy for you to access. One part of that is because Net Neutrality has made a system where even small communities like us can exist.
That said under the current FCC Chair Ajit Pai who was appointed by the United States President Donald Trump wants to repeal the rules governing Net Neutrality. Below are his own words on the subject.
"Under my proposal, the federal government will stop micromanaging the internet, Instead, the F.C.C. would simply require internet service providers to be transparent about their practices so that consumers can buy the service plan thatās best for them"
The problem with this rationale is that it gives Telecoms the ability to do things that make it harder for Cheerful Ghost and other small sites with micro budgets to exist needless to say the kind of world where you need to pick an Internet plan "thats best for you" which may as well be codewords for more expensive Internet packages.
I encourage you to delve more deeply into this subject and have cobbled together a couple links below to know more and take action. I don't typically write about US politics here much but this issue is very important to Cheerful Ghost and the current and future voices on the Internet.
https://www.savetheinternet.com/sti-home
https://www.nytimes.com/2017/11/21/technology/fcc-net-neutrality.html
https://www.eff.org/deeplinks/2017/11/today-and-every-day-we-fight-defend-open-internet
https://www.aclu.org/issues/free-speech/dont-dismantle-net-neutrality
https://en.wikipedia.org/wiki/Net_neutrality
If you can spare the money, please consider donating to the ACLU and EFF, who fight for net neutrality. But, nonprofits vs the weight of the US government... it's a hard fight. They need more than they have.
Like we have a lot of choices for internet service providers. If I donāt want Comcast I can have severely slow internet through centurylink.
That's part of the problem. We don't have choices, so capitalist competition doesn't affect ISPs as much as it would if there were options. So Comcast in your case could decide they want to charge a premium for Netflix access, and since you don't have reasonable alternatives, you'll have to pay.
If there weren't regional monopolies it would be less of an issue. Still an issue, for sure, but less of one.
Recently Beamdog announced that they are going to release Neverwinter Nights Enhanced Edition with some new features such as:
* Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen... Read All Neverwinter Nights is a classic PC RPG that came out in 2002 and still has a very active community. One reason for the large community so long after the games release is because BioWare built up an incredible set of game building tools allowing anyone the ability to build campaigns, persistent worlds and basically anything you could think of. Lots of community content still exists and persistent worlds are still played now.
Recently Beamdog announced that they are going to release Neverwinter Nights Enhanced Edition with some new features such as:
* Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
* Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.
* Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.
* Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.
Looks like the the game will be optimized for larger monitors and some enhancements recommended by the community. Curious to see if more comes but right now it seems like a pretty nice set of light enhancements to a classic game.
http://www.gameinformer.com/b/news/archive/2017/11/20/beamdog-announces-neverwinter-nights-enhanced-edition-for-pc.aspx
I never personally played this, but I had a friend who did so I saw it a lot. This is a significant upgrade, wow!
And backwards compatibility with save files is half-expected, but mods... dang. That's incredible.
Yeah I don't think they could get away with breaking compatibility with all the mods and stuff the community made. That would be a non-starter for it's biggest fans.
Any Star Wars talk?
No and that was intentional because after the Last Jedi hits we will be doing quite a lot of Star Wars talk. So we figured on giving people a break
I think we may reference it at some point in the bonus shows coming soon, but not a lot.
There was Star Wars talk! Travis was right. :)
In regards to retro games, I would ask, do you consider video games art?
I knew there was something somewhere! :D
I'd consider games as a whole as art. Some are just straight up cash-ins, but then so is the art hanging above your bed at the cheap motel.
But take Ninja Gaiden for instance. A decent plot that someone had to write, a score that really pushed the NES's capabilities, those very cinematic cutscenes between levels, the stunning level design... that game makes the artistic value of games very clear.
You could argue, well that's just one game from the era, but look at Space Invaders even. Someone had to design something that could feasibly represent ships and aliens, within the confines of what the hardware could accomplish. In that way you might think of it like a haiku, even though it feels pretentious to say that. It's art with imposed limitations.
> I'd consider games as a whole as art. Some are just straight up cash-ins, but then so is the art hanging above your bed at the cheap motel.
Michelangelo (yes kids, the Ninja Turtle) painted the Sistine Chapel as a commission work by the Pope and that's considered one of the high points of art itself. So i'd say that because art has a commercial nature doesn't make it less art. That said the Ninja Turtle in question wasn't creating consumer art BUT art that would be viewed by many and indeed i've seen it and it holds up and is still in HD.
https://en.wikipedia.org/wiki/Sistine_Chapel_ceiling
Sorry I haven't written a review in a while and decided to go super retro.
