Brazilian game company Behold Studios recently launched Chroma Squad on Steam after a successful Kickstarter. They were kind enough to give me a review copy and after my initial few hours with the game I can say that if you were excited about a Power-Rangers inspired Sim, your excitement wasn't misplaced! The game focuses on a group of stunt people that are unhappy working on their current show and decide to strike out and make their own. The game features fun turn based team gameplay where good strategy is rewarded with more fans of your show and money. Each mission is tied together with a story that is light hearted and engaging.

I hit up Behold Studios to see if I... Read All
After the gamemaster was finished explaining the rules for March of the Ants I was ready to build my colony. As a young kid I couldn’t get enough of SimAnt so it seemed like March of the Ants was something i’d enjoy. Created by Portland locals Ryan Swisher and Tim Eisner, March of the Ants was successfully Kickstarted to it’s currently released state of strategic game goodness. The joy of playing a locally crafted board game run by the people that had a hand in developing it is one of the reasons why attending GameStorm is a unique experience. Plus it doesn’t hurt if you can take down a rogue centipede or uncouth spider. If you are looking to play new games in early... Read All

News recently dropped that the upcoming Terraria 1.3 update will include some new music from composer Scott Lloyd Shelly. Re-Logic created a new trailer to show off part of a new song you need to check out. One of the coolest parts about the Terraria 1.2 update was the new music and I am very excited to hear we are getting more(amongst other things). I decided to reach out to Scott and ask him a few questions about how the music for 1.3 is progressing and he was nice enough to get back to me.

Scott recommended that we checkout the Terraria GDC blog as they will drop more Re-Logic and Terraria news over the week.

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Space! It’s dangerous out there.

December 12th marked the release of Starship Rubicon, a game that hundreds of Kickstarter backers have been waiting two and a half years for, as well as a slew of fans since who have had to make due with the teaser trailers. But Starship Rubicon is noteworthy for another reason: it's the first title published by Cheerful Ghost, marking a new endeavour not only to write about great games, but also to publish them.

After I dove in and experienced the game, from the difficult but not unfairly punishing combat, to the satisfying soundtrack by indie game musician Beatscribe, to the funny quips by the tutorial computer -- I was tickled pink.... Read All

Last week I saw Eitr being discussed in various gaming circles as the developers had just dropped a very impressive gameplay trailer. What impressed me the most was how great the tone of the game was and how well it looked. I reached out to Eneme Games because I wanted to know more about how the game is progressing. I want to thank them for responding and wish them to a speedy Kickstarter and launch!

jdodson: Will the choices you make in Eitr affect how your character plays? For instance, can you focus on choosing certain abilities to be more magical or abilities that are more attack focused?

Eneme Games: Absolutely. We've both played RPG's for the majority of our lives... Read All
If it wasn't for PC Gaming the video game industry wouldn't be nearly as cool. One part of PC Gaming I am in awe of is the rigs some people have. Like a souped up show car, some PC setups are amazing to behold. Since being a wee lad I have been involved with PC Gaming and a huge part of my current love of it comes from LAN parties. After the proliferation of ultra-fast Internet and online play some may have the impression LAN parties might be old hat. After attending PDXLAN 2014 I can tell you that LAN parties aren't going anywhere and for good reason, they are awesome. After contacting Matt Conwell I was able to attend this year and was impressed with the PC builds I... Read All

Miniverse is a new puzzle game by Ryan Rothweiler of Ryt Games. Ryan is a local Portland game developer and I first got my hands on the Miniverse beta at a few events we both we boothing at. Miniverse is a pretty unique game in that you take control of planets to move people around the universe. So far, my wife and I have been playing it together in that we both alternate the iPad to complete levels. The game is very challenging as Miniverse starts out straight forward and ramps up the difficulty. It never seems impossible, but the timed missions and quick turn arounds mean you have to be quick.

Miniverse is available for free with in game DLC on the iPad, right now.

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Broforce is a pretty unique game to hit Steam Greenlight made by great people at Free Lives. I have followed it's progress and have paid close attention to each new release as it comes. Broforce is great with a controller and is especially fun playing it with friends on couch co-op. Recently Free Lives has hinted at the next Broforce update titled "Death From Above" that will come sometime this week and I can't wait to see what it ships with. I reached out to Free Lives so I could ask them some questions about Broforce and what makes it the most amazing direct video game translation to a "freedom face punch" in existence.

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As someone that typically doesn't like mobile games, I was strangely excited to see Wayward Souls launch. Wayward Souls is a 2D hack-n-slash rogue-like that has some of the best mobile controls i've experienced. Lately, it's been the game i've been spending the most time playing because it's focus on short gameplay chunks is really compelling. I want to thank Kepa of RocketCat Games for getting back to me and I wish them well to a speedy PC launch!

jdodson: Wayward Souls has launched to some pretty universal critical acclaim with fans and reviewers. How are you taking the feedback and has anything altered your initial set of plans for the game?

Kepa Auwae: There's some... Read All
Hyper Light Drifter is an upcoming 2D action RPG. Like many of you I was dazzled with the Kickstarter and am on the edge of my seat awaiting more information on it's development. After the last trailer dropped at PAX East I wanted more information on how things were progressing with the game and contacted Heart Machine Games.

I decided to take a different approach to this interview and reached out to one of my friends Alex Atkins, the lead writer of Monsters Ate my Birthday Cake. We are both excited about the game and he agreed to toss a few questions in the interview to give it a different perspective.

Alex Atkins: Many developers (and artists in general) are... Read All