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Travis

Always outnumbered. Probably always outgunned, too.

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Joined 01/23/2012
Phantasm 4

371 Posts

I'm giving my wrist a rest. I had the day off today, and with the exception of a few errands and a call or two when things went wrong at work, I've been playing Diablo 3.

I think I'm approaching the end of act 2. As amazed as I was with the pacing in Act 1, it's like it just keeps getting better. The enemies keep ramping up their difficulty as I level, obviously, but the sense of your power growing is present throughout. One of my pet peeves with games is when the progression never feels like you're progressing. This avoids that stagnation in a major way, and I can't even put my finger on why.

From what I've heard, the pacing just keeps getting better.

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http://www.pcgamer.com/2012/05/22/diablo-3-accounts-hacked-items-stolen-real-money-auction-house-due-next-week/

So, apparently there have been a lot of user accounts hacked. Is everyone here safe?

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Alright, here we go. Namwen#1800 if you're interested in playing with me :) (stupid character limit wouldn't take panickedthumb).

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http://officialrageinc.webs.com/rage%20avatar.png
I think I'm about halfway through Rage, and I have learned three things.

* Don't trust game demos.
* Don't trust gamers.
* Don't trust reviewers.

I played the demo and decided to skip it, but decided to buy it on a whim and I am having so much fun with this game. Apparently the PC version was buggy as hell at launch, but I have yet to see a single bug.

I know one of the big complaints people have is that the graphics weren't great, but honestly I've been blown away by the graphics a few times. If you zoom in on a wall it's going to look bad, sure, but in general gameplay the environment is fantastic.

The AI is pretty good, the enemies will react to changes in the battle. Some will charge you in desperation, some will flee. If things aren't going well for them, they'll fall back to regroup. They do tend to fall into somewhat predictable routines at times, but the varied enemy combat types keep it fresh.

The gunplay is excellent. It's an id game, so that should come as no surprise.

There are some downsides though. It seems like it tried to do too much. The racing mechanics aren't that great, and racing is forced on you at least a couple times in the game. Often the game feels more linear than it lets on, but I don't mind linear. For some reason, a few updates ago they decided to disable console commands, making this the first id game I can remember where you can't turn on god mode. I guess that's good or bad depending on your view of it, but I always liked to go on a rampage run after I'd finished a game, turning it up to nightmare difficulty and having a rocket-fest. Certainly not a show-stopper, but a strange decision from Carmack and Co. The story is probably the worst offender-- truth be told, there's very little story to it. Some games don't need story, but this one could have benefited from it.

Overall the game reminds me of a mix of Half-Life 2, Borderlands, Fallout 3, and Motorstorm, and in a very few cases it does better than these games, but trying to do too much they may have spread themselves thin. It never achieves the greatness of any of those games. It's fun, tons of fun, but it didn't quite gel into the perfect storm of post-apocalyptic greatness they were shooting for.

I don't know. It had years of development and a lot of hype, so I assume it was bound to get criticized more heavily than normal, but I think this is a fantastic game that is overly criticized, often for unfounded reasons. It isn't everything it's cracked up to be, but it's a ton of fun, and I can see myself replaying it years from now in the same way I do the early id games.

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Well, it has happened. Bethesda has announced the Elder Scrolls MMO.

http://www.pcgamer.com/2012/05/03/elder-scrolls-online-announced-an-mmo-set-in-the-world-of-skyrim/

It has been rumored for months (years?) now, but we finally have confirmation.

It will be set 1000 years before the events of Skyrim, where Molag Bal is attempting to swallow up Tamriel into his plane of Oblivion. Looks interesting so far.

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Guys. Holy crap. It's not like this is my first foray into Steam. I've been using it for simpler games for ages now, but I'm more into it since I'm playing more "serious" games on it.

But I *just* finally decided to see what pressing shift+tab to access the Steam community did. That thing is badass. You can get a full tabbed browser in your game as you're playing it.

Why had I never checked that out before?

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If anyone hasn't played Dead Space 1 or 2 (I haven't either), it's really cheap right now on Steam. $10 for both!

http://store.steampowered.com/sale/2011_pre_dead_space

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I just got a new PC capable of playing at least most of the current games out right now. I tried playing Oblivion (yes, Oblivion) on my old one and it stuttered too much to enjoy. I decided it was time for a change.

So, I'm really out of the loop when it comes to PC games. What have I missed over the past ... almost a decade? The last PC game I really sank a lot of time into was Half-Life 2, if that tells you anything.

I have Deus Ex: Human Revolution waiting for me, I'm going to replay the recent Bethesda games on PC so I can mess with the available mods, and I'm going to finally give Morrowind a fair shot. Anything else I should try?

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http://assets.ign.com/thumbs/2012/02/28/journey-20100617060051204_640w.jpg
This game is beautiful. A single playthrough won't take you long, maybe 4 hours if you're really taking your time, but I intend to replay it quite a few times.

The visuals are beautiful. Coming from thatgamecompany, the people who gave us Flow and Flower, this is unsurprising. Movement is fluid, and the controls work exactly as you would expect.

The multiplayer aspect is the most interesting part, though. As you play you will be paired up with someone. You won't know their PSN ID until after you finish, you can't talk to them or send them messages. Your only form of communication is a visual and audible blip. Somehow, though, this works. As people disconnect, you'll lose them from your game and connect to someone else.