I definitely consider video games art.
With regard to commissioned art, and on a less amazing and grand scale than Michaelangelo, whoever designed the UPS logo is still making art.
But I loved that retro review :D
I think if you consider video games art, you canāt ignore retro games. It would be like ignoring cave drawings because we have better tools to do drawings. You would be ignoring history and limiting your exposure to art. That said, you shouldnāt look just in the past but focus on the present and future too.
Another example is: just because we have color movies with sound doesnāt mean I donāt enjoy a black and white silent movie from time to time.
There are probably a few retro games that could be considered art, but as a whole, and for games in general, I think it's slim pickings. Applying the term "art" to something should, I feel, be handled as carefully as using the words "I love you." The more you use it, the more situations to which you apply the term, the less meaning it has. If anything created with an implemented design is art, then my toothbrush is art (my toothbrush looks fancy, but it's not art). If everything is art, nothing is art.
There are a lot of other nuances within the conversation. Games vs. video games, art vs. entertainment, etc. What are we defining as art, for that matter? Maybe it's easier to define by exclusions? Artists can be involved in making games, but that doesn't make games art. Games can tell a story, but that wouldn't make them art, either, though good art often does tell a story. Design doesn't equal art, even though there is often design in art (The UPS logo is not art (sorry, Travis!). At best, I think you could call it an art asset or design asset, which may be part of a lot of the confusion around this whole debate). Something can be artistic (aesthetically pleasing), or even handled in an artful way (with creative skill), but not be art. Regarding the Sistine Chapel ceiling, I would agree that commissioned art isn't a disqualification, but I think you meant to defend it against commercial art (I don't know what consumer art is, but technically, a commission is exclusively made for a consumer. Michelangelo wasn't otherwise interested in painting the ceiling to begin with, according to that article).
The analogy to cave drawings is interesting, because I wonder if that was the intent of those creations. More likely, they were working with what they had as first forms of communication through symbolism (i.e. storytelling). Symbolism in art is an important study, but spending any significant time on analyzing cave drawings, merely as art studies (outside of, maybe, gesture, of which some are pretty brilliant, all things considered), would be a misplaced emphasis. Kinda maybe more how I feel about retro games as a whole, or as Jeff Buckley put it in the first 50 seconds of this clip (it's provocative, but poignantly relevant): https://youtu.be/2v22uEsmD4s. I'm not saying that playing retro games is a waste of time, just that I think there are more interesting things happening now.
(cont.) Really, though, while I think it's fun to talk about from time to time (kind of like the "What is Indie?" topic), ultimately it doesn't seem to matter. An appreciation for games, retro or otherwise, doesn't require them to be art. The most significant standard that I'm aware of for any game, typically speaking, is whether or not it's fun. Some retro games are fun, still to this day. I prefer playing video games that I haven't played, over ones that I have (unless it's a competitive thing), and there are some really cool experiences in games right now. When does a game stop being relevant? Usually, when it stops being fun. There are outliers, but most games are designed to be fun, not to be art. And if it is intended to be art, the first question I'd ask is "Is it a game?" (another rabbit hole ).
> Applying the term "art" to something should, I feel, be handled as carefully as using the words "I love you."
I say I love you all the time to my wife and kid. Time to drive over that relationship cliff
I agree the what is art discussion is interesting. The video games as art discussion heated up a few years ago and mostly I realized that some people thing everything is art and some people are more exclusive. I get why you think art should be a word used for certain things but after thinking more about it I realize that it doesn't matter to me too much. Things can be meaningful to a person and don't need to be as meaningful to others or seen in the same way. I'm not sure what games i'd point to as art but i'd point to games I think are meaningful or games that do particular well in certain areas.
> Regarding the Sistine Chapel ceiling, I would agree that commissioned art isn't a disqualification, but I think you meant to defend it against commercial art (I don't know what consumer art is, but technically, a commission is exclusively made for a consumer. Michelangelo wasn't otherwise interested in painting the ceiling to begin with, according to that article).
I think I mean't consumer art to be things that are created specifically to be purchased by others. Like a wall hang or this or that video game. But i'm not really strongly held to that concept and other words can do to describe it.
> Really, though, while I think it's fun to talk about from time to time (kind of like the "What is Indie?" topic), ultimately it doesn't seem to matter. An appreciation for games, retro or otherwise, doesn't require them to be art.
Yep.
I am on the fence on if video games are art or not, but I think you have to include it in the conversation.
What would it mean, though, if they were not art?
Just a form of entertainment. I don't view all entertainment as art, but more of escapism.
