Continuing the Cheerful Ghost community interviews, this one featuring @vdogmr25! I want to thank him for taking the time to to do the interview with me! If anyone has any follow up questions, toss them in the comments!

jdodson: You recently posted on Cheerful Ghost that you are having issues with your PC, what have you been playing while your PC is out of commision?

vdogmr25: I just picked up FTL for my Macbook, and that's been fun to play in between classes. I was hesitant because I thought it looked too simple, but the simplicity makes it awesome. I've also been pounding through Professor Layton and the Unwound Future, Pokemon White, and Kingdom Hearts 3D: Dream Drop... Read All
After hearing about Pixelscopic's latest Kickstarter for Delver's Drop I frantically emailed them because, like you I had some questions about the game. I was put in contact with Ryan Baker and was able to shed some light on The game itself and some of the planned character classes.

I want to thank Pixelscopic and Ryan Baker for taking the time to talk with me and I hope you guys checkout the Kickstarter and support them.

jdodson: When I play a combat Magic user I totally dig the epic nuking of my foes and big explosions. I wonder if you are considering this play style for the Sorcerer and if you could give us a bit of a taste of what we can look forward to with this... Read All
I sent Jon and Sean at Analgesic Productions some questions about their new game, Anodyne. Read on to find out about the development of Anodyne, their feelings on gaming, and why you shouldn't fight baby chocobos.

Sean and Jonathan, thanks for agreeing to talk with us! Anodyne is creating a lot of buzz lately in the indie gaming scene and people are really enjoying it. Have you been surprised at the response?

Jon: I have been really surprised. After working on it for so long, it was hard for me to get a sense of the project as a whole, fresh experience. I feel like we just sort of had to put it out there, believe in it, and hope for the best.

Sean: I guess I'm a little... Read All
For the past few months, jdodson has been bringing you interviews with members of the community. Recently, I turned the tables on him!

Why did you decide to start Cheerful Ghost?

jdodson: I wanted to share all games I owned with my friends and I knew of no good way to do that. Secondly I wanted to read people’s thoughts on games they loved. I used to scroll through the Amazon reviews for games because I liked how people honestly gave them a fair shake. I tried reading other game sites, but felt the reviewers were overly cynical and jaded and I didn’t enjoy the community that fostered. So I decided I need to fix that and launched Cheerful Ghost 4 months later.

On a... Read All
Eric Barone is the creator of Stardew Valley the new open-ended country-life RPG with co-op. After posting information of the game to Cheerful Ghost I realized that most of you were as excited about seeing this game and needed to know more about it. In the original thread I asked people to submit questions for the interview and @WhiteboySlim & @scrypt stepped up the the challenge. I wish Eric well and a speedy launch of Stardew Valley!

jdodson: The first time I saw the Stardew Valley video my mind exploded in excitement. The game seems to focus on a community & co-op and I noticed an in game conversation about crop sustainability. As you were coming up with the... Read All

After trying out the Alpha of Peanut Butter Fingers 2D cover shooter Ur Not a Hero, I was impressed. I decided to ask them to talk to me about the game and the next steps because I am really interested in the story behind it and when the final may make its appearance. Because, the world needs more violent 2D cover shooters to round things out.

jdodson: You recently released Ur Not A Hero in Alpha. I wonder how this has been going for you? How have people been responding to it?

John Ribbins: It’s all a bit of a shock really. I read pretty much every day and I opened it up on Monday and saw UNAH at the top of the page. I think I literally went “eep”. The... Read All
jdodson: The last time we talked you dropped the news you were leaving Fantasy Flight and going freelance. I wonder how things have been going for you since we talked?

Kevin Wilson: Things have been going quite well for me so far. I might have as many as 6 new games out this year, depending on production times and if my 2 unsold games get picked up soon. I've also managed to get my LLC (limited liability company) set up, started a blog, and put together a website for my company. Money's still tight, as I expected while getting started, but I'm beginning to feel reasonably confident that I'm going to be able to make it as a freelancer in the long run.

jdodson: You are... Read All is a cool digital games store focusing on getting great DRM free games in the hands of gamers for awesome prices. I have been a fan of the site because it really distinguishes itself as a purveyor of classic games and a sort of digital archivist of gaming culture and history. You can totally see that in the way they curate the space behind such amazing works as Baldurs Gate and Simcity 2000. Recently I dropped my friends at a line and they were amicable enough to answer some of my questions. The interview goes into rad-territory covering the Indie Games explosion, Linux, Age of Empires 2 and Star Wars. Yeah, apparently the people think about... Read All

Hammerwatch is an upcoming Gauntlet styled hack-n-slash that was recently submitted to Steam Greenlight. After watching the trailer I was floored with how awesome this game looks. I have thought for many years that there needed to be a modern Gauntlet styled hack-n-slash and Hammerwatch looks to be that game!

I immediately emailed the developers of Hammerwatch a few questions about the game mechanics, Steam Greenlight and more. Enjoy!

jdodson: Hammerwatch is a Gauntlet styled Hack and Slash that features LAN and Internet Co-Op. The video looks absolutely incredible and can’t wait to play it! How does the game play now as you are doing your testing?

Niklas: We're currently... Read All

The Global Game Jam is a yearly event designed to bring people of various backgrounds together to build video games. This year the Portland game community was one participant in this global event taking place in 242 locations over 47 countries in the course of the weekend. I was part of the initial kickoff and was able to be part of this creative digital collab-fest.

As the 60+ people converged on The Art Institute of Portland I was surprised at the diversity of the group consisting of programmers, artists, musicians, modelers, writers, classically trained 3d generalists, architects, pixel artists, film makers, illustrators and community organizers. After the keynote... Read All

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