Once, toward the end of the game, I had been playing with the same person for about 45 minutes when they suddenly dropped. For just a few seconds, I was distraught. In that short time, with only bell sounds and flashy lights to communicate, I had gotten attached to this companion. It was only when I realized and examined this emotion that I shook it, because it was immediately replaced by amazement at what this simple little game had done.

Play it. That's all I can say. If you have a PS3, you need to play this.

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http://www.joystiq.com/2012/03/02/id-responds-to-alleged-doom-4-image-leak/

Looks like there may be a screenshot of Doom 4 floating around. If this is real, I am excited. Even if it isn't, the fact that Doom 4 is being made excites me enough.

@jdodson have you seen this?

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http://gematsu.com/wp-content/uploads/2012/01/FFXIII-2-Moogle-Trailer.jpg
I just tried out the Final Fantasy XIII-2 demo. I have to say, this dude is annoying, kupo! I always thought Moogles were cute and amusing in the games where they didn't have any recorded dialog. They aren't supposed to sound like 8-year-old girls, kupo! The moogle is really useful to have around though.

Now, on to the meat and potatoes: This is a lot of fun. Random encounters are back, but they are easily escapable if you aren't interested in fighting. The preemptive attack is done much more cleanly, giving you the opportunity to attack before battle mode is activated.

Speaking of the battle system-- say what you want about FFXIII, there are plenty of bad things to say about it, but it's the best battle system so far. The sequel improves upon it significantly. The ability to use monsters you've fought as allies in battle provides for more varied paradigms, and shifting between these paradigms doesn't annoyingly pause combat as it did in FFXIII. The only downside is that they've included a new mechanic in battles called "Cinematic Action." Yes, my friends, quick-time events (or as Yahtzee Croshaw of Zero Punctuation fame calls them, "press X not to die") are in a Final Fantasy game.

Outside battle, from what little I can tell from the demo, Square Enix has addressed many of fans' concerns-- everything seems more open, there are NPC-given sidequests, there are towns with shops and people to talk to. The trailer that played after I completed the demo showed many little diversions to pass the time, like casino games and chocobo racing.

I'm looking forward to actually getting my hands on the full game. Skyrim isn't done with me yet, and I want to finish up some things in LittleBigPlanet 2, but then I think I'm going to be all over this.

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http://cdn.playwire.com/503/thumb-20110124-3006_0000.png
I don't know what happened, maybe Battlestar Galactica happened, but I stopped playing this game before I finished it. I picked it back up over the weekend and realized just how much I missed it. The charm runs thick in LBP2, though not as much as its predecessor, probably because it's stuff we've all seen before. The polish is amazing, though, and the new mechanics and toys are fantastic.

The only thing I don't quite like is the community levels. Some of them are amazing, don't get me wrong, and this extends the replay value infinitely. The problem for me comes from the new tools. You can now make full-on games, not just levels in a platforming game. RPG's, space shooters, first-person shooters, you name it. Since you *can* do that, everyone is doing it. It's more difficult than it should be to find platforming levels.

The first LittleBigPlanet was the first game I got a platinum trophy on. I played the hell out of it. I think I'll do the same with LBP2 now as well.

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Here it comes. Borderlands 2. I fully intend to get this day 1, and this time maybe I'll go PS3 since, surprisingly, everyone I know who plays the first one played it on PS3.

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I just finished this game today. I started it months ago, much later than everyone else under the sun, and had a nice chunk of time over the past couple days to finish it.

Overall, I'd have to say I'm disappointed. I was level 16 when I finished-- I had no real problems with it except for a few *major* frustrating sections. In 8-4, if I hadn't been in the last level I would have turned it off and never finished it. After the credits roll, you can go back and do some sidequests. I checked into them online to see whether I wanted to bother and found that some of them aren't recommended unless you are level 40.

And there's the part that I hate. This game is a platformer. Sure, it's also an RPG, but the idea of grinding in a platformer because my stats aren't high enough seems foreign.

So yes, I had some fun, and I would recommend it to anyone, but there were so many missed opportunities.

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With the Creation Kit coming out very soon, here's an idea for any modders.

I wish you could restore Helgen. It could be a nice little questline. Clear the bandits, gather the scattered survivors, bring different kinds of ore, ingots, and firewood, donate money to the restoration effort...

You could even use your connections to get business. The Arch Mage could use his connections at the college to get an alchemist shop in town, the leader of the Thieves Guild could get a fence and even some legit trade, you could get the Companions to provide muscle, either the Imperials or Stormcloaks to send guards, the Bards College could send word to all the bards in all the inns that an innkeeper is needed... the possibilities are endless!

And then, of course you're going to want to live there after spending so much time there. You could then pay to build yourself a badass house. Build it up on a hill overlooking your work.

Then, as your town grows, you petition the Jarl of the hold to allow Helgen to become a hold in its own right, and you, the savior of Helgen, should rightfully be its Jarl. Construction walls in the area around that badass house and expands it, making it a modest castle-- bigger than a Longhouse but smaller than Dragonsreach, for example.

And there would be a library. None of this 3 bookshelves per house crap. Every book in the game could be on display. 5 or 7 mannequins. A forge in the basement.

This sounds more like a Fable style quest than Elder Scrolls, but I think this would be fantastic!

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