So if not at art is art then are all artists artists? Because if an artist canāt make art then are they a fraud? I think if most art isnāt art then most artists arenāt artists.
Was wondering that last night for fun.
I think āart,ā in the way that weāre wanting to use it, has to be implied with a more nuanced definition than āsomething an artist madeā .
āSomething an ***ist made.ā
Does the ability to play a game break the "fourth wall", so to speak, of the subject and make it harder to classify as art? I wonder if that is where it starts to break down or come into question? But on the flip side, there have been interactive subjects that are not of the video game realm that have been classified as art (for the Portland peeps, I am thinking of that act structure across from Powell's that you can interact with and move).
To me video game's cousin are movies/tv shows, without the interactive element. Maybe we should step back and question if those are art? If we figure that out, we may pinpoint the area where video games start to cause debate over art/not art.
Thought this was interesting:
https://mobile.twitter.com/alienmelon/status/934675878025367552
Interesting tweet Jon.
See, I'd argue what that person made (Everything is going to be okay) is not a game. The creator calls it an "interactive zine," which sounds much more appropriate. This part of their thread is (mostly) spot on, but maybe not in the way they intended:
Traditional game design is an established ruleset to accomplish certain things.(I don't know what this vague sentence is supposed to mean, but it doesn't seem to ring true. What is "traditional game design"? What established ruleset are they referring to?) It's not an end-all. I'm aware of these rules, but I like rejecting them. They exist to create a specific thing (Game design is the process of making thing, and those specific things are games, by definition) and that's not for everyone. There are lots of other things to create too. (Sure. You can use tools, or even the process, that game makers use to make interactive experiences that are not games.)
I think what we have is an incongruous conflation of creative works. Some creatives make computer-based interactive experiences and insist on calling them games. Why? Some gamers want the games they play to be considered art. Why?
> Some creatives make computer-based interactive experiences and insist on calling them games. Why?
I don't know, you'd have to ask them. It does seem to me that some games stories might have been better served as movies but since people operate in that medium they made a game instead. I think because people can do something doesn't mean that's the best medium to do it in it's just the one they picked.
> Some gamers want the games they play to be considered art. Why?
I think because, generally speaking, most people consider things people create like music, poetry, paintings, etc to be art regardless of it's timeless or special nature. This sort of everyday opinion exists outside of the larger art communities definition. So since most people consider whatever to be art and gamers take their hobby seriously they want some attention down on the topic. Plus it makes sense right because games are visual elements(art) mixed with music(art) mixed with an electronic medium and interactivity.
> I don't know, you'd have to ask them.
But don't you think it's weird that the term "game" is applied (or insisted on being applied) to those types of projects? If there is a book and a magazine sitting on a table, and someone asks you to hand them the magazine, you're not going to hand them the book thinking that's what they meant. Magazines and books are made out of almost the exact same materials, but it's the content and design that largely gives them unique identities. Don't you think it's odd that there are so many projects out there that aren't games, but get called games?
> I think because, generally speaking, most people consider things people create like music, poetry, paintings, etc to be art regardless of it's timeless or special nature.
That's unfortunate. I suppose that would put Sargent's El Jaleo right up next to concept art for Super Meat Boy or the recent commercial for Colgate toothpaste.
> That's unfortunate. I suppose that would put Sargent's El Jaleo right up next to concept art for Super Meat Boy or the recent commercial for Colgate toothpaste.
I think art is more personal. While El Jaleo might be more widely accepted as art, concept art from Super Meat Boy or the Colgate commercial might be viewed as just as significant art to an individual or group of individuals. That is what is great about labeling something as art, it opens it up to a broader discussion.
> Don't you think it's odd that there are so many projects out there that aren't games, but get called games?
Not really. In some ways it's also marketing too. Games are popular and saying something is a game makes it easier to sell. Happy we have lots of reviews, rating systems and the like so people can understand what it actually is they are buying. Genres help too so labeling a game as "interactive fiction" on Steam helps that some.
> That's unfortunate. I suppose that would put Sargent's El Jaleo right up next to concept art for Super Meat Boy or the recent commercial for Colgate toothpaste.
Only if what someone misunderstands really has to bother you that much. It used to bother me people say literally when they mean figuratively but it doesn't anymore.
Plus words can have multiple meanings and context can change within the same culture in different communities. I looked up the definition of art and Google told me there are four different meanings to the word. It also hit me up with another word called "fine art" which I think might be more of what you are meaning.
And continuing to carry the torch of "fine art" I don't think anyone would say Colgate or Super Meat boy is "fine art" at the same level as Sargent's El Jaleo.
PS I just googled that and WOW is that great, thanks for sharing it.
> That's unfortunate. I suppose that would put Sargent's El Jaleo right up next to concept art for Super Meat Boy or the recent commercial for Colgate toothpaste.
I've just been spectating on this one for a while, but it really doesn't mean that at all, any more than saying canned hamburgers (an actual thing) are right up there with a perfect filet because we call them both food. I don't think art has to be meaningful or important, or even interesting to be art. It's just meaningless, unimportant, uninteresting art.
I'm with Jon about the "fine art" distinction.
And continuing the analogy, I don't enjoy that filet any less because canned hamburgers exist. I don't feel like cuisine is being diluted by the presence of terrible food.
I think my 3 year old nephew's drawings are art.
Okay, those are good points. I suppose I've always thought of art as a sub-category, not a prime category ("Food," in the analogy Travis presented, I would coincide with "creativity," rather than "art," and a canned hamburger is most certainly creative!). Maybe I've been thinking about it the wrong way, or at least, obviously, not in the popular way. When I'm considering a work of art, I'm considering how it makes me think, rather than just how it makes me feel. I do value feelings, but I value thought more. I don't know that I've ever considered a polarity of "good art" and "bad art." To my understanding, it's either art, or not art, and I don't mean that to be disparaging. If some painting, or piece of music, or whatever, was "meaningless, unimportant, and uninteresting," then I would be hesitant to call it art, in the same way that if a piece of software didn't have a set of rules, the capacity for making meaningful decisions (within the construct of the software's presented environment), and a final objective, then I would have a hard time calling it a game.
I would never begrudge someone that liked something simply because of the way it made them feel, but I would want to know why they would go so far as to call it art. If we're using emotional impact as the qualifier, then the category quickly loses meaning (literally everything in existence can provoke feelings). An emphasis that shifts from elevating thought to elevating feelings would leave little room for the transformative nature of art. Not that feelings can't, or ought not, be tangent to the experience (it would be an oddity, I think, if they weren't). In analogy to our recent discussion of Animal Crossing: Pocket Camp, this would be tantamount to a game full of satisfying payoffs, without the substance that made the original games so significant.
Another consideration, and then I'll step aside , is that I'm coming from this as someone trying to become an artist, with digital tools as my medium (Photoshop, Blender, etc.). Artist's work, the perception of what it takes to make artwork for a project, for example, is largely undervalued, both monetarily and in a general sense of respect for the craft. The more I learn, the more I'm introduced to the tremendous knowledge and anguish that goes into mastering the skills to produce an art-piece of lasting quality. Care in line weight, value, reactions of light, composition design, temperature of color... so many factors that can come into play, all of which require years and years to hone, and many more to master. What this process produces would be closer to what I would consider "fine art."
Maybe I need to think about it more, this generalization of art in modern society. I'd like to add this video from Nerdwriter, talking about the difference between Moments and Scenes in movies, as a kind of insight into why I think this is important, not just in our discussion here, but for our creative endeavors as a whole: https://youtu.be/38Cy_Qlh7VM
Our issue is that art is so hard to actually define. Language fails us. Itās a concept in the āI know it when I see itā category, but not everyone sees it in the same things. We donāt have a functional definition to start from.
If we could agree upon a standard definition for art, the debate would be very different. But thatās not likely!
If you wanted to experience Plants VS Zombies for the first time or maybe come back at it again you can get the Game of the Year Edition free on EA Origin. When PvZ originally hit I played the demo and immediately went out to buy it from the store, you know back when people did that but now it's even easier and it's totally... Read All Plants VS Zombies is one of the best games to come out of 2009. For me it really kicked the tower defense genre back into gear and solidified PopCap as a solid studio that made incredible games. That is until EA bought them and then things changed... but for a time PopCap made some of the best casual computer games well before the mobile craze hit.
If you wanted to experience Plants VS Zombies for the first time or maybe come back at it again you can get the Game of the Year Edition free on EA Origin. When PvZ originally hit I played the demo and immediately went out to buy it from the store, you know back when people did that but now it's even easier and it's totally free.
https://www.origin.com/usa/en-us/store/free-games/on-the-house
I've never played this, but I'm aware of it (only slightly). Thanks for the heads up! I'm definitely grabbing it.
These games are essentially āopen world.ā That world has grown since the first game came out. The typical usual characters are in them, perhaps with some surprises. There is a lot to do, like collecting Riddler trophies. Each installment in the series seems to have... Read All A few years ago, a friend let me borrow Batman: Arkham City for the PS3. I really enjoyed it, so I bought it along with the other games in the series (Arkham Asylum and Arkham Origins). Although there were moments of frustration, I enjoyed them all. Thatās why I was looking forward to Arkham Knight. It was one of the few reasons I had for getting a PS4, but it came out on Steam and I picked it up on sale.
These games are essentially āopen world.ā That world has grown since the first game came out. The typical usual characters are in them, perhaps with some surprises. There is a lot to do, like collecting Riddler trophies. Each installment in the series seems to have improved upon the original by expanding the world, giving you more to do, or just more story. The game play doesnāt really change too much or too drastically, but it does evolve. Some battles can be tough and it can take some practice to land some perfect combos. The death penalty isnāt really harsh, you basically just get to try again. Arkham Knight automatically saves your game and often you wonāt be too far from where you died.
I seem to recall the release of Arkham Knight on Steam and that it got bad reviews or many people were having problems with it. Itās clear to me that those issues have either been resolved, or non-existent in my case. This game looks great and performed quite near perfectly on my PC. Itās definitely a game that makes me happy with my PC. I love games that make it shine.
I think this is something I would recommend to fans of Batman. I think this game series is great and I believe itās also quite popular. Since you get to drive the Bat-mobile around Gotham in Arkham Knight, Iāve often felt like I was playing GTAV again.
I also like the voice acting in these games. Most notably, Mark Hamill is the voice of Joker.
It's one of the best series I've played. The fact that they got back the voice talent from the animated series (Conroy and Hamil, who you mentioned, especially) adds so much to the experience and kinda takes you back to those cartoons. But this ain't a cartoon. It deals with some pretty heavy stuff.
You're right, they've fixed nearly all the issues that plagued the game at launch. It still has some performance issues but with a godly or demi-godly rig, you will barely notice them.
I didn't like the reliance on the Batmobile for so much of the game, and the Riddler trophies are fun but I thought there were too many of them, and I never did the Riddler's final fight because it requires collecting all of them. But those are really the only complaints I have. It's one of the first games I retried on my new(ish) PC to see how much more performance I could squeeze out. Quite a bit, as it turns out. And I enjoyed playing a few hours again with a new coat of paint.
I agree about Riddler collectibles. I'm still collecting them, I have less than 40 left I believe. Some are frustrating, but some are fun. It's kind of tedious.
Oh, did you play w/ a controller or keyboard & mouse? I can't imagine playing it with the latter. As I talked to a friend about it, I mentioned how it reminds me of GTAV, but he said it also sounds like Assassin's Creed. That seems about right, although I've really only played the first one.
I love Batman and need to put time into these games. I hear so many good things about them.
I'd say there's some obvious inspiration from GTA for the drive-to-the-mission sections, but anything with cars is taking inspiration from them these days. Asscreed is also a big influence, especially with the stealth focus. But then so is Devil May Cry, maybe God of War... it pulls a lot of good stuff from a lot of good things, as does most everything, but really it's very original in the way it approaches things.
I played with a controller, but quickly swapped to a KB/M whenever the Batmobile combat mode was needed, since that plays mostly like an FPS (surprisingly). I agree though, I couldn't imagine KB/M for a third-person action game.
Very cool! And, a new podcast to listen to :D!
I didn't realize that Scanner Sombre was done by the devs that made Prison Architect (and also Darwinia and Uplink, both of which I loved). The discussion you guys get into around this - let's call it the ethos of game development - is interesting. I feel like there is a lot to dig through there, that it might tie into the games-as-art conversation from a developer standpoint, rather than just the outsider/observational aspect that we've been discussing, and how the two co-exist.
There was also a little bit at the end about cleaning out your digital items, and someone said something to the effect that you couldn't get rid of your games on Steam, even if you wanted to. Maybe some aren't aware, but you can permanently remove games from your library, via the Support system. If you don't want to go that far, you can also simply hide the game from showing up in your library by simply right-clicking the game icon, selecting "Set Categories..." and ticking the box that says "Hide this game in my library."
Yeah I did know that and i've hidden some Steam games, but not many. I'm trying to not add to many to the mix i'll never play, which is a start but it's a really intimidating pile at ... checks Steam ... 365 games
The discussion in the Podcast is also part of a larger thing where i'm coming up with some goals for 2018 and i'm still refining them but one I keep coming back to is putting a hard limit on my video game purchases for the year. My thinking is that it will mean i'm more mindful about what I buy and having to make time to make it part of my life or just not buy it.
Part of the sacrifice of having a family!
Yeah the parameters of what I can do has changed a